Arcane Wonders Forum

Mage Wars => Spells => Topic started by: silverclawgrizzly on June 02, 2014, 12:12:43 AM

Title: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 12:12:43 AM
So I got my hands on some of the new prize support: Fire Elemental, Rain Cloud, Spike Armor, and Bloodwave Greatbow today. While I certainly think the Fire Elemental and Rain Cloud will see a fair bit of play in my area I was personally very impressed with the Bloodwave Greatbow.

Level 3 War Creature
12 Mana
11 Health
0 Armor
Full Action: Great Bow 1-2 Range 4 dice attack
Quick Action: Dagger Melee 2 Dice

When Bloodwave Greatbow is effected by a friendly Command spell his Greatbow attack gains +2 Piercing until the end of the round.

Given the Armory, Archers Tower, and oh yeah the dwarfs Take Aim Battle Order it's going to be ridiculously easy to stack a disgusting amount of piercing on these guys when they come out. You team em with a few of those Crossbowmen and you've go yourself something nice going there.
Title: Re: Bloodwave Greatbow
Post by: Boocheck on June 02, 2014, 07:14:21 AM
Can you tell us something about Rain Cloud please? :)
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 02:00:09 PM
Sure thing!

Level 1 Air and level 1 Water
Conjuration
8 Mana
5 Life
Incorporeal, Flying, Hydro Immunity

All objects in Rainclouds zone gain the Flame-2 Acid-2 and Regenerate 1 traits. Each Upkeep Phase you may remove 1 Burn condition or 1 Corrode condition from 1 object in Rainclouds zone by paying it's removal cost. Once per round immediately before or after any friendly action Phase you may pay 1 mana to move Raincloud 1 zone and attach it to that zone.

So yes it's a flying Conjuration! I'm also fairly certain we'll be seeing some fairly gloomy Druids in the not too distant future.
Title: Re: Bloodwave Greatbow
Post by: baronzaltor on June 02, 2014, 02:10:41 PM
I prefer him with classic Warlord's ranged +1.

Battle Orders counts as a command spell by itself, so just using Volly gives him +1 ranged and +2 pierce which is a better package in my opinion than new Warlord overloading him with +4 Pierce on his battle order.

Sniper Shot isnt bad either, giving him Unavoidable and 1 Pierce, than +2 more.   Basically a ranged perfect strike and pierce strike all at once.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 02:17:19 PM
Not going to get into the "+1 Attack or +1 Piercing" debate but I do agree there's a lot of excellent wars to make this guy very nasty indeed. The range game in my opinion gets overlooked too much due to the ease of closing in on archers, however if you spread a few of these guys out you can make for some pin-cushioned enemies real quick.
Title: Re: Bloodwave Greatbow
Post by: jacksmack on June 02, 2014, 02:27:44 PM
The way I read the text you posted, then to my understanding just being in the same zone as standard bearer will activate his piercing. Same with fortified position.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 02:35:58 PM
Huh you know jack you're right. I copied the text word for word from the card. That's actually pretty neat lol.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 02:47:32 PM
Also so as to have it up here to I present the Fire Elemental:

Level 6 Fire
Creature
20 Mana
15 Life
Upkeep 1, Hydro +2, Incorporeal, Non Living, Flame Immunity
Quick Attack: Claws of Fire. 5 Dice Flame Melee Attack. 5-8 Burn. 9+ 2 Burn. Defrost.
Damage Barrier: Scorching Heat. 2 Dice Flame. 5-8 Burn. 9+ Burn and Daze. Unavoidable.
Hydro attacks gain the ethereal trait against Fire Elemental.

So not a bad beater though he's a bit vulnerable to Lightning attacks. The artwork on this card is really awesome I'll say that.
Title: Re: Bloodwave Greatbow
Post by: Aylin on June 02, 2014, 10:20:54 PM
Not going to get into the "+1 Attack or +1 Piercing" debate

There is no debate; Melee/Ranged +X > Piercing +X in all circumstances.

In general 2 dice ~= 3 pierce, but only if the target has enough armour for all of the piercing to matter.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 10:27:54 PM
Not going to get into the "+1 Attack or +1 Piercing" debate

There is no debate; Melee/Ranged +X > Piercing +X in all circumstances.

In general 2 dice ~= 3 pierce, but only if the target has enough armour for all of the piercing to matter.

Ok sure. Like I said I have no interest in debating this with you.
Title: Re: Bloodwave Greatbow
Post by: Wildhorn on June 02, 2014, 11:15:03 PM
Not going to get into the "+1 Attack or +1 Piercing" debate

There is no debate; Melee/Ranged +X > Piercing +X in all circumstances.

In general 2 dice ~= 3 pierce, but only if the target has enough armour for all of the piercing to matter.

Ok sure. Like I said I have no interest in debating this with you.

Because there is nothing to debate. It is proven mathematically.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 02, 2014, 11:45:40 PM
Not going to get into the "+1 Attack or +1 Piercing" debate

There is no debate; Melee/Ranged +X > Piercing +X in all circumstances.

In general 2 dice ~= 3 pierce, but only if the target has enough armour for all of the piercing to matter.

Ok sure. Like I said I have no interest in debating this with you.

Because there is nothing to debate. It is proven mathematically.

