May 04, 2024, 12:28:21 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Vargtass

Pages: [1]
1
Rules Discussion / Spellbind question
« on: January 28, 2015, 03:34:55 PM »
Hi

Ive tried to search around for a thread answering this but couldnt find one.
I have three questions Im pondering.

* When I change spell for an item/object with spellbind, is the new spell hidden?

* If the new spell is hidden, can I return a spell and then choose to bind the same one just to obscure what I have bound.

Thanks for any help on this

best regards

Pontus

2
Spellbook Design and Construction / Weird Druid idea
« on: July 30, 2014, 07:18:23 AM »
I have this oddball spellbook idea Ive been toying around with but I dont have a lot of people to play with in my small town so I cant really try it out properly to see if it works. The seed of this idea sprout from several duels being decided by some annoying enchantment either player was unable to deal with because they simply ran out of dispells, (and mage wands getting blown up) I figured that if I do a good job at dissolving wands and pack a bunch of enchantments even a paranoid player will eventually run out of dispells.

So I started tinkering with a build forgoing most creatures. First it was a necro, then a jhoktari beastmaster and then finally a druid. My thinking with going druid is that I want to be faster than my oponent and while I can manipulate that with enchantments I like having an innate ability with that effect that I can increase even further with enchanting stuff.

Basicly I just run away from stuff and curse everything in sight. Ive only managed to try this out with a druid once so far, but it seemed to work in some wonky kind of way. That game I was facing a warlord using fire elementals, some skeletons and an iron golem.

I know there are some obvious ways to pull the rug from under my feet with a build like this. But do people usually include spells like purge, destroy magic and harshforge monolith?

Also Id love to hear if a more seasoned player out there think this kind of semi troll build would work, or if its something that only works on newbies who get caught with their pants down?

(I dont have an exact list because Im still in heavy experimentation mode with the idea. But basicly I just cast some protective enchantments up on myself and then try to keep damaging, snaring, or manadraining curses up on my oponent and his creatures. I have mr forest shadow in there in case I need an assasin type creature to support me.)

3
Rules Discussion / Enchantment Transfusion and Nullify
« on: June 22, 2014, 08:13:00 AM »
If I have Enchantment transfusion and Nullify on my mage and my oponent casts a curse on one of my creatures, can I reveal enchantment transfusion to move my Nullify to the targeted creature and then reveal nullify to counter the curse?

4
Spells / I wish there was a lightning curse enchantment...
« on: June 14, 2014, 07:47:30 AM »
Something like Mark of Thor, giving the target +2 lightning, and whenever a creature in the same or an adjacent zone is damaged by a lightning attack the controller (of the curse) may pay 1 mana to split the dice of the attack between the other target and the lighning curse creature.

In effect youd pay extra and diverting some power from the main target, but since the curse also gives lightning +2 even redirecting a single dice to the cursed creature makes for a nice 2 dice attack.
(and you could do a really nasty combo if you manage to hit lots of creatures next to a curse target with electrify.)  ;D

5
Rules Discussion / The wall thing
« on: June 13, 2014, 12:23:49 PM »
I know there is a thread adressing this, but Im still confused. (Probably because mage wars rules usually make such good sense to me when I learn them.)

Sure it makes sense that walls are considered between zones. But I dont see why that means you cant guard them? If the argument is that guards can only guard the zone they are in, coudnt you just as easily argue that means you cant attack walls with melee strikes because melee strikes have 0 range and you cant reach things outside your zone?

I just dont get thematicly why a guard couldnt just get between an attacker and the wall.

Pages: [1]