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Messages - drmambo23

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76
Spells / Re: favorite equipment
« on: January 03, 2018, 05:00:56 PM »
Is Staff of Storms released now?

still a promo atm

77
Spellbook Design and Construction / Re: Feraligatr and Friends - Siren
« on: January 03, 2018, 04:59:49 PM »

I know this isn't really helpful advice, but I prefer Empoleon to Feraligatr.  ;D

i never played the games past gold and silver so I have no clue about that pokemon.  But personal preference on any water type pokemon, mudkip holds a special place in my heart as my favorite! <3 mudkip

Mudkip and friends just doesnt strike fear in my enemies soul :/

78
Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: January 03, 2018, 04:56:00 PM »
which auras do you use, favor more, or find most useful in your games?

79
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: January 02, 2018, 04:41:16 PM »
If you couple divine intervention with an enchantment transfusion, you've got an on demand counterspell.

And the entire trick is a complete jerk move using a rules exploit and a spell  (Enchantment Transfusion) that should have never been printed  ;)

But yes, if you are moved (even to the same place) in the middle of casting ANY spell, that spell is canceled.  Obviously the ideal things to counterspell with DI will be 12+ mana and/or 3+ sbp.  Such as a Purge Magic or a Grizzly Bear.

Does a mage always have LOS to itself? For example, if a Forcemaster tries to cast [mwcard=FWQ04]Galvitar, Force Blade[/mwcard] on herself, and DI is revealed teleporting the Forcemaster at the Counter Spell step, does Galvitar fizzle or is it resolved because the Forcemaster never lost LOS to herself?

*edit* In comparison, I would definitely agree that Galvitar out of a Battle Forge would fizzle, since the Forge would lose LOS to the Forcemaster before resolving the spell.

The relevant text from the rulebook is here:

"If the attacker or defender moves during the attack (such as
by revealing an enchantment that allows him to Teleport)
that attack is canceled, even if the move was to another
location that is in range."

"When a spell resolves, if you find that the target of the spell
is no longer a legal target or has moved, even to the same
zone, then the spell is cancelled."

I cannot find anywhere in the supplement or the rulebook that being moved during the cast action cancels your spell UNLESS it results in the caster no longer having range or LoS.  So, I would suggest that DI on a Mage to cancel a bear would only work if you actually moved the mage into a new zone because the target zone has not actually moved and is still a legal target if in range.  I might be missing something, though.

Makes sense. So by this, equipment would cancel if you moved them 3 zones away from the casting spot or around a wall to block los?
If you leave them in the same zone or within range 2 the spell may stick?

Am i getting that right?

80
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: January 02, 2018, 09:09:51 AM »
Thank you guys for the pms and responses on the thread.  The lists are coming along. I do need some help with nature, beastmasters but mostly druid, and holy mages.  Those are 2 mage types i rarely play so i have very little experience with them. Any feed back on any mage or strategies are welcome but holy and nature need the most help atm.

Thanks again

81
Off topic / Happy New Year
« on: December 31, 2017, 10:09:50 PM »
What better way to celebrate my 500th post than wishing all you guys a happy new year!

82
Domination / Re: List of OCTGN Arena Domination players
« on: December 28, 2017, 05:06:33 PM »
I am down for a 3 for all domination game if i ever find time!

Add me to the list

83
General Discussion / Re: What is your favorite mage and why?
« on: December 28, 2017, 09:36:14 AM »
My fav for theme and to play is and will forever be the necromancer. Evil guy summoning undead to do his dirty work.  Poison immunity is great, 10 base channeling is fantastic...eternal servant is ok, i hardly use it but the option to use It for free is nice!

As far as my favorote mage going off theor stat cards, i have become very fond of the lady warlock, siren, and priest.

Move burn tokens around, sirens call, and adding burns from holy light...those are awesome mages!

But overall the necro still holds a soft spot in my heart

84
Spells / Re: favorite equipment
« on: December 28, 2017, 06:45:39 AM »
My favorite equipment is Dragonscale Hauberk  ;D

No bias there...

85
Rules Discussion / Re: Wreck of Viridian Lace
« on: December 28, 2017, 06:17:25 AM »
I wish that we had more cards that used an Initiative mechanism.  I would not mind cards that gave a bonus if their users did not have Initiative.  I think that it would be awesome if the Druid could have a tree conjuration that gives all of her vines +1 Armor and +1 Piercing when she does not have Initiative or if the Priestess could have a temple conjuration that gives all of her angels +1 Armor and +1 Charge when she does not have Initiative.

Make Initiative Great Again
?

Zuberi 2020

86
Spells / Re: favorite equipment
« on: December 28, 2017, 06:14:47 AM »
Demonhide mask is metal af! Favorite equipment by far.

I also really like tge cloak of fire. Its not special or anything but thematic wise its pretty awesome!

