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Spellbook Design and Construction / Re: My Priestess build (lacking a better title)
« on: February 18, 2014, 03:00:15 AM »
Hyper aggro is quite difficult to handle. I had a very tough game against the Double Grizzly FM build I faced in the finals. I managed to play my best MW game ever and had better luck with the dice than my opponent (he rolled on average against me and my spawnpoints while I rolled above average to destroy his threatening Deathlock), which helped a lot. Dispel wand is very important in this match-up to remove Moongose agility whenever it shows. Eagle wings, specially out of nature where you can afford 2-3 copies of the spell, on Cervere will be a huge problem, though (I've never thought of a flying panther, but now I have to try it!). But I never considered playing against a Beastmaster in that game.
I do agree that time limit is a problem for many builds. We had no time limit in our games, so our meta evolved quite differently as it would have developed in a timed environment (this build would struggle to win on time without access to spike damage and due to its slow nature). But if we want a non-league tournament scene to settle, we need to have a time limit for games or we wouldn't be able to play more than 2 rounds in one session. In fact, I want to hold a MW tournament one day, but I have a strong feeling that there would be not as many attendance as the league had (maybe 50% and our tournament would gather just 6 people) because of the length of the rounds.
We have to assume that there are two different metagames in MW: one for timed games and one for untimed games.
I do agree that time limit is a problem for many builds. We had no time limit in our games, so our meta evolved quite differently as it would have developed in a timed environment (this build would struggle to win on time without access to spike damage and due to its slow nature). But if we want a non-league tournament scene to settle, we need to have a time limit for games or we wouldn't be able to play more than 2 rounds in one session. In fact, I want to hold a MW tournament one day, but I have a strong feeling that there would be not as many attendance as the league had (maybe 50% and our tournament would gather just 6 people) because of the length of the rounds.
We have to assume that there are two different metagames in MW: one for timed games and one for untimed games.