Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: Tyrnan on November 04, 2015, 08:29:09 AM

Title: Status of Tabletopia Module
Post by: Tyrnan on November 04, 2015, 08:29:09 AM
Since I have finally given up on getting OCTGN to run stable under Mac OS X I wondered if somone from arcane wonders could say something official about the status of the mage wars module for Tabletopia. Will it be available with the open beta (starting in 1st week of december according to the Tabletopia site)? Or will it be released after the release version of Tabletopia is available?
Title: Re: Status of Tabletopia Module
Post by: Laddinfance on November 04, 2015, 09:04:09 AM
Hello Tyrnan!

We're working with Tabletopia right now. We're hoping to have a playable version pretty quickly. Now, having the ability to build a custom spellbook is something that may take a bit longer, but we're working with Tabletopia so that you can experience all of the joy of Mage Wars.
Title: Re: Status of Tabletopia Module
Post by: Tyrnan on November 04, 2015, 09:28:32 AM
Thank you very much for the prompt response.
Just to earn some points for my degree in stating the obvious:  I'm really looking forward to this ;D
Title: Re: Status of Tabletopia Module
Post by: Laddinfance on November 04, 2015, 09:34:39 AM
We're excited about the possibilities as well.
Title: Re: Status of Tabletopia Module
Post by: Wildhorn on November 04, 2015, 11:34:49 PM
OMG this is just awesome if Mage Wars get on Tabletopia!
Title: Re: Status of Tabletopia Module
Post by: wtcannonjr on November 05, 2015, 05:54:33 AM
OMG this is just awesome if Mage Wars get on Tabletopia!

+1
Title: Status of Tabletopia Module
Post by: Sailor Vulcan on November 05, 2015, 07:55:30 AM
OMG this is just awesome if Mage Wars get on Tabletopia!

+1

This whole thread gains the Upvoted +1 trait. During the upkeep phase you gain brownie points equal to the number of times you've been Upvoted.

Also brownie points make me think of banana stickers. I haven't seen you guys award any in a long time. Is it because Zuberi keeps eating them? :D

Will there be Wonder Magnets in tabletopia, or some other kind of virtual badges/trophies that you can display on your profile to show off your notable past accomplishments in the arena (or the academy)?
Title: Re: Status of Tabletopia Module
Post by: Laddinfance on November 05, 2015, 08:16:44 AM
Will there be Wonder Magnets in tabletopia, or some other kind of virtual badges/trophies that you can display on your profile to show off your notable past accomplishments in the arena (or the academy)?

I don't know. That's more a function of how Tabletopia decides to do things. Right now it's all about getting the recommended spellbooks ready for play, then working on spellbook customization.
Title: Re: Status of Tabletopia Module
Post by: Halewijn on November 05, 2015, 08:36:45 AM
What is the advantage of tabletopia over OCTGN? The OCTGN guys worked hard and now it works really smooth. Of course you can always find some errors.

(genuinely wondering, I'm not familiar with tabletopia)

edit: I had this comment in the wrong thread
Title: Re: Status of Tabletopia Module
Post by: ringkichard on November 05, 2015, 08:41:24 AM
What is the advantage of tabletopia over OCTGN? The OCTGN guys worked hard and now it works really smooth. Of course you can always find some errors.

(genuinely wondering, I'm not familiar with tabletopia)

edit: I had this comment in the wrong thread

Tabletopia charges a subscription fee.
Title: Re: Status of Tabletopia Module
Post by: Sailor Vulcan on November 05, 2015, 08:51:18 AM
Subscription? Hmm, usually I prefer games with an upfront cost. I'm not sure whether this will be worth my money. My main complaint about octgn is that it makes players too reliant on automation for things they would need to do manually in real life.
Title: Re: Status of Tabletopia Module
Post by: Laddinfance on November 05, 2015, 08:57:27 AM
Having played several games on tabletopia now, I can say that their interface is pretty dang incredible. It's very attractive and smooth to play. With their kickstarter this is an opportunity to show Mage Wars to a whole new set of players. I don't think this is a one or the other situation. I've been super excited with all the work that sIKE and other have put into the OCTGN module. It's been a joy to see all the activity the last few months, what with Thunderdome and thedude's upcoming event.