87
General Discussion / Re: OTCGN Spellbook validation plugin help
« on: December 27, 2017, 03:16:09 PM »
The only solution i have found is to put the stat card above the mage art card bc the validator draws info from the stats not the mage art card.

Other than that idk and hopefully puddinhead or sharkbait can provide further help if this doesnt work.

88
Strategy and Tactics / Call to all MW players...Tools of the Trade
« on: December 26, 2017, 05:14:46 PM »
The official tool of the trade post can be found here:

http://forum.arcanewonders.com/index.php?topic=18575.0


So I have been thinking for a while now of making a "tools of the trade" type post, either 1 that has all mages separated in it or a different one for each mage...i lean more towards the former.  Regardless, I want this to be a community project that I update weekly.  This gives everyone a chance to share their ideas and have them all found in one location.  If you found the idea from someone else's book or video, if you can find a link to the original post please send it to me.  This allows others to view the content in context and gives the originator some credit as well.  If it is your own idea dont provide any links.  If you can't find a link just let me know you heard it on an AD vid or saw it in a book about x,y, or z, etc.

Anyways, the premise is going to be "tips and tricks" for a mage wars player, new or experienced.

These could be anything from

Necromancer:
use idol of pestilence to damage your opponent without taking damage yourself because you are poison immune

to

Charmyna's rust yourself to drop corrode markers then transfuse rust to the enemy (i believe he was the original one who posted that)

But you get the idea, anything that is helpful is welcome.

I dont have my notepad in front of me but a few i remember off the top of my head are

AC Warlock:
*Curseweave rise again
*riseagain a flame immune creature when fighting an adramelech warlock
*curseweave works on friendly curses (demonic bloodlust, demonic link)

Adramelech warlock:
*demonic link or bloodlust a friendly creature and use adramelechs torment to place a burn on them and fireweave it over (sharkbait)
*Range attacks trigger demonic reward for the mage and sersiryx

Forcemaster:
*forcepull up a steep hill through minds eye to avoid using your full action (puddinhead from an AD vid)
* mind control a flame immune creature against the adramelech warlock
* reveal galvanize right after mind control to use the creature immediately

Siren:
*Sirens call with your quick cast then guard with your full action to save your creatures from taking a big hit

Necromancer:
*Curse of decay is helpful in a mirror match


those are just a few examples.

But if anyone has something they have found is helpful with a mage and wants to share, please share.  Useful combos with paladin auras, movement manipulation, ways to work with sirens call, forcepull, etc.  I am open to all ideas.

Also, there will be another "general" section where I will post ideas that apply to most (holy, dark, mind, etc) or all mages.

Please send me all ideas in a pm with the subject line "Tools of the trade" and then post your ideas in the body.  I will compile them and post them in the original post so people do not have to hunt through a page or 2 to ideas for 1 mage.

I want to have this up and running by 1/15/18 so any ideas I have before then will be in the original post.  Any ideas people send after that will be added the following week.

Thank you all for reading and I look forward to seeing all of your guys ideas!

89
Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: December 25, 2017, 09:18:43 PM »
I wonder your millage on Ehren and wonder if it would be better to have Metatron instead as he feeds into you temple build. Metatron gets double duty from your hand of Bim Shalla too.

I also wonder why this is a Paladin now, it used to be more about the Crusade banner, but as your opening is more about Temples etc then I wonder if a Priestess would be a better choice. This would mean you get the monk for free just by choosing her over the paladin, and her abilities are more useful than Valor based ones, as you are not really focusing on those either.
Well I have put the sword back in over the mage staff and recently have been gaining 4+ valor consistantly.
I want to try the shield and holy armor over a angel and it is more efficient sbp wise and it is a good way of protecting your creatures. What are your experiences with the shield/cloak/helm Beldin?
I don't like Metatron because he has really bad base stats and one really lucky hit can just destroy him. He also requires a lot more setup than Ehren.

Whats your set up to get ehren to no dmg?


And if you play temple and hand of bim anyways, metatron may be a good choice! Flying, aegis, regen, melee+...cant go wrong. Life link and healing madrigal can save 7dmg a turn, 8 if you use bim.
Also, curious as to why no basilica? Especially if you have the sword now it can help! It would also help metatron lol

The only thing metatron needs is something like gator toughness. 2 armor 11 life can go a long way with a holy mage when they have built in regen.

Just saying dont overlook it bc his base stats are not "up to par". His other stats make up for it and if used right he wrecks!

90
Spells / Re: favorite enchantment
« on: December 24, 2017, 09:20:50 AM »
I have a lot...sorry :b

For practical uses:
Magebane
Chant of rage
Agony
Poisoned blood

For theme:
Drown
Turn to stone

For art:
Armor ward
Circle of lightning
Divine might

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