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Messages - littlenog

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16
Spells / Re: favorite equipment
« on: January 27, 2018, 09:09:23 PM »
Mage Staff

Solves so many issues.

17
Spells / Re: favorite enchantment
« on: January 27, 2018, 08:58:31 PM »
I like Knight Courage followed by Pacify.

18
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 27, 2018, 08:22:50 PM »
If your Trample has elusive does it still respect guards?

19
Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: January 16, 2018, 11:44:33 AM »
For Valor generation.

A mage wand with minor heal and the paladins cloak might do the job.  You get a free point of healing and if you get 4 or more on your target you get a valor.  Since your not using the paladins sword.  Also you do not have Smite which given your valor generation could be an issue but if you use your challenge right with guards you can farm valor that way to.  Hmm.  I'll msg you an idea that just came to mind.



20
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 11:37:10 AM »

1) Trample is not a melee attack (I don't know WHY for the life of me they used the melee attack symbol :P).
2) A defense can be used against it (as long as that defense is able to be used against melee attacks..go figure)
3) A trample attack cannot be buffed in anyway.
4) Each trample attack can only be used once per round.
5) Trample attacks must respect guards.

Someone get this man a banana sticky :D

21
Spellbook Design and Construction / Re: The Creepy Crawly Forest Druid
« on: January 16, 2018, 11:35:47 AM »
One thing about the druid I am picking up on regarding his ring for spell discounts is you have to hard cast the plants.  To really get advantage with it you have to hardcast your summons or conjurations, but most are around the 7 to 6 mana range so you can grow a garden pretty quickly if you manage your mana right.

22
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 11:09:09 AM »
Is Trample treated like a normal melee attack?  Can it be dodge or improved by any buffs?

23
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 05:38:51 AM »
I will say this. Do not underestimate tanglevine. Much less force hold. A tanglevine will guarentee a single reaction probably 2 even from that many dice. Even as a pet it only rolls 6 dice against that vine and if you have to attack it twice it was already worth it.  They are mean for sure but they are slow and can't trample and attack without becoming fast.

Force Hold is a lvl 1 spell > Dispel Wand

The Elephant if Pet and I am in zone Rolls 5 + 2 (Conjuration) + 2 Pet.  9 Dice  Not a sure thing, but...

24
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 05:36:14 AM »
Emerald Elk Stave is to swap out for the Dispel Wand so it (Dispel Wand) cannot be dissolved.

It can still be dissolved. To prevent that you would be better with nullify. A clever player will plan timing to take your wand from you, for example as a final quick cast without initiative or a first quick cast with initiative. If it is that important then maybe a spare copy in the book would serve you better, rather than another piece of equipment you do not plan to use?

1 x Emerald Elk Stave is kinda like passive healing in a since it heals outside of actions.  I only have 2 animals so it is a pretty good fit, and I just don't see people spending a dissolve on it. (Passive Healing @Ben)

25
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 05:33:33 AM »
Plan on doing a lot of your own fighting, which is cool. That being said lose the Staff of Beasts for either a Johktari hunting knife, tge boomerang or the spear. The first two are cheap and easy. The third can tie people down for your elephants.

I actually plan to use the 2 die heal and the +2 melee from the staff. 
I have thought about the spear though, but I am gonna try the staff and see if I even use it.



26
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 05:30:55 AM »
I do not particularly expect the Beastmaster to survive for long with only two creatures.  I would suggest replacing the elephants with rhinos and rams.  I would also suggest the faerie familiar since you have a lot of Enchantments, an Elemental Wand, and a Mage Wand.

That is really not how this book is going to be played.  Rhino's and Ram's don't have the damage output and would require more than 2 hard casts to get online.  Also a lot of the buffs are centered around the two elephants with me supporting them.  Elemental wand and Mage wand don't quite do what I'm looking to do.

27
Spellbook Design and Construction / Don't Give A Trunk Give Two
« on: January 15, 2018, 12:53:54 PM »
I wanted to do a pet build with the giant elephants

Another Variant was an Elephant with a Pet Highland Unicorn.