So in the end, the system is pretty solid, but the biggest advantage is reach. They reach players we wouldn't normally reach.
Title: Re: Status of Tabletopia Module
Post by: Borg on November 05, 2015, 10:22:41 AM
I noticed you'll be able to play Berserk as well.
That's a game many here might like too.

http://help.tabletopia.com/gameslist/
Title: Re: Status of Tabletopia Module
Post by: Tyrnan on November 05, 2015, 10:37:02 AM

So in the end, the system is pretty solid, but the biggest advantage is reach. They reach players we wouldn't normally reach.
Yes. For instance with Tabletopia you will reach all the people using Mac OS X and Linux.

There were some statements form the OCTGN developers that they plan to create a Mac version but theses are more than a year old. So as a Mac user the only option is to use Wine here. For my system I finally managed to make it run with Wine but although I can use the spellbookbuilder and start or join games it keeps on crashing in the middle of my games, which takes all the fun out of it and prohibits to take part in games with people I do not know personally  :(

For this reason (and also the overall more polished UI) I'm very excited about Tabletopia because I think this will enable me to play mage wars online at last in the very near future.

Please note that I really appreciate the work of the OCTGN team for making and keeping the work up on this great non commercial platform and also of sIKE, creating the awesome mage wars module but since it doesn't run on my system (yet) I'm very happy that there is an alternative which looks really promising.
Title: Re: Status of Tabletopia Module
Post by: Khax on November 05, 2015, 10:44:29 AM
OMG this is just awesome if Mage Wars get on Tabletopia!

+1

+5. I, my brother and some friends.. 5 in total  ;)
Title: Re: Status of Tabletopia Module
Post by: ringkichard on November 05, 2015, 11:23:53 AM
It will be very interesting to see how often/well Tabletopia is updated, compared to OCTGN. When I snarked that Tabletopia's advantage is a subscription fee, I wasn't really kidding. Money is possibly the second greatest motivator in product updates.

The first, though, is passion for the product, and sIKE and ACG do amazing work that I'm frankly unsure Tabletopia will be able to match.

On the third hand, if OCTGN got more serious about marketing and monitization, the platform might be in substantially better shape.

--

The subscription payment model for Tabletopia is an interesting choice, actually, because

1. It competes with AW's physical retail program. If I'm paying $60 a year for the digital, I may forgo the additional $80 a year for the cardstock.

2. AW only gets a fraction of that subscription fee, related to #of plays of AW product.

3. No microtransactions. I know a lot of people hate being nickle-and-dime'd by their hobbies (hence Mage Wars' and Net Runner's success vs CCGs) but there's a reason sites like Kongregate have gone to micropayments instead of subscriptions and microtransactions.

At least the lack of microtransactions forbears designers to chase Whales, the 10% of addicts from whom 80% of revenue comes.

(In a subscription model, loss aversion works against you: you're asking the customer to lose money to gain the service. In a purchase model, it's neutral: you lose money but you gain a product. In microtransactions (insidious things that they are) since playing is free there's no encouragement to quit, but if you do stop you lose the experience that you've been paying for (because there's always more things to buy, and gamers are neophiles).)

If Scott hasn't talked to someone like Kongregate's (Gamestop's) Emily Greer, I'd encourage him to do so.
Title: Re: Status of Tabletopia Module
Post by: Wildhorn on November 05, 2015, 11:24:13 AM
What is the advantage of tabletopia over OCTGN? The OCTGN guys worked hard and now it works really smooth. Of course you can always find some errors.

(genuinely wondering, I'm not familiar with tabletopia)

edit: I had this comment in the wrong thread

OCTGN is a very clunky interface and it is not pretty. Also, it is PC only and not many people knows about it.
Title: Re: Status of Tabletopia Module
Post by: Halewijn on November 05, 2015, 11:40:09 AM
for mac users: can't you just download an (illegal) windows interface and run it on that?
Title: Re: Status of Tabletopia Module
Post by: Wildhorn on November 05, 2015, 11:51:52 AM
for mac users: can't you just download an (illegal) windows interface and run it on that?

They can and these programs are legal. But while we are at it, why not ask them to go buy a PC? OCTGN doesn't support them, Tabletopia does. So one is clearly better than the other just for that.
Title: Re: Status of Tabletopia Module
Post by: ringkichard on November 05, 2015, 12:03:40 PM
for mac users: can't you just download an (illegal) windows interface and run it on that?

