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Messages - Erebus

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16
Awesome, thanks for the reply!

17
On a similar note, is there an estimate for when pre-ordered copies of Academy will be shipped? I read that the game was released recently, but I'm curious as to roughly when orders will be sent out. I've been busy so there's no rush for me! Still, I'm very excited for its arrival!

I apologize if this has been answered elsewhere. Thanks!

18
Mages / Re: Mage Concept Idea - The Frostwarden
« on: October 12, 2015, 01:43:24 PM »
Thanks for the feedback! I agree that using Water and Wind as training makes more sense than adding a new school. You're completely correct that the elemental schools are pretty weak by themselves, so maybe something like water/arcane makes more sense.

I also agree that the Frostbite condition is a little confusing and hard to keep track of. That said, I really want the ice conditions to be different than burns (which don't have any interaction with other burns at all). I like the idea of ice spells having synergy with each other. Currently, they all apply stacks of a weak condition that eventually becomes something useful. The idea is that she has to continue chilling her enemies or they'll thaw out.

I think it fits with the theme of ice really well, but I'm having trouble thinking of a good way to represent it.

19
General Discussion / Re: Community Card Construction: Concept Decision
« on: September 23, 2015, 10:56:51 AM »
I missed the vote as well, but I don't mind because Nightmare creature, even if it's more broad, sounds great! I like the polls though, so I'll just pay more attention.

20
General Discussion / Re: Community Card Contstruction
« on: September 20, 2015, 12:58:16 PM »
So it attacks mana channeling objects and drains the mana for its own spells? I like that idea a lot.

21
General Discussion / Re: Mage Wars Parallels with Other Games
« on: September 13, 2015, 05:02:01 PM »
Sounds great! I'll have to try it out. Thanks!

22
General Discussion / Re: Laddinfance's 2642nd Post
« on: September 13, 2015, 04:30:05 PM »
My vote for type is... Mage!

Just kidding.

I'd be most happy with a Creature, since there's more details we can decide about it as opposed to something like an incantation with one effect. Hey, maybe the Dark Mind creature is like the Psylok's Red Claw Alpha Male?

23
General Discussion / Re: Mage Wars Parallels with Other Games
« on: September 13, 2015, 04:27:21 PM »
That's true, I did notice that turn order being based on number of cities did put the top players at a bit of a disadvantage. I think you're correct that the parallels don't extend much beyond the resource management. I looked into the game "Pixel Tactics" you mentioned and it looks really cool! Do you think Pixel Tactics 3 would be worth buying? :D thanks

24
General Discussion / Mage Wars Parallels with Other Games
« on: September 13, 2015, 01:17:57 AM »
I've read about some interesting parallels between Mage Wars and games such as Go. I went to a friend's game night today and played a game called Power Grid. While we didn't have enough time to make to the later stages of the game, I was instantly enthused with the game's similarity to Mage Wars: Domination.

In Power Grid, there's a huge focus on how you make investments/balance costs while trying to earn enough points to pull ahead each round. Turn order also has a big significance, since it determines when each person gets to make these investments. This reminded me of how in Domination, you spend each round contemplating how you'll spend resources (mana and actions) to ensure you either tie in V'tar or gain an advantage. While Mage Wars provides you with more tools to achieve these goals, I had the same feeling of a round per round need to make smart investments to either tie or surpass my opponents. One difference I did notice is that Mage Wars offers more alternative ways to still win from behind, such as the ability to kill the enemy mage or gain a big advantage in one turn with a well set up play. Additionally, the cost of different items in Power Grid are more consistently variable, so long terms plans are a little less possible.

I really like making connections between Mage Wars and similar games. Has anyone else seen any interesting parallels with other games? Does anyone with more experience playing Power Grid have any interesting insights?

25
General Discussion / Re: Siren & Paladin Recommendations Page
« on: September 12, 2015, 03:23:34 PM »
I also thought a little about a "lure" concept, but as a sort of "Challenge" taunt for the Paladin. Then, I realized it's a little similar to Force Pull on the Forcemaster. Lure being persistent condition is a really cool idea though.

I think my favorite idea is the water terrain! One major difference between vine markers and water terrain could be that, rather than allowing creatures to be summoned in different zones, certain creatures have bonus effects while in water. Or, maybe a few can only survive so long as they're in water (or have like a breathe air enchantment).

26
General Discussion / Re: Laddinfance's 2642nd Post
« on: September 12, 2015, 03:01:28 PM »
Yeah, Dark and Mind could make a pretty awesome spell.

//edit: I moved my type discussion until later. It kind of undermines the organization of this if I jump ahead.

27
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 10, 2015, 06:16:10 PM »
Hello Xilos!

It's hard to imagine a Druid without vines or the Tree Bond mechanic. I'd be interested to see if someone has any ideas for alternate abilities that still support a Druid-type style.

I think a mushroom-focused Druid would be kind of an interesting variation. Maybe he'd place a "Spores" condition/enchantment on an enemy creature/zone that could travel with them and be used to spawn creatures like a Vine. Things like fungus, mycelium, etc. could be a feature of his cards and conjurations.

It's a bit of a bizarre design but it could turn out really neat.

28
Off topic / Re: I need help naming a tournament.
« on: September 10, 2015, 06:04:10 PM »
The Gateway, Beginnings, Mage Wars: Genesis, Mage Wars: Awakening, The Illumination, Gate to Voltari, Gate to Hell, etc.

Most of these sound like Move Titles, but I think a few are neat.

I think Gateway to Voltari is my favorite.

Training Day is a really good one too. Or how about something totally original like... Mage Wars: Academy.

29
Events / Re: Arcane Duels - Youtube Streaming
« on: September 10, 2015, 01:45:04 AM »
I'll try and tune in around that time! This is on OCTGN, right? I've never used or watched much of a game on OCTGN so this would be a great time to check it out. Either way, I really like watching you guys play.

30
World and Lore / Re: Does Etheria have a god of time?
« on: September 01, 2015, 10:26:09 AM »
I could see an Epic Time incantation for the alternate wizard (or whoever would use time) that allowed one to see the opponent's planned cards. Maybe even at a special time like just before the first quickcast. It could really give you an edge, but I'm not sure if the sacrificed action would be worth it. Who knows though, maybe a familiar could cast it.

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