[spellbook]
[spellbookheader]
[spellbookname]Beastmaster[/spellbookname]
[mage]A Beastmaster Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=lg1]2 x Chitin Armor[/mwcard]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWPROMO7]1 x Elfric's Life Ring[/mwcard]
[mwcard=MWA01Q01]1 x Emerald Elk Stave[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q30]1 x Staff of Beasts[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[mwcard=MW1J15]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=MW1J22]3 x Tanglevine[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=lg22]2 x Titanodon[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E02]1 x Block[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E05]3 x Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWA01E11]1 x Joined Strength[/mwcard]
[mwcard=MW1E28]1 x Mongoose Agility[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E32]3 x Regrowth[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWA01E15]1 x Tangleroot[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=pvs_incantations1]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]4 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MWAPRI06]1 x Reveal Magic[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Turn 1
Mana Flower  Double Move

Turn 2
Pet Elephant

Turn 3
Advance Guard / Elephant Advance

Turn 4
2nd Elephant

From there double cheetah speeds or what ever enchants I want.  Tangle vines against elephants are not super effective since they hit so hard.  Then just march around crushing enemy creatures as I chase mages.

Emerald Elk Stave is to swap out for the Dispel Wand so it (Dispel Wand) cannot be dissolved.

28
Spellbook Design and Construction / My Buddy and His Buddy
« on: January 15, 2018, 08:12:02 AM »
Spellbook idea I was mulling around with

[spellbook]
[spellbookheader]
[spellbookname]Johktari Beastmaster[/spellbookname]
[mage]A Johktari Beastmaster Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=lg1]2 x Chitin Armor[/mwcard]
[mwcard=MWSTX1CKQ03]1 x Colossus Belt[/mwcard]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWA01Q01]1 x Emerald Elk Stave[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=lg3]2 x Hunting Spear[/mwcard]
[mwcard=MW1Q25]1 x Ring of Beasts [/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWA01Q09]1 x Wispwillow Amulet[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J02]1 x Animal Kinship[/mwcard]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=MW1J13]2 x Mana Flower[/mwcard]
[mwcard=MW1J15]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=MW1J01]1 x Rajan's Fury[/mwcard]
[mwcard=MW1J22]3 x Tanglevine[/mwcard]
[mwcard=MW1J03]1 x Tooth&Nail[/mwcard]
[mwcard=MW1W04]1 x Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWA01C10]1 x Rajah, Jungle's Talon Rajah[/mwcard]
[mwcard=DNC16]2 x Spitting Raptor[/mwcard]
[mwcard=MW1C34]2 x Steelclaw Grizzly[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E05]1 x Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E32]2 x Regrowth[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWA01E16]1 x Wolf Fury[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=pvs_incantations1]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]3 x Minor Heal[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Starting 19 mana

Turn 1
-3 mana Wispwillow Amulet
Double move towards opponent
-2 mana Ring of Beast

19 - 5
14 mana + 9+1 mana (Wispwillow Amulet)
24 mana

Turn 2
-16 Summon Grizzly (1 less for Ring of Beast)
-2 Any enchant I feel like (I'm thinking my Hawkeye This is the spot for Enchanters Ring)

Turn 3
24 - 18
6 mana + 9+1 mana (Wispwillow Amulet)

-16 Summon Grizzly (1 less for Ring of Beast)

Now I have 2 Grizzly out on turn 4 with 10 mana

Thoughts?


29
Spellbook Design and Construction / Re: Heavy Metal Priestess
« on: January 06, 2018, 03:02:18 AM »
I think 1 or 2 psychic immune creatures would really help this book out.

30
Why bother worrying about the dispels?  My priority is dissolving your Mage Wand and just swarming your Mage because you do not have enough creatures for me to worry about.  If I am playing a Necromancer, I bring out twelve zombies by turn eight and just eat away your six creatures in a few turns.  If I am playing a Beastmaster, I bring out a couple of Grizzlies with unavoidable and eat your Angels.  I am playing a Forcemaster, I charm or sleep every creature and kill your mage one on one.  Without more creatures spells, the spellbook is fragile and lacks resilience and force.

This is an idea forum why don't you offer constructive advice of what you would do with this book.

Hell, I'll make you an offer I'll play this book as I've suggested against any book you have @Obsidian Soul.

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