My mac can run windows just fine, but I'm not thrilled by re-partitioning my hard drive and dual booting. Or paying ~$100 for a copy of Windows. And no, I'm not going to pirate my OS.
Title: Re: Status of Tabletopia Module
Post by: Tyrnan on November 05, 2015, 12:15:31 PM
for mac users: can't you just download an (illegal) windows interface and run it on that?

My mac can run windows just fine, but I'm not thrilled by re-partitioning my hard drive and dual booting. Or paying ~$100 for a copy of Windows. And no, I'm not going to pirate my OS.
+1

This would have exactly been my answer if you didn't post it earlier.
Title: Re: Status of Tabletopia Module
Post by: Schwenkgott on November 05, 2015, 12:27:53 PM
Mage Wars is a bit more complicated than Monopoly ...
Sike worked over a year on the octgn module and we already have some very comfortable automation going on.
I do like the Look of the Tabletopia but I very much doubt that they can catch up with Octgn very soon because there are so many weird card interactions. If they want full automation, then this will take a long time to set up. If they dont want automation, I would rather stay with Octgn.
Title: Re: Status of Tabletopia Module
Post by: Wildhorn on November 05, 2015, 12:40:14 PM
Mage Wars is a bit more complicated than Monopoly ...
Sike worked over a year on the octgn module and we already have some very comfortable automation going on.
I do like the Look of the Tabletopia but I very much doubt that they can catch up with Octgn very soon because there are so many weird card interactions. If they want full automation, then this will take a long time to set up. If they dont want automation, I would rather stay with Octgn.

Tabletopia is not about automatisation but to give access to boardgames online as if you were playing at home.
Title: Re: Status of Tabletopia Module
Post by: sIKE on November 05, 2015, 03:20:42 PM
You can turn off automation on OCTGN too, Vassal also has a MW Module, though I am not sure if any one is keeping it up to date at this point. I do not know if Vassal supports MAC either. As for OCTGN, Windows 10 is free btw, and you can run it in a VM without to many issues or lag on a MAC.
Title: Re: Status of Tabletopia Module
Post by: Sailor Vulcan on November 05, 2015, 04:39:22 PM
Can you turn off ALL automations on octgn? Last time I checked some automations were just built in.
Title: Re: Status of Tabletopia Module
Post by: Kaarin on November 05, 2015, 04:55:43 PM
As for OCTGN, Windows 10 is free btw, and you can run it in a VM without to many issues or lag on a MAC.
It's free only for those with W7 or higher already.
Title: Re: Status of Tabletopia Module
Post by: ringkichard on November 05, 2015, 04:59:26 PM
As for OCTGN, Windows 10 is free btw, and you can run it in a VM without to many issues or lag on a MAC.
It's free only for those with W7 or higher already.

And my Mac's from early 2008, so the most it'll run is Win7 anyway.
Title: Re: Status of Tabletopia Module
Post by: sIKE on November 05, 2015, 05:20:48 PM
Can you turn off ALL automations on octgn? Last time I checked some automations were just built in.
Well I guess you can "turn" off Phase Changes, but if you never press the Crtl+Down or Ctrl+Enter you would ignore all of that automation. I mean if people are really interested, I can create a game button that loads a board and turns EVERYTHING off. Meaning no spellbook validation, phase mgmt., processing, card attachments and BC turned off. You would be responsible for everything...
Title: Re: Status of Tabletopia Module
Post by: Sailor Vulcan on November 05, 2015, 05:37:36 PM

Can you turn off ALL automations on octgn? Last time I checked some automations were just built in.
Well I guess you can "turn" off Phase Changes, but if you never press the Crtl+Down or Ctrl+Enter you would ignore all of that automation. I mean if people are really interested, I can create a game button that loads a board and turns EVERYTHING off. Meaning no spellbook validation, phase mgmt., processing, card attachments and BC turned off. You would be responsible for everything...

Aside from the spellbook validation being removed, making a version where everything else is manual would be awesome!
Title: Re: Status of Tabletopia Module
Post by: bigfatchef on November 05, 2015, 06:53:02 PM

Can you turn off ALL automations on octgn? Last time I checked some automations were just built in.
Well I guess you can "turn" off Phase Changes, but if you never press the Crtl+Down or Ctrl+Enter you would ignore all of that automation. I mean if people are really interested, I can create a game button that loads a board and turns EVERYTHING off. Meaning no spellbook validation, phase mgmt., processing, card attachments and BC turned off. You would be responsible for everything...

Aside from the spellbook validation being removed, making a version where everything else is manual would be awesome!

