Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: Jock McFistpunch on February 24, 2018, 10:03:14 AM
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I got the Force master v Warlord expansion and it could es with a familiar for the warlock that is a piece of equipment. It says if I hit a creature with it it can cast a curse spell as a free action. Does that mean the familiar can still cast a spell on it's own without my mage needing to hit anything?
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It's an equipment, it doesn't have an action marker.
On what occasion would you have it cast a spell?
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Yeah, Sectarus has to hit a creature In order to curse it. Can't cast on its own without the attack sadly.
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Note that the spell must be prepared for the weapon to cast it, just as with other familiars
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I'm a bit slow on the replies but thank you. I was going to try and curse the crap out of everything, but I feel like the imp familiar would work a bit better.
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Using Sersiryx is a good move, but the two familiars can work well together, given how cheap most curses are.
So long as you are using the Warlock as a front rank fighter, you will probably have the mana to burn.
Loading Agony onto Sectarus when you are about to suffer from a Counterstrike is always nice, for instance.
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What is the sword's order of action then. Particularly in the scenario of attaching a Rise Again to it?
Say the target creature has only 2 health left. You strike with Sectarus loaded with a Rise Again, but roll 4 Damage.
Can you attach Rise Again and then kill it with the 4 damage, then trigger the Rise Again. Or does the 4 damage have to be applied before the loaded Rise Again can be attached, therefore missing the opportunity?
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I made a thread for that before, and sadly, the death applies before the sectarus effect :(
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Firing from the hip but I believe that since Sectarus says, "attack and damage" then it must deal the damage before it has an opportunity to cast it.
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Still its relevant when it casts it in relation to counter strike.
Is it possible to give it -2 dice before it hits back?
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Still its relevant when it casts it in relation to counter strike.
Is it possible to give it -2 dice before it hits back?
The ability takes effect during the "Damage and Effects" step. During this step it immediately cast the spell, and by the rules of placing an enchantment, you can reveal immediately.
So anything that happens after that step is subject to the curse laid on them.
Where it gets a little weird is that the ability requires the target to be damaged from the attack, and remember that enchantments cannot effect an event that has already happened. So for example,
Sectarus rolls 2 damage and you have the option to cast the curse, "Rust" and reveal it immediately. Since we are still in the damage and effects step the target does lose 2 armor, but since the damage has already been done, as per a condition to cast the spell, the attack does not do two more points of damage.
To specifically answer the question, yes you can put an agony on a target and that curse effects their counterattack.
Curiously however you can also, under the effect of a battle fury, place a marked for death on the first swing and not get the bonus on the second attack; that is a marked for death wording thing though.
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if the spell is cast during the d&e step, rise again could be cast and used! (damage -> cast -> reveal -> death)
sectarus sais: if "used to attack and damage a creature".
I understand that the casting takes place after the using, what means after the attack, that means after the counterstrike.
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if the spell is cast during the d&e step, rise again could be cast and used! (damage -> cast -> reveal -> death)
sectarus sais: if "used to attack and damage a creature".
I understand that the casting takes place after the using, what means after the attack, that means after the counterstrike.
Whenever a creature has damage on it equal to it's life total it is immediately destroyed.
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ok.