Arcane Wonders Forum

Mage Wars => Alternative Play => Topic started by: Sailor Vulcan on December 20, 2016, 12:33:06 PM

Title: Alandell, Boss Knight
Post by: Sailor Vulcan on December 20, 2016, 12:33:06 PM
One player plays as any Mage of their choice. The other player is Alandell. Allendell is now a Mage, with training in non-creature holy spells, and pays triple for dark spells and creature spells. He now has the unstopppable trait. He has channeling 10 and 30 life.

Have fun!
Title: Re: Alandell, Boss Knight
Post by: Puddnhead on December 20, 2016, 02:00:40 PM
What's his channeling?  Does he stay at 15 hp?

...also...LOL :)
Title: Re: Alandell, Boss Knight
Post by: Coshade on December 20, 2016, 03:30:34 PM
Clearly he should have lightning as training as well
Title: Re: Alandell, Boss Knight
Post by: aridigas on December 20, 2016, 04:59:17 PM
Let him pay those 4 mana for every attack he makes and I'll never play another mage again!
With +4 on his effect die his holy attacks will stun everything in range. And out of range. And in another dimension.
Title: Re: Alandell, Boss Knight
Post by: Sailor Vulcan on December 21, 2016, 08:14:05 AM
Let him pay those 4 mana for every attack he makes and I'll never play another mage again!
With +4 on his effect die his holy attacks will stun everything in range. And out of range. And in another dimension.

But with 10 channeling that means he'll only have 6 mana per round to do anything else.


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Title: Re: Alandell, Boss Knight
Post by: Sailor Vulcan on December 21, 2016, 08:15:36 AM
What's his channeling?  Does he stay at 15 hp?

...also...LOL :)

30 hp I think. Don't remember how much innate armor he has, so maybe that life total should be even less than 30?


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Title: Re: Alandell, Boss Knight
Post by: Sailor Vulcan on December 21, 2016, 08:18:15 AM
Clearly he should have lightning as training as well

Clearly not. If he could shoot lightning bolts from a distance he'd be way broken.


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Title: Re: Alandell, Boss Knight
Post by: Super Sorcerer on December 21, 2016, 10:55:31 AM
ב"ה
If he pay triple for creatures anyway, then I would probably take a skeleton knight (or adramelech) as my single creature.
Turn 1- skeleton knight + bear strength .
Turn 2- double move + teleport skeleton to attack enemy mage.
Turn 3- chitin armor + melee attack (or veteran's belt if nothing is in melee range).
And keep going with a buff + melee attack every round (or another buff if there is no melee target).
Title: Re: Alandell, Boss Knight
Post by: drmambo23 on December 21, 2016, 11:04:42 AM
Bear strength is only for living creatures
Title: Re: Alandell, Boss Knight
Post by: Super Sorcerer on December 21, 2016, 03:07:54 PM
ב"ה
Bear strength is only for living creatures
I meant casting the bear strength on Alandell. Even if it was a knight of westlock, in this heavy melee build I would rather bear strength the mage.
Title: Re: Alandell, Boss Knight
Post by: drmambo23 on December 21, 2016, 04:41:07 PM
ahh, my b.
continue on
Title: Re: Alandell, Boss Knight
Post by: Milevan_Faent on December 22, 2016, 03:25:33 AM
This is ingenius... but you're not taking this far enough. *goes to make a new post*