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Messages - Talamare

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1
Spells / Re: Mage's Wand
« on: November 15, 2012, 09:10:08 PM »
Quote from: "wash17" post=3618
Has anyone ever tried putting a resurrection spell into a wand? I'm messing around with some build ideas, and wanted to know if anyone had tried this and found success/failure.
I built my wizard deck like this once, but didnt have the courage to actually use the combo because I already win too often among my circle

but basically my only monsters were gorgon, basilisk, and 2 holy archers

2
Player Feedback and Suggestions / Re: Expansions
« on: November 14, 2012, 10:09:19 PM »
I agree that the extra spell books should be reserved for the 4 player box

The idea is that these expansions are mostly not playable without a core set anyways, right?

3
Mages / Re: Necromancer balance
« on: November 14, 2012, 12:16:50 AM »
Quote from: "Shad0w" post=3560
You will not know what the other person is playing unless they tell you or you prescout the match.

The next 2 sets are

Forcemaster vs Warlord

Necromancer vs Druid


Will any of those 4 feature differing spell book sizes? (aka more or less than 120 point deck)

4
Rules Discussion / Re: Stun on a creature with no actions left
« on: November 13, 2012, 12:31:51 AM »
If you stun a creature using Triple Attack on his First Attack, will it cancel his next 2 attacks?

5
Spellbook Design and Construction / Re: Game Changing Cards
« on: November 13, 2012, 12:09:17 AM »
Mage Wand is probably the most game changing card in the game

6
Spellbook Design and Construction / Re: wizard mana drain spell book
« on: November 11, 2012, 03:24:54 AM »
Quote from: "piousflea" post=1295
IMO: There seem to be two basic classes of spell in the game:
1) Persistent and Mana efficient
2) Instant and Mana inefficient

Ex: (1) The first round you summon a Wolf, you're down 9 mana and haven't really gained anything. However, every round it can hit for 4 dice. After 4 rounds of attacks you've dealt 16 dice of damage for only 9 Mana, a pretty good ratio. The longer you keep it alive, the more mana-efficient it is. The same can be said for Enchantments, Conjurations and other persistent cards. In order to counter persistent cards, you need to destroy them so that their effects don't add up over time.

Ex: (2) A Fireball is a fast but inefficient source of damage. For 8 mana you get to roll 6 dice and a chance to Burn. This happens right away, but it actually deals less damage than its Mana cost. The chance that you inflict a Burn, and the chance that it stays on, decreases rapidly with every additional round. Instant cards include Attacks, Incantations, and one-time abilities. They are highly mana-inefficient, but rather more difficult to counter. (you can only have so many Jinxes, Blocks and Nullifies)

Theoretically speaking, an ideal mana drain deck should emphasize destroying persistent cards, and not worry too much about countering instant cards. (your opponent won't have enough mana to cast them)

So I came up with a build designed to drain mana while countering enemy creatures and equipment:
Wizard - trained in Lightning
Essence Drain x4, Mana Siphon for mana leech
Mordok's and Suppression Orb for countering swarm tactics
Hawkeye + Lightning Ring + Thunderbolt (bound) for single target DPS
Dissolve spam for countering Equipment-heavy mages
(Optional) Battle Forge and a ton of Equipment for direct combat

Equipment: 14
Mage Wand
Elemental Wand
Staff of the Arcanum
Arcane Ring
Lightning Ring
Leather Boots
Leather Gloves
Regrowth Belt
Moonglow Amulet
Suppression Cloak

Conjurations: 15
Mana Crystal x2
Battle Forge
Mordok's Obelisk
Suppression Orb
Mana Siphon

Creatures: 7
Mana Leech x2
Huginn, Raven Familiar

Enchantments: 37
Decoy x2
Hawkeye
Harmonize x3
Nullify x6
Rhino Hide
Circle of Lightning
Reverse Magic x2
Jinx x2
Agony x2
Essence Drain x4
Teleport Trap x2

Incantations: 33
Sleep
Teleport
Force Push
Knockdown
Banish
Drain Power
Dispel x2
Dissolve x4
Steal Enchantment
Seeking Dispel
Purge Magic

Attacks: 14
Jet Stream
Geyser
Lightning Bolt
Thunderbolt
Chain Lightning x2

This is a nice deck but 2 things
1 - I would include Gorgon
---- Having a ranged presence is important and she is self sufficient with her personal regen, not to mention her weakness stacking can help nullify potential high damage threats
2 - I would remove Jinx
---- I see Jinx being a delay spell, I feel its designed for rush decks which this really isn't. Since they get both the spell and the mana back, there was really no benefit to you.

7
Player Feedback and Suggestions / Re: Initiative
« on: November 11, 2012, 03:08:41 AM »
While in theory this is a nice idea

It will probably just mean a buff for the Wizard

8
Alternative Play / Re: Any official variants to speed up a game?
« on: November 11, 2012, 01:25:11 AM »
Halve max health, Halve deck size limitation

9
Mages / Re: Mages that you would like to see in the game
« on: November 11, 2012, 01:23:28 AM »
Warrior - War - All other schools are triple except for their equipments

10
Spells / Re: Is it just me, or is Bear Strength kind of busted?
« on: November 11, 2012, 01:18:11 AM »
This is why you can cast Dispel and Purge Enchantments in the same turn

11
General Questions / Purge Enchantment vs Nullify
« on: November 11, 2012, 01:11:40 AM »
which wins?

12
Strategy and Tactics / Re: Favorite way to deal with Beastmaster
« on: November 11, 2012, 12:20:38 AM »
Chain Lightning

and I have absolutely no problem chaining them off my hydra

13
Strategy and Tactics / Re: Opening moves
« on: November 11, 2012, 12:17:41 AM »
I am a cute little turtle wizard, in my side of the board, turtling with my increase channel, lightning bolting things that get close, and thunderbolting ones that are afraid to come near

Also I stack a bunch of ranged on the same spot and cast sacred ground

14
Strategy and Tactics / Equipment vs Equipment destruction balance
« on: November 11, 2012, 12:07:02 AM »
Does anyone else feel that the balance between these 2 aspects are off

Wands are insanely OP so you will definitely bring equipment destruction for them, except every other equipment beside Wands are fairly lackluster by comparison

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