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Author Topic: Grizzlies!  (Read 3611 times)

Reddicediaries

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Grizzlies!
« on: February 04, 2017, 10:04:17 PM »
[spellbook]
[spellbookheader]
[spellbookname]Grizzlies![/spellbookname]
[mage]A Druid Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=MW1J13]3 x Mana Flower[/mwcard]
[mwcard=MW1J22]3 x Tanglevine[/mwcard]
[mwcard=MW1W04]1 x Wall of Thorns[/mwcard]
[mwcard=PSJ04]2 x Elephant Grass[/mwcard]
[mwcard=LG01J03]1 x Meredia's Blessing[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC20]2 x Vine Snapper[/mwcard]
[mwcard=DNC21]2 x Thornlasher[/mwcard]
[mwcard=MW1C34]3 x Steelclaw Grizzly[/mwcard]
[mwcard=MWPROMO63]1 x Mountain Ram[/mwcard]
[mwcard=LG01C10]1 x Woolly Rhinoceros[/mwcard]
[mwcard=MWA01C04]2 x Darkfenne Asp[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E13]2 x Eagle Wings[/mwcard]
[mwcard=MW1E01]3 x Bear Strength[/mwcard]
[mwcard=MW1E05]2 x Cheetah Speed[/mwcard]
[mwcard=MW1E28]2 x Mongoose Agility[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E32]3 x Regrowth[/mwcard]
[mwcard=MW1E36]3 x Rhino Hide[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MWA01E16]1 x Wolf Fury[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=LG01Q01]1 x Chitin Armor[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=DNQ04]1 x Druid's Leaf Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI01]4 x Dissolve[/mwcard]
[mwcard=FWI13]2 x Seeking Dispel[/mwcard]
[mwcard=PSI02]4 x Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=FWI17]2 x Force Push[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This book is fun! When you get 2-3 grizzlies out, it becomes very hard to focus them down efficiently. Especially when they are buffed! They typical opening is leaf ring flower. This leaves you at 23 mana turn 2. You have several options
The economy turn 2: Double flower or flower + tree.
The aggro opening: grizzly + something.
If you're tree isn't out they can't focus it (thank you biblofilter!)
« Last Edit: February 05, 2017, 09:30:03 AM by Reddicediaries »
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iNano78

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Re: Grizzlies!
« Reply #1 on: February 04, 2017, 10:43:59 PM »
This might be one of the rare cases that you might choose a different tree for bonding - e.g. [mwcard=MW1J15]Mohktari, Great Tree of Life[/mwcard] - since you don't really need the spawn point.

Also, 3 Mana Flowers is a lot...
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wtcannonjr

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Re: Grizzlies!
« Reply #2 on: February 05, 2017, 08:10:40 AM »
I like the Shoalsdeep Crocodile as a biggie animal for the Druid. Grapple an opponent in Elephant Grass with this animal and the prey has -4 dice in attacks against its grappler. Grappled opponents are then easy targets for the set of rooted plants growing in the zone. ☺
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Reddicediaries

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Re: Grizzlies!
« Reply #3 on: February 05, 2017, 03:59:20 PM »
I've found that this book works very well. It is very difficult to kil the grizzlies without spending more resources/actions then I spent. This book is faster than it looks as well.
Turn 1 leaf ring flower leaves me at 23. Typiclly I will then cast 2 flowers if the opponent lets me. I then have 26 mana which can be used for the first grizz plus any 2 mana spell. That leaves me at 19 mana which is just enough for a second grizz + enchant.
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Biblofilter

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Re: Grizzlies!
« Reply #4 on: February 05, 2017, 11:25:05 PM »
Might i suggest adding 1 Rouse the Beast?

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Reddicediaries

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Re: Grizzlies!
« Reply #5 on: February 05, 2017, 11:28:01 PM »
Might i suggest adding 1 Rouse the Beast?
That is a great idea! I will likely be paying 4 mana for 7 dice pierce 1. Other cards I want
Hydrothermal Vent
Burst of thorns (using it to blast them from far away, not sure, your thoughts are welcome)
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Reddicediaries

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Re: Grizzlies!
« Reply #6 on: February 06, 2017, 07:27:33 AM »
Especially in timed play, burst of thorns is good because of the timed wins. It forces them to come to you. Might work in this deck as well. Sit back and blast them, while my grizzlies eat them.
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silverclawgrizzly

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Re: Grizzlies!
« Reply #7 on: February 06, 2017, 08:49:27 AM »
I think you're gonna be doing a lot of hard casting and that you might want a spare armor at some point. Other than that you should play it and bang it around some.
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Re: Grizzlies!
« Reply #8 on: February 13, 2017, 10:37:40 AM »
Attack
2 x Surging Wave
1 x Force Hammer or Hurl Boulder

Add Acid Ball it is one of your biggest strengths as a druid.  Works on Creatures and Constructs (Which rust will not), and is a good preemptive strike before your Force Hammer.

Conjuration
1 x Vine Tree 
- :D
3 x Mana Flower
- Play your strengths 3 mana flowers is solid if a bit action heavy. 
- Also remember you don't need to always get that 3rd one out you can sometime book sit it for later. 
- You have a heavy creature aggro build that could be a mana save turn.
3 x Tanglevine
:D seems fine
1 x Wall of Thorns
- I would try to get 2 the line of sight blocking can be very important.
2 x Elephant Grass
- I completely understand the 2x Elephant Grasses. 
- I think 1x Swamp might also help with your plant Kill Zone setup.
1 x Meredia's Blessing (This is pretty awesome.  As a druid you have a lot of living creatures.)
2 x Corrosive Orchids

I think you should look for at least 2 Corrosive Orchids item removal from more than 1 space away is a druid only feature.  An on your initiative unless they have an attack or movement spell they are stuck losing an item even through nullify.

