May 03, 2024, 11:09:02 AM

Author Topic: Support for DvN released for OCTGN  (Read 7459 times)

sIKE

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Support for DvN released for OCTGN
« on: December 05, 2013, 12:21:32 PM »
Finally was able to get this released. The Vine markers took a bit of thought on how to implement but Cosworth got the coding done.

He has stepped away from maintaining the code for OCTGN, I have been doing the content work, but have no background in coding. If you are interested and know a bit of Python and C# please PM.

Enjoy!
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Zuberi

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Re: Support for DvN released for OCTGN
« Reply #1 on: December 05, 2013, 12:26:23 PM »
Thank you guys! I know a lot of us have been holding our breath for this. I'm sorry to hear that Cosworth has had to step away as he has done an amazing job with it. We certainly appreciate all the work that has gone into the program.

LokiDFC

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Re: Support for DvN released for OCTGN
« Reply #2 on: December 05, 2013, 12:55:36 PM »
yeah man, thanks a ton for all the work.  wish i knew python or C# to be able to help.

lettucemode

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Re: Support for DvN released for OCTGN
« Reply #3 on: December 05, 2013, 03:23:59 PM »
I am a Python and C# kind of guy. Sent you a PM.

Zuberi

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Re: Support for DvN released for OCTGN
« Reply #4 on: December 05, 2013, 04:11:03 PM »
Three cheers for lettuce for volunteering to help with things! Thank you, lettuce.

abyssalstalker

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Re: Support for DvN released for OCTGN
« Reply #5 on: December 05, 2013, 09:33:37 PM »
Great work guys. Greatly appreciate the addition of alternate mages and original errata cards.

Sad to hear Cosworth is stepping down.

That being said, I am having trouble loading the promo cards. Is this an error only on my end? I did a clean install and DvN, FvW, CoK and core spells load fine it seems.

Fentum

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Re: Support for DvN released for OCTGN
« Reply #6 on: December 07, 2013, 02:48:39 PM »
Well done man. I will log on right now.

Thank you.

sIKE

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Re: Support for DvN released for OCTGN
« Reply #7 on: December 07, 2013, 03:36:16 PM »
lettucemode has updated the spellbook builder.  You can see more at http://octgn.gamersjudgement.com/wordpress/magewars/
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jacksmack

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Re: Support for DvN released for OCTGN
« Reply #8 on: December 09, 2013, 02:54:03 PM »
I have found 2 errors:

1)
Since forever Wall of thorns Suggested cost has been 7 (when double clicking).

2)
Mort is nature and costs 8 spellpoints to put into a necro book.

sIKE

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Re: Support for DvN released for OCTGN
« Reply #9 on: December 09, 2013, 03:25:39 PM »
Thanks! Didn't know about the Wall of Thorns. Mort has been fixed. Also have the DvN versions of Dispel and Dissolve are set as Full Casts instead of Quick Casts.

If you find any more issues let me know here or on GamersJudgement...
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jacksmack

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Re: Support for DvN released for OCTGN
« Reply #10 on: December 11, 2013, 06:27:04 AM »
Zombie Minion: cost is set to 5 mana instead of 7 in the Deck Builder.

Circle of Fire: Text says "ethereal" it doesnt have this.
« Last Edit: December 11, 2013, 11:34:32 AM by jacksmack »

sIKE

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Re: Support for DvN released for OCTGN
« Reply #11 on: January 22, 2014, 02:21:03 PM »
Has anyone found any other typo's, issues, etc.? Now is a great time to let me know....
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IndyPendant

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Re: Support for DvN released for OCTGN
« Reply #12 on: January 22, 2014, 05:51:55 PM »
Huh.  In addition to the Samara Tree casting cost I posted elsewhere, I just noticed another, actually: Sacred Ground's target is listed as "Creature" instead of "Zone".

sIKE

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Re: Support for DvN released for OCTGN
« Reply #13 on: January 22, 2014, 06:10:37 PM »
Fixed will see it in the next release
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FrostByte

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Re: Support for DvN released for OCTGN
« Reply #14 on: January 24, 2014, 08:10:13 AM »
Bug Report:  Mort is counting double spell points for the necromancer.
« Last Edit: January 24, 2014, 08:23:16 AM by FrostBite »
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