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« on: September 13, 2015, 01:17:57 AM »
I've read about some interesting parallels between Mage Wars and games such as Go. I went to a friend's game night today and played a game called Power Grid. While we didn't have enough time to make to the later stages of the game, I was instantly enthused with the game's similarity to Mage Wars: Domination.
In Power Grid, there's a huge focus on how you make investments/balance costs while trying to earn enough points to pull ahead each round. Turn order also has a big significance, since it determines when each person gets to make these investments. This reminded me of how in Domination, you spend each round contemplating how you'll spend resources (mana and actions) to ensure you either tie in V'tar or gain an advantage. While Mage Wars provides you with more tools to achieve these goals, I had the same feeling of a round per round need to make smart investments to either tie or surpass my opponents. One difference I did notice is that Mage Wars offers more alternative ways to still win from behind, such as the ability to kill the enemy mage or gain a big advantage in one turn with a well set up play. Additionally, the cost of different items in Power Grid are more consistently variable, so long terms plans are a little less possible.
I really like making connections between Mage Wars and similar games. Has anyone else seen any interesting parallels with other games? Does anyone with more experience playing Power Grid have any interesting insights?