Not really... The first time you would reset all markers and run through each burn at your commuter you'll start to enjoy automatisation :)
Title: Re: Status of Tabletopia Module
Post by: jhaelen on November 06, 2015, 01:59:10 AM
There were some statements form the OCTGN developers that they plan to create a Mac version but theses are more than a year old.
This.
Title: Re: Status of Tabletopia Module
Post by: Tyrnan on November 21, 2015, 06:23:59 PM
Hooray :D it's there! Magewars Acadamy is available on Tabletopia. (see http://www.arcanewonders.com/arcane-wonders/mage-wars-academy-launches-on-tabletopia).

Thanks to the people at Arcane Wonders and Tabletopia that made this happen!

Now some additional questions come to mind:
* After beta phase, will it be a free game or a premium one?
* Will Mage Wars Arena also be available on Tabletopia?
* if so, will it be free or premium?
* ... (no, I won't ask about Domination (yet ;-) ))
Title: Re: Status of Tabletopia Module
Post by: wtcannonjr on November 22, 2015, 10:23:30 AM
And the crowd roars "ARENA, ARENA, ARENA, ARENA"
Title: Re: Status of Tabletopia Module
Post by: jhaelen on November 23, 2015, 02:08:48 AM
And the crowd roars "ARENA, ARENA, ARENA, ARENA"
Definitely. For about a second I was excited about the news, then I realized it's only about Academy... :(
Title: Re: Status of Tabletopia Module
Post by: V10lentray on November 25, 2015, 10:33:14 AM
So I was a KS backer of Tabletopia as soon as I saw that AW was working with them to create Mage wars on it. I have not logged into it or created my account yet, because i am fully awaiting the release of Arena on that platform.

I am one player who DESPISES OCTGN. I do not like playing on it, and watching OCTGN matches is almost like watching Paint Dry. I'd much rather watch matches with actual cards being played, than the OCTGN Versions.

I am excited for Tabletopia, because I can play a plethora of games on it, not just mage was for a measly $5 a month. In the same boat, I will still continue to buy the MW products because I prefer the physical game, even though I can never get to play it. I think I have only played one game since GenCon, which is sad because I live only Minutes from a bunch of local players, they just never come out and play.
Title: Re: Status of Tabletopia Module
Post by: sIKE on November 25, 2015, 10:47:04 AM
I am one player who DESPISES OCTGN. I do not like playing on it, and watching OCTGN matches is almost like watching Paint Dry. I'd much rather watch matches with actual cards being played, then, the OCTGN Versions.
Enjoy watching a different color of paint dry...
Title: Re: Status of Tabletopia Module
Post by: V10lentray on November 25, 2015, 11:46:33 AM
I am one player who DESPISES OCTGN. I do not like playing on it, and watching OCTGN matches is almost like watching Paint Dry. I'd much rather watch matches with actual cards being played, then, the OCTGN Versions.
Enjoy watching a different color of paint dry...

I think it's more of the human interaction, that makes those far more interesting. even the OCTGN games that Coshade and Intangible, I find boring, even though there is some comentary. But the games where Coshade plays Intangible with cardboard is for more entertaining.
Title: Status of Tabletopia Module
Post by: Sailor Vulcan on November 25, 2015, 12:02:46 PM
So I was a KS backer of Tabletopia as soon as I saw that AW was working with them to create Mage wars on it. I have not logged into it or created my account yet, because i am fully awaiting the release of Arena on that platform.

I am one player who DESPISES OCTGN. I do not like playing on it, and watching OCTGN matches is almost like watching Paint Dry. I'd much rather watch matches with actual cards being played, then, the OCTGN Versions.

I am excited for Tabletopia, because I can play a plethora of games on it, not just mage was for a measly $5 a month. In the same boat, I will still continue to buy the MW products because I prefer the physical game, even though I can never get to play it. I think I have only played one game since GenCon, which is sad because I live only Minutes from a bunch of local players, they just never come out and play.

What kind of place do you live in? Are there a lot of people there? I would recommend becoming an Arcane Wonders Ambassador and try to spread the game around.

To be honest I'm starting to wonder if we're getting close to the highest number of players who will ever be Arena players. The game has been out for a while, and it's more like a minis game than a typical card game. I'm guessing maybe Academy could end up with a MUCH larger player base, but I honestly have no idea.

