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Spells / Re: Wizard Tower
« on: September 09, 2013, 11:53:08 AM »
So looking at the discussion rationally what is the (non subjective) definition of something "Overpowered". What conditions (since they are not absolutes or in a vacumm) can objectively determine that?
What do the playtesters use when they are seeing if something is out of balance or not?
Combination of factors, but is it on a sliding scale? Is it the potential interactions with other cards? Various synergies and combos that are presented?
If it is a sliding scale what is the range?
Like how do you evaluate: mana cost vs spell book cost vs armor, hp, damage, effects etc etc to see if something is too good or too low?
Note: I'm totally not taking any side or even commenting on anyone elses views. Just interested in this discussion and trying to step back from it and look at it from all angles, since this is undoubtably going to come up again and again with DvN coming out. I KNOW someone's going to say something is OP, but I don't want the playtesters or the game developers to be afraid to make "good" cards because of it. I'd rather have cards that range in "goodness", they don't all have to be perfectly balanced to make the game fun and interesting. I also am not a fan of errata/nerfing or changing a card AFTER it is in print. There are other options, such as new cards that bring things back in balance if something does get out of balance.
What do the playtesters use when they are seeing if something is out of balance or not?
Combination of factors, but is it on a sliding scale? Is it the potential interactions with other cards? Various synergies and combos that are presented?
If it is a sliding scale what is the range?
Like how do you evaluate: mana cost vs spell book cost vs armor, hp, damage, effects etc etc to see if something is too good or too low?
Note: I'm totally not taking any side or even commenting on anyone elses views. Just interested in this discussion and trying to step back from it and look at it from all angles, since this is undoubtably going to come up again and again with DvN coming out. I KNOW someone's going to say something is OP, but I don't want the playtesters or the game developers to be afraid to make "good" cards because of it. I'd rather have cards that range in "goodness", they don't all have to be perfectly balanced to make the game fun and interesting. I also am not a fan of errata/nerfing or changing a card AFTER it is in print. There are other options, such as new cards that bring things back in balance if something does get out of balance.