May 12, 2024, 11:07:13 PM

Author Topic: FIF: Creative Corner  (Read 13742 times)

Laddinfance

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FIF: Creative Corner
« on: April 03, 2014, 07:18:58 PM »
>>HERE<< you can find my creative corner article, which I am very excited about. Enjoy the Anvil Throne Warlord!

Lord0fWinter

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Re: FIF: Creative Corner
« Reply #1 on: April 03, 2014, 07:48:03 PM »



Warlock tomorrow? ;)
« Last Edit: April 03, 2014, 07:57:23 PM by Lord0fWinter »
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Wildhorn

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Re: FIF: Creative Corner
« Reply #2 on: April 03, 2014, 07:56:40 PM »
The Quick March! Order is VERY powerful. I think I would prefer this Warlord over the other just for that.

ringkichard

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Re: FIF: Creative Corner
« Reply #3 on: April 03, 2014, 07:59:01 PM »
Not bad for Laddin's 999th post!
I can take the fun out of anything. It's true; here, look at this spreadsheet.

Zuberi

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Re: FIF: Creative Corner
« Reply #4 on: April 03, 2014, 08:00:15 PM »
He looks really awesome. Really captures the feel of a dwarf. Tough and Crafty. Can't wait to combine him with a Colossus belt as suggested. Tough -4 sounds amazing. And being able to Rune my equipment? Yes please. I also like his battle orders.

Still gotta hope that the card pool released supports both Warlords, but things are looking good so far.

Wildhorn

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Re: FIF: Creative Corner
« Reply #5 on: April 03, 2014, 08:02:35 PM »
Not bad for Laddin's 999th post!

Now he need to make an epic post for his 1000th and nothing would be epic enough beside revealing Warlock of Adramelech... So if he wants to post, he has to reveal it now... Do it! I want to know!

silverclawgrizzly

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Re: FIF: Creative Corner
« Reply #6 on: April 03, 2014, 10:43:05 PM »
He's an absolute beast! I can't wait to play him. Thanks for posting.
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echephron

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Re: FIF: Creative Corner
« Reply #7 on: April 03, 2014, 11:27:14 PM »
I wonder:
If you rune up boots, then cast new boots so the old ones go into your spellbook, do you reacquire the rune to cast on something later? prolly dont reacquire it

Rune of Power: does "Spell action" include changing the spell on a mage wand? what other relevent spell actions are there now other than on wands, mohtari ring, and war helmet?

Rune of Precision: piercing +1 applies to all attacks or the first attack on an action? prolly each attack

I'm guessing if you nullify a dissolve, they dont have to pay that extra 2 mana from a rune being present.  combining runes with armor ward sounds like some fun.


I hope there will be a new way to add tough, so that he can get to -6 tough.
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Zuberi

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Re: FIF: Creative Corner
« Reply #8 on: April 04, 2014, 12:08:39 AM »
The card says specifically that you do not ever reacquire runes. They seem to be one time use.

It should reduce the cost of switching spells on a mage wand, since you do that as a Quick Spell (i.e. Spell Action). I'm wondering if it would work on Horn of Gorthos which modifies a Spell Action rather than granting one.

The weapon gains the Piercing +1 trait. The rules state Piercing +X affects all attacks.

You must pay for the Dissolve during Step 1: Cast Spell before the Nullify is revealed. Thus you would have to pay the two extra mana for the Rune being present. Combining with Armor Ward does indeed sound like some fun.

Boocheck

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Re: FIF: Creative Corner
« Reply #9 on: April 04, 2014, 12:22:25 AM »
I am fully excited but somewhat sad at the same time. Old Green Warlord compared to New Dwarf should be renamed from Warlord to "playground skirmish lord"

Veteran ability Vs. Runesmithing
used occasionally XXX used EVERY game

Battle Orders ORC Vs. Battle Orders Dwarf
+1 ranged dice XXX +2 piercing
Charge XXX Fast
Armor +1 and Attack +1 XXX Armor+1 and Though -2

And his Battle Hardened ability is awesome too. When Mage doing Melee attack, he is not casting spell.

I hope that upcoming War and Earth cards will boost Orc in a same way it will boost dwarf :(

I hope that Dwarf would be not considered OP and be hated same way Orc is ignored.
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silverclawgrizzly

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Re: FIF: Creative Corner
« Reply #10 on: April 04, 2014, 12:32:13 AM »
I was worried about this too Boocheck. I think there's still room for the old Warlord and he can still be viable even as opposed to the new hotness. Like you though I'm interested in seeing more cards though.
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svvcDark

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Re: FIF: Creative Corner
« Reply #11 on: April 04, 2014, 03:27:41 AM »
I will definitely be building a spellbook for this guy. Amazing artwork, and amazing rules. My only problem is now which Warlord will be my favorite.

echephron

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Re: FIF: Creative Corner
« Reply #12 on: April 04, 2014, 04:46:48 AM »
At Zuberi.
Quote
You must pay for the Dissolve during Step 1: Cast Spell

 I did some research and...

FAQ
Quote
Armor Ward(Conquest of Kumanjaro)
For example, if the opponent casts a Dissolve spell to attempt to destroy your Hunting Bow, he will pay the
normal 11 mana to cast the Dissolve. Then, when the Dissolve spell resolves, he will have to pay an additional 4
mana to destroy the Hunting Bow.
If you reveal Armor Ward at the end of the Counter Spell Step of a Dissolve, then the opponent will have to pay
the extra 4 mana to destroy it. (Thus, the spell will be wasted if the opponent does not have the 4 mana to pay.)

Seems that the extra mana is paid during the resolve spell step rather than the cast spell step.

I assume these runes will function the same as Armor Ward
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silverclawgrizzly

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Re: FIF: Creative Corner
« Reply #13 on: April 04, 2014, 05:19:41 AM »
Yeah the Rune/Armor Ward combo is going to be very nice. So tired of Druids ruining my stuff as is  ;D
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Moonglow

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Re: FIF: Creative Corner
« Reply #14 on: April 04, 2014, 05:37:03 AM »
The kermitlord does seem stronger than he used to, but for so many scenarios the new warlord just looks better. Guess we'll just have to play them off against each other and see!

 
I was worried about this too Boocheck. I think there's still room for the old Warlord and he can still be viable even as opposed to the new hotness. Like you though I'm interested in seeing more cards though.