I still wish there was a customizable version of apprentice mode arena. I imagine that it would have forwards compatibility with Arena but not backwards compatibility with Academy. Maybe they could release an academy expansion at some point designed for academy play on a 2x3 zone arena? It could have weaker walls that are not extendable, weaker pushing spells that are either random direction or can't push towards a wall with the passage attack nor the passage blocked trait. Things that deal cripple and stuck conditions, a weaker version of teleport trap that on 7+ eff roll can teleport a creature up to 1 zone away, etc. etc. there are so many possibilities!
Title: Re: Status of Tabletopia Module
Post by: Laddinfance on November 25, 2015, 12:09:04 PM
I don't think we're near the max number of arena players. Now, for me finishing up PVS, and keeping that ball rolling will really help as it shows a growing and developing game. Right now I can understand why people may feel stalled a bit, but it won't stay that way forever. Also, I appreciate the efforts of each and every one of you to spread the word about Mage Wars. That's what makes this game great and makes this community great.
Title: Re: Status of Tabletopia Module
Post by: V10lentray on November 25, 2015, 03:21:23 PM

What kind of place do you live in? Are there a lot of people there? I would recommend becoming an Arcane Wonders Ambassador and try to spread the game around.


I live about a half hour each direction of both of the arcane duels guys, pudinhead is about 20 minutes away a different direction. People around me play, they just never come out to the weekly game event I go to.
Title: Re: Status of Tabletopia Module
Post by: RomeoXero on November 25, 2015, 03:48:41 PM
I'm pretty sure he is an ambassador already. Or he used to be.
Title: Re: Status of Tabletopia Module
Post by: Sailor Vulcan on November 25, 2015, 07:26:20 PM

I'm pretty sure he is an ambassador already. Or he used to be.

I'm using the phone app Tapatalk for browsing the forums right now, so I can't see whether it says he's an ambassador or not under his username. Once I'm on my computer I can see whether it says that.
Title: Re: Status of Tabletopia Module
Post by: bigfatchef on November 25, 2015, 08:04:53 PM
OCTGN may not win a prize for beauty, but it can handle all mechanics of mage wars, and that is a lot. The reason it is comparable to watching paint dry is that players are thinking quiet. Switch on Skype or anything like that and you have conversation. I bet tabletopia will exactly feel the same in that point. From what I have seen it is polished and nice looking, but if it will work as fluid as OCTGN is a totally different question. I guess no, but we will see.

I personally would just love to see the action markers in octgn a bit more colored at the edge when flipped to the white star side. Kind of hard to see whats going on when just watching on a small display.

I am one player who DESPISES OCTGN. I do not like playing on it, and watching OCTGN matches is almost like watching Paint Dry. I'd much rather watch matches with actual cards being played, then, the OCTGN Versions.
Enjoy watching a different color of paint dry...
Title: Re: Status of Tabletopia Module
Post by: sIKE on November 25, 2015, 08:54:47 PM
OCTGN may not win a prize for beauty, but it can handle all mechanics of mage wars, and that is a lot. The reason it is comparable to watching paint dry is that players are thinking quiet. Switch on Skype or anything like that and you have conversation. I bet tabletopia will exactly feel the same in that point. From what I have seen it is polished and nice looking, but if it will work as fluid as OCTGN is a totally different question. I guess no, but we will see.

I personally would just love to see the action markers in octgn a bit more colored at the edge when flipped to the white star side. Kind of hard to see whats going on when just watching on a small display.

I am one player who DESPISES OCTGN. I do not like playing on it, and watching OCTGN matches is almost like watching Paint Dry. I'd much rather watch matches with actual cards being played, then, the OCTGN Versions.
Enjoy watching a different color of paint dry...
One of the up coming changes is the on hover text for Action Markers, they will now say Color Action Marker and Color Action Marker Used. This should help a bit, as for making the edges a bit sharper I will try but that is a small amount of real estate to begin with and on a small screen, there might not be much I can do.l
Title: Re: Status of Tabletopia Module
Post by: V10lentray on December 02, 2015, 11:40:12 PM
I'm pretty sure he is an ambassador already. Or he used to be.

I am. As well as a play tester.
Title: Re: Status of Tabletopia Module
Post by: pete2 on December 03, 2015, 05:58:25 AM
I personally would just love to see the action markers in octgn a bit more colored at the edge when flipped to the white star side. Kind of hard to see whats going on when just watching on a small display.

i agree on the action markers ! I even find it difficult to step into a game that i didn't start viewing from the beginning and i have to determine who's playing with which mage...the colors on the action markers should stand out more and the background of the players' stats and names should match with these colors...

on the other side : i just love the fact that i can test my spellbooks on OCTGN even if i don't have any opponents IRL...