2x Corrosive Orchids 4 sbp
Carry over +4 sbp Carry over


Creature
2 x Vine Snapper
- For 2 sbp how can you go wrong with these.
2 x Thornlasher
- For 2 sbp how can you go wrong with these.
3 x Steelclaw Grizzly
- Bring on the BEARS!! I really Grizzlies they are so AWESOME!!
1 to 2 x Mountain Ram
1 x Woolly Rhinoceros
- I have not played with these two I have no real input here :( Sorry.
~ Theory Craft idea if Rams are to blow up conjurations maybe run 2 or 3 Rams and flank with them.
2 x Darkfenne Asp
- If your going for the double strike weak combo or just a snake pit with your plant kill zone seems like a nice idea.  Low sbp makes it a nice option.

-1x Woolly Rhinoceros 4 sbp
4 sbp gained

1x Mountain Ram 2 sbp
4 sbp Carry Over
6 sbp Spent

+2 sbp Carry Over

Enchantment
2 x Eagle Wings
- I get flying Bears
3 x Bear Strength
- I get 7 dice / 9 dice flying bears
2 to 1 x Cheetah Speed
- This one is kinda tricky.
- You vine tokens and Tanglevines will keep things locked down.  I would run 1x Cheetah Speed for you.
2 x Mongoose Agility
- I'm not sure how big a deal elusive is multiple flying / bears kinda win the creature brawl with a few exception which make elusive useless.
- I'd lose these for Wolf Fury
- An tanglevine removes guards
1 x Falcon Precision
- Tanglevines to keep things locked down and restrained. 
- Surging Wave takes away defenses and guards completely with Slam for 5 mana also.
2 x Rust
- Great all around spell for nullify breaking and armor removal
1 x Lion Savagery
- I'd lose the Lion Savagery and get another bear strength
- Rajan's Fury is an option if you want more dice and it affects all your creatures.
2 x Nullify
- Staple
3 x Regrowth
- This is normally kinda heavy on the regrowth side but you want it for your bears so I understand here.
- Silverclaw is a big fan of Iguana Regrowth which might also do well for such large HP creatures.
3 x Rhino Hide
- Solid
1 x Barkskin
- YEAH! :D
1 to 2 x Enchantment Transfusion
- Lose the Chant of Rage add 1 more of these
1 x Chant of Rage
- I think these two points could be better spent
1 to 3 x Wolf Fury
- I would run this over Lion Savagery

-2 x Mongoose Agility 2 sbp
-1 x Lion Savagery 1 sbp
-1 x Chant of Rage 2 sbp
-1 x Cheetah Speed 1
6 sbp gained

1 to 3 x Wolf Fury 2 sbp
1 Enchantment Transfusion 2 sbp
+2 sbp Carry Over
6 sbp spent

0 sbp Carry over

Equipment
1 x Chitin Armor
- Unlike bearskin does something for a druid. :D
1 x Mage Wand
- Staple
1 x Elemental Wand
- Keeps the surging waves coming and boulders
1 x Elemental Cloak
- An elemental wand will serve your much better if you are not going to use your staff.
- Also one reason to move to hurl boulder over force hammer but that is preference.
1 x Wand of Healing
- For what it does it is worth an action?
1 x Enchanter's Ring
- Solid
1 x Druid's Leaf Ring
- Count up your plant spells.
- The mana you save hardly seems worth the sbp
+ One slight counter here is if you like to recast Barkskin it saves your 1 mana on reveal but that is still 3 mana so you maybe should have left it on.

-1 x Elemental Cloak 2 sbp
-1 x Wand of Healing 2 sbp
-1 x Druid's Leaf Ring 1 sbp
5 sbp gained

1x Elemental Wand 4
4 sbp spent

-1 sbp Carry over


Incantation
4 x Dissolve
- It is your strength :D
2 x Seeking Dispel
- Preference I didn't play with these I would just take more Rust
- If your playing to remove nullify rust does it and costs them 2 mana to activate the nullify, else it is a guessing game and an action.
4 to 3 x Dispel
- I think you will be ok with 3 of these.
- You also have a mage wand
1 x Teleport
2  x Force Push
- This is enough for the Wall of Thorns 20 dice push combo
- It is a good combo to have available
2 x Lesser Teleport
1 x Purify

-1 x Dispel 2 sbp
-2 x Seeking Dispel 4 sbp
-1 sbp Carry Over
7 sbp gained

So we have saved 7 Points

3x Burst of Thorns 3 sbp
- You will want access to the bleeds these can provide.
- They also hit flying.
- You could run 4 of these and swap out 1 Surging Wave.
2x Acid Balls 2 sbp
1x Geyser 1 sbp
1x Surging wave 1 sbp
7 sbp Spent

You have no rain cloud but this book can run without the tree.

If you want to really protect your tree you can drop a bear and a grass for a Guardian Angel.  Who also swings 5 dice while flying, and has a self heal with bear strength, and a built in evade, and Aegis.. darn those efficient angels..  and intercept.  >:(