Good news everyone!
I've figured out how to push updates out to everyone so there are no more janky instructions!
In light of that, I've automated half a dozen new things and I'll try to list them below. let me know if you have any issues/spot any bugs.
1.15.7:
- Malacoda/Ghoul Rot/Plagued/Curse of Decay/Idol of Pestilence will automatically damage
- Curse Item can target items
- Arcane Ward can target anything but Enchantments (working on this one still)
- Demonic Link will automatically heal the mage 1 time/turn/demon with it cast on them
- You can attack Walls again without it asking you to cast the attacker
- Paladin's card flips with his Divine Challenge on it
1.15.8:
I've fixed a few bugs that I found with the DoT cards, they should all work fine now
I've also automated arcane corruption.
1.15.9:
-I've updated Curse Item so that it will fully automate (choice to keep the cursed equipment, choosing no will destroy it, yes will give you 2 damage)
- Naiya will now channel extra in a shallow sea
- Afflicted Demon will flip with 2 weak tokens. Moving them is still manual
- Grapple is semi-automated. The creature with the grapple token will automatically roll 2 less dice against anyone. Since it can only attack its grappler, that shouldn't be a problem. Creatures with flying will lose it properly as well. I haven't implemented a solution to figure out grapple ownership yet (Meaning with multiple grapples going on, keep track who which creature is whose prey). This is important for Drokkar's tailspike. Currently he'll roll 2 dice extra against every creature with a grapple token, not just "his" prey. This should only become a problem if there are multiple grapples in a zone.
- Slam/Incapacitate effects will now remove flying as it should.
- Sistarran Robes has been fixed and properly gives armor now
- Knight's Courage will attach properly now
Image Packs will still be
HERE and I'll update the Mage Wars OCTGN Blog site sometime soon with that info