We're trying to start up a Mage Wars community through facebook here in Belgium, but we're still a very small group..but we're truly fanatics !!!  Halewijn's the champ !
Title: Re: Status of Tabletopia Module
Post by: sIKE on December 03, 2015, 09:36:08 AM
The color of the markers, I cant do much about. I have fiddled and fiddled with them. The images themselves are 100x100 px though the size of the markers is 12x12 in game. If I make them any bigger than 12x12, then I can not get two rows of markers visibly on the cards. What I have come up with as I stated earlier and will be in place on the next release, is updated tip text. So when you hover on an Action Marker it will now say Blue Action Marker or Blue Action Marker Used.

As for the other two requests, I have two feature enhancement requests in for OCTGN itself.

The first is to all players (via the Scripting Engine) to set their player.color. Currently this value is set by the game engine at OnTableLoad (only once when you come out of the game lobby) and is unique for each player and spectator. However for the local players (meaning you) your color is always black, other players and spectators see the (and not changeable) player.color assigned to each player. I have a request in to let me change player.color to the color players select in the game.

The second is an enhancement to players tab. This is where life/damage/channeling/mana pool live along with the players name. My request is to let me add some of my own value such as Mage type to the players Tab. What I sort of envision there is something like: sIKE23 - Priest/Red | Channeling | Mana Pool | Life | Damage

Finally in the log me and ACG have talked about how the game switches back and forth from Player to Mage. It is one of the items we plan on tackling in V2 release of the module next year.
Title: Re: Status of Tabletopia Module
Post by: bigfatchef on December 03, 2015, 11:57:33 AM
The second is an enhancement to players tab. This is where life/damage/channeling/mana pool live along with the players name. My request is to let me add some of my own value such as Mage type to the players Tab. What I sort of envision there is something like: sIKE23 - Priest/Red | Channeling | Mana Pool | Life | Damage

That would be very good!

For the action markers: I wouldnt change it's size. Just maybe playing around with another jpg that only has a smaller white dot in it's middle could help. Even a small dot would be clear recognizable as unused I guess.
Title: Re: Status of Tabletopia Module
Post by: sIKE on December 03, 2015, 12:04:30 PM
The second is an enhancement to players tab. This is where life/damage/channeling/mana pool live along with the players name. My request is to let me add some of my own value such as Mage type to the players Tab. What I sort of envision there is something like: sIKE23 - Priest/Red | Channeling | Mana Pool | Life | Damage

That would be very good!

For the action markers: I wouldnt change it's size. Just maybe playing around with another jpg that only has a smaller white dot in it's middle could help. Even a small dot would be clear recognizable as unused I guess.

Are we talking about used or unused Action Markers?

If you are talking about used Actions Markers are you wanting me to make the borders thicker?
Title: Re: Status of Tabletopia Module
Post by: bigfatchef on December 03, 2015, 12:49:42 PM
The second is an enhancement to players tab. This is where life/damage/channeling/mana pool live along with the players name. My request is to let me add some of my own value such as Mage type to the players Tab. What I sort of envision there is something like: sIKE23 - Priest/Red | Channeling | Mana Pool | Life | Damage

That would be very good!

For the action markers: I wouldnt change it's size. Just maybe playing around with another jpg that only has a smaller white dot in it's middle could help. Even a small dot would be clear recognizable as unused I guess.

Are we talking about used or unused Action Markers?

If you are talking about used Actions Markers are you wanting me to make the borders thicker?


I meant unused. Used are plain colored and good to see. Unused are mainly white with just a thin line of color around. There I find it hard to see uf that line is red or blue. It seems darker than white at first and needs a second watch to see it's real color.
Title: Re: Status of Tabletopia Module
Post by: sIKE on December 03, 2015, 03:17:31 PM
Sorry your right, had it backwards in my head. I might be able to do something about that....it will not be fun though :)
Title: Re: Status of Tabletopia Module
Post by: bigfatchef on December 05, 2015, 01:07:16 PM
Sorry your right, had it backwards in my head. I might be able to do something about that....it will not be fun though :)
I think that would be awesome! If I can help you with preparing jpgs for markers or so let me know. I guess the non-fun part will be that repeated picture changing.