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Messages - Gogolski

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91
General Discussion / Re: Community Card Contstruction
« on: September 20, 2015, 05:50:23 AM »
The mimicking monster idea has been put forward before and I think it's a shapeshifter that can be relatively easy to implement.

On its turn the mimic would choose a creature (or equipment?? or conjuration-no-way!???) on the board and in LoS and spend mana equal to 1 + Level of the copied creature(equipment/conjuration-no-way!) + 1/zone of distance to the copied creature. Put a mimic marker on the copied creature. The mimic has copied the creature(equipment/conjuration-no-way!) till it takes damage and then reverts to it's normal form. (Return the mimic marker to the mimic to show it has no copied stats/attributes.)

It can copy a powerful attack in it's turn and has a very powerful defense. (The first time it takes damage undoes the mimicked state/stats without generating damage on the mimic itself.) It might copy a flying creature to get to relative safety or a creature with massive armor or fast+elusive... As long as it takes no damage it will have the stats of that creature.

I don't think it would be wise to make it able to copy attached enchantments/markers as that will make it way too fidly...

92
General Discussion / Re: Community Card Contstruction
« on: September 19, 2015, 11:10:13 AM »
It could be the Forcemaster who has to carry the brain-container. It would take up one (or both) hand-slots denying the forcemaster galvitar.

If the forcemaster puts down the brain, the upkeep cost rises and the brain becomes more vulnerable to attacks.

93
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 13, 2015, 09:40:56 AM »
I also thought you might go a different direction with the "ash" and make it a sort of fertilizer mechanic, as volcanic ash is some of the best soil around.
Maybe he can have an ability to heal creatures/living conjurations with ash or better (more thematic) give them a growth marker. I know it's counterintuitive, but I wanted to take the druid weakness (fire) and build something around that which would give him an indirect advantage.

He has to destroy by fire to be better enabled to create.

If there would be more low level plants, he could sprout a forest, burn it, sprout a new one...

If some of the new plants would be conjurations with a one-use ability (like corrosive orchid), it would be a matter of getting the ability off, start burning it and and let it smolder fighting. If the ash could be used as/converted to mana, the samara tree could become viable because the seedling pots could blossom before they were destroyed...

94
General Discussion / Re: Laddinfance's 2642nd Post
« on: September 12, 2015, 12:54:16 PM »
I prefer any combination that produces some decent frost spells:

Air + Water
Air/or/Water + Earth
Air/or/Water + Mind
Air/or/Water + Dark
Air/or/Water + Holy
Air/or/Water + War
...

95
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 12, 2015, 12:43:43 PM »
If that was my opponent, I would probably just not use fire to kill.
He uses fire to kill the opposing mage's objects AND to finish off his own wounded/damaged objects. He wants to wade around in ashes and cast mostly higher level stuff for the mana return.

Maybe creatures or objects that are on fire automatically scatter ashes when they die...
The general idea is that the fire druid burn everything in the arena to create from the burnt remains.

96
Player Feedback and Suggestions / New trait idea: assimilate
« on: September 12, 2015, 08:10:13 AM »
Imagine you had a couple of building blocks at your disposal and you could use them to build your own creature or conjuration. That is more or less what assimilate would accomplish on the board: You cast certain cards (with a common name??) on the board and they become one creature or conjuration when they are in one zone and all the stats would all add up.

When the assimilated object takes damage, the controller decides which card takes the damage and if it is destroyed, which card takes the remainder of the damage (and so on...) If a card has damage but is not destroyed, it will be take the next damage until it is destroyed.

Let's say we have an assimilating worm:
* Each card is lv1
* Each card has 4 life
* Each card has one attack die
* Each card has 'assimilating worm' in it's name

* Some cards have armor +1
* Some cards piercing +1
* One card has channeling 1, ability to cast incantations and unique
* One card has the cantrip trait
* ...

When activating the worm, it may split up and you could move part of it into another zone. (Add an active activation marker to the part of the worm that hasn't acted yet. It may be activated in a later activation round.) You now have two assimilating worms with different (lower) stats.

If two parts of an assimilating worm meet each other in a single zone, they merge into one creature. (Remove the action marker from the part that was already there, use the ready marker from the part that entered the zone.)
NOTE: This probably requires assimilate creatures to enter the arena with an active activation marker...

A repulse could scatter the worm in all directions.

A zone attack would only attack the assimilated creature once.

When pushed through a wall of thorns, add the level of each card to get the level of the assimilated creature.

As for conjurations:
* A spawnpoint that casts assimilate-creatures. The parts would be quite costly, as you can rebuild the spawnpoint when it is being demolished. The parts themselves could all have 3 live 1 armor. Each part would have it's very own stats too: one part with channeling 1 + unique, one part with -2 Water OR Fire OR Air OR Earth (OR Frost), one part with cantrip, one part with obscured, (??one part with doublespawn??)...

* A slow moving siege tower with a bunch of different weapens (with their own ready markers) and/or defenses...


It looks more like something to build a new mage around than a new trait, but i like the idea of numerous Lv1 cards that build a Lv5 (7 or 12) creature or conjuration. Also while it takes damage, it's abilities disappear...

Please tell me if this is a bad idea or not.
Greetz!

97
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 12, 2015, 07:22:49 AM »
The Phoenix:

Create
Burn
Rise from the ashes

Training: Nature  + Fire Lv1

The Phoenix can not put down vines (but a vine tree still could). Instead, he has the ash-ability. Whenever any creature/conjuration/equipment is destroyed by fire damage, place as many ash tokens as the destroyed levels card in the zone it was destroyed. A Phoenix can use ash tokens in his zone as mana when casting a spell.

The phoenix' creatures/conjurations destroyed by fire gain the cantrip trait.

98
Off topic / Re: I need help naming a tournament.
« on: September 10, 2015, 12:55:32 PM »
Parade of the unbled.

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