So I've heard. You can take my lack of desire to argue as belief that you're right if you like though if it makes you feel better about yourself. Frankly I don't care what you think or believe on the issue, but hey if what I believe means so much that you feel the need to post about it after I've stated "Don't want to debate it" there are churches, political bodies, and ad companies the world over you could have a smashing career in.
Title: Re: Bloodwave Greatbow
Post by: Wildhorn on June 03, 2014, 06:53:22 AM
You sound like someone who believe Earth is flat and when someone prove him Earth is round, says "So I heard, but I don't care what you believe, I don't want to argue".
Title: Re: Bloodwave Greatbow
Post by: lettucemode on June 03, 2014, 08:01:13 AM
Dude (and dudette). You are presenting your view with the intention of engaging in a discussion - that's the definition of a debate. It doesn't matter if your views are mathematically proven or not - it's still a debate. Back off.
Title: Re: Bloodwave Greatbow
Post by: Laddinfance on June 03, 2014, 08:11:38 AM
We've had plenty of discussion about the + X trait vs. Piercing issue. We don't need to push more in here. It was totally appropriate to bring it up as we were discussing it's relative value, but we should be good on it now. Thanks.
Title: Re: Bloodwave Greatbow
Post by: juli on June 03, 2014, 01:01:49 PM
The way I read the text you posted, then to my understanding just being in the same zone as standard bearer will activate his piercing. Same with fortified position.

Wow, thats a super cool find there jack.

Especially since the greatbow has no armor, you want to protect it anyways and by doing so you boost his attack up quite a bit. Definitely worth trying :)
Title: Re: Bloodwave Greatbow
Post by: lettucemode on June 03, 2014, 02:11:16 PM
The way I read the text you posted, then to my understanding just being in the same zone as standard bearer will activate his piercing. Same with fortified position.

Wow, thats a super cool find there jack.

Especially since the greatbow has no armor, you want to protect it anyways and by doing so you boost his attack up quite a bit. Definitely worth trying :)

I agree, the way the rules come together that that is pretty cool. +2 piercing for no additional mana cost beyond what you pay for the Command itself! Kind of makes me think we won't see many more Command enchantments beyond [mwcard=FWE09]Standard Bearer[/mwcard] and [mwcard=FWE06]Fortified Position[/mwcard], though. A command enchantment that benefits the creature it's attached to would combo pretty strongly with this guy.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 03, 2014, 11:38:21 PM
Synergy is absolutely the right way to describe how I'm seeing the new Warlord stuff coming together. I really wanna make a Warlord book right now with just the promo stuff I've laid hands on: Morning Star and the Greatbow but I gotta resist and wait for FiF to get here. I'm already going to have to remake my Warlock and Necromancer as is. Not to mention find room for Lion Savagery in my already tightly packed Beast Master book.
Title: Re: Bloodwave Greatbow
Post by: sdougla2 on June 04, 2014, 12:55:08 AM
Once FiF hits, I'm going to be making an Anvil Throne Warlord and an Adramelech Warlock, along with making a few changes to existing builds. I want to try Lion's Savagery on Cervere. But the card I'm most looking forward to for my current builds is Defend. Defend is the key new utility card that I've seen from FiF. It's going to be good in midrange, but incredible for builds reliant on a few big creatures. Using Defend on a Pet Steelclaw Grizzly with Bear Strength and Vampirism is absurdly efficient.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 04, 2014, 01:01:20 AM
I'll admit you just named the #1 reason I'm making room for Lions Savagery: Cervere the Forrest Stalker.  8)

I'm going to make an Anvil Throne Warlord. I think he's going to have real potential to be a disgustingly efficient mage. I may hold up on the Warlock as I already play the current one, whom I'll want to update obviously. I don't like playing too many different mages at once(which honestly hurts my ability to fight against non-used mages of course.) My roommate is already talking the mad smack about the Adramalech Warlock he's going to build so I'll likely leave him to it. I just gotta figure out how to squeeze a giant bone dragon into my Necromancers book somehow....
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 04, 2014, 03:00:04 AM
I also agree that Defend is going to find it's way into a lot of builds. It's just too useful not to.
Title: Re: Bloodwave Greatbow
Post by: Kharhaz on June 04, 2014, 03:59:55 AM
Using Defend on a Pet Steelclaw Grizzly with Bear Strength and Vampirism is absurdly efficient.

Although it is still a promo card, The Temple High Guard is also incredible with Defend
Title: Re: Bloodwave Greatbow
Post by: MrSaucy on June 05, 2014, 01:09:52 AM
I also agree that Defend is going to find it's way into a lot of builds. It's just too useful not to.

Oh yeah you betcha. Defend is almost making me considering using Helm of Command for once.
Title: Re: Bloodwave Greatbow
Post by: silverclawgrizzly on June 05, 2014, 01:21:58 AM
I also agree that Defend is going to find it's way into a lot of builds. It's just too useful not to.

Oh yeah you betcha. Defend is almost making me considering using Helm of Command for once.

I've never played a Warlord, been waiting for this expansion, but I've always figured the helm wasn't that bad. I was planning to put Charge on it for some Minotaurs. I like the idea of the Orc familiar guy ordering people to Guard a lot though.
"But Sarge I don't wanna guard against him, that's a really big bear!"
"You'll hold your ground and guard you little maggot! He's certainly not attacking me!"