May 07, 2024, 05:10:47 PM

Author Topic: Necromancer - Zombie Swarm  (Read 40393 times)

MrSaucy

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Re: Necromancer - Zombie Swarm
« Reply #60 on: July 03, 2014, 05:51:06 PM »
A bat and an imp is not a lot of pressure, correct.  It is, however, a lot of pressure when said bat and imp are accompanied by a Warlock with demonhide armor, a fireshaper ring, a lash of hellfire, and an elemental wand with a fireball bound to it (Battleforges are nasty!!).   We are going to play again, and this time, he will build his spellbook to make sure he can hurt me.  He will try singling them out, as you said.

Never let your opponent have a wand for too long. Ever. I have learned this the hard way. People also seem to forget that "cowardly" tactics, such as retreating behind walls and creatures, are sometimes the best option.
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MrSaucy

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Re: Necromancer - Zombie Swarm
« Reply #61 on: July 11, 2014, 10:46:14 PM »
After FiF here is the new spellbook:

Conj: 6
1 Graveyard (4)
2 Wall of Bones (2)

Equip: 14
1 Cloak of Shadows (2)
1 Storm Drake Hide (2)
1 Leather Gloves (1)
1 Death Ring (1)
1 Libro Mortuos (3)
1 Colossus Belt (2)
1 Regrowth Belt (2)
1 Leather Boots (1)

Creatures: 39
6 Zombie Crawler (6)
4 Zombie Minion ( 8 )
4 Venomous Zombie ( 8 )
1 Shaggoth-Zora (3)
2 Unstable Zombie (4)
2 Plague Zombie (4)
2 Zombie Brute (6)

Enchant: 31
3 Maim Wings (3)
3 Marked for Death (3)
3 Poisoned Blood (3)
3 Ghoul Rot (6)
1 Death Link (2)
2 Harmonize (4)
1 Nullify (2)
3 Block (6)
2 Brace Yourself (2)

Incant: 22
2 Zombie Frenzy (4)
1 Seeking Dispel (2)
3 Dispel (6)
2 Force Push (4)
2 Disarm (2)
2 Dissolve (4)

Attack: 8
2 Invisible Fist (4)
1 Force Hammer (4)


« Last Edit: July 13, 2014, 06:46:16 PM by MrSaucy »
"See you space cowboy..."