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Spells / Re: favorite equipment
« on: January 27, 2018, 09:09:23 PM »
Mage Staff
Solves so many issues.
Solves so many issues.
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1) Trample is not a melee attack (I don't know WHY for the life of me they used the melee attack symbol ).
2) A defense can be used against it (as long as that defense is able to be used against melee attacks..go figure)
3) A trample attack cannot be buffed in anyway.
4) Each trample attack can only be used once per round.
5) Trample attacks must respect guards.
I will say this. Do not underestimate tanglevine. Much less force hold. A tanglevine will guarentee a single reaction probably 2 even from that many dice. Even as a pet it only rolls 6 dice against that vine and if you have to attack it twice it was already worth it. They are mean for sure but they are slow and can't trample and attack without becoming fast.
Emerald Elk Stave is to swap out for the Dispel Wand so it (Dispel Wand) cannot be dissolved.
It can still be dissolved. To prevent that you would be better with nullify. A clever player will plan timing to take your wand from you, for example as a final quick cast without initiative or a first quick cast with initiative. If it is that important then maybe a spare copy in the book would serve you better, rather than another piece of equipment you do not plan to use?
Plan on doing a lot of your own fighting, which is cool. That being said lose the Staff of Beasts for either a Johktari hunting knife, tge boomerang or the spear. The first two are cheap and easy. The third can tie people down for your elephants.
I do not particularly expect the Beastmaster to survive for long with only two creatures. I would suggest replacing the elephants with rhinos and rams. I would also suggest the faerie familiar since you have a lot of Enchantments, an Elemental Wand, and a Mage Wand.
Why bother worrying about the dispels? My priority is dissolving your Mage Wand and just swarming your Mage because you do not have enough creatures for me to worry about. If I am playing a Necromancer, I bring out twelve zombies by turn eight and just eat away your six creatures in a few turns. If I am playing a Beastmaster, I bring out a couple of Grizzlies with unavoidable and eat your Angels. I am playing a Forcemaster, I charm or sleep every creature and kill your mage one on one. Without more creatures spells, the spellbook is fragile and lacks resilience and force.