May 16, 2024, 02:48:29 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - echephron

Pages: 1 ... 26 27 [28] 29
406
General Discussion / Re: Forged in Fire revealed cards summary
« on: April 01, 2014, 12:53:05 AM »
Quote
I was pointing out that it was Epic because of its specific mechanic. If two (one on each side) were in play whose yard would work when a conjuration was destroyed?

"Epic" means you can only have one in your spellbook, but many can be in play(unlike legendary). so in some crazy freeforall, there could be 6 construction yards cast by 6 different players, each one gaining (level) mana when a non-living corporeal conjuration is destroyed. and as i understand the rules, you could conquer them all! Then you could cast a 4 mana outpost, and immediately try to kill it so your yards get 6 mana back, making a profit. Ok, so i ranted there, but having 2 in play at once is rules-legal and doesnt cause a conflict.

didnt this conflict get talked out when two graveyards came out in necro versus necro? I dont see the problem.

407
General Discussion / Re: Forged in Fire revealed cards summary
« on: March 31, 2014, 11:57:09 PM »
Ignite was spoiled in a facebook comment from the convention thingy. im working from memory, but its something like this:
2 mana incantation. fire 1. range 0-2. target object without a burning marker gains a burning marker.

408
General Discussion / Re: Forged in Fire revealed cards summary
« on: March 31, 2014, 11:26:51 PM »
sike, I'm not sure I follow, but if that was a legitimate question, "Conquer" an opponent's Construction Yard could let you have 2 in play, but that is all i can think of. 

Construction Yard is Epic. You quoted me before i checked and realized resurrection is not epic but unholy resurgence is. I worded it up a bit better since then too. I was saying that it can be played by any mage rather than just a war mage. Earth wizards for example might have some use for it.

409
General Discussion / Forged in Fire revealed cards summary
« on: March 31, 2014, 10:11:28 PM »
Pictures of revealed cards: http://forum.arcanewonders.com/index.php?topic=13984.0
I'm comparing what http://www.arcanewonders.com/products/forged-in-fire-spell-tome-expansion says we get in the expansion and what has already been revealed to guess how much is left to reveal.

Adramelech Warlock Mage Card and Ability Card,
    http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-the-adramelech-warlock

Warlord of the Anvil Throne Mage Card and Ability Card,
    http://www.arcanewonders.com/arcane-wonders/creative-corner

158 total spell cards(average 3.85 copies per card)
If DvN and KUMANJARO are indicators:
6 copies: level 1 nonequipment cards
3 copies: legendaries, equipment which is single school and level 2+
2 copies: epic, unique, legendary cards with a mage restriction, Mage specific equipment(Necromancer only rather than Dark Mage only ie death ring but not cloak of shadows)
4 copies: everything else
Based on the above system, i will guess the number of copies of each card as well. Yes, equipment is treated like its unique for the most part.

41 New Spells;
Not counting Debilitate and Holy Strike Promos
no new garrison post copies was mentioned
--------------------------------------------------

mentioned only(1/4) (copy count a complete guess)
Incantation "Disarm" (4)  (it might interact with the new condition disable)


promos that are to be added(7/32)
(for released promos: http://boardgamegeek.com/thread/992092/current-promo-list )
Hurl Rock (6)
lev 2 holy soldier (4)
Lions Savagery (6)
Bloodcrag Minotaur (4)
Sersiryx, Imp familiar (2)
Morning Star (4)
Wall of Force(6) (confirmed?)


Creatures 10/36)
Wildfire Imp (6)
Talos (2)
Anvil Throne Crossbowman(4)
Bone Dragon (2)
Blood Demon (4)
Goblin Alchemist (4)
Otto Kronig, Master Engineer (3)
Infernal Scourger (4)
Gurmash, Orc Sergeant (2)
Cerberus(3)

Equipment (5/11)
Gurmash's Signal Ring(2)
Bloodfire Helmet (2)
Harshforge Plate (2)
Eisenach's Forge Hammer (3)
Adramelech's Torment (2)


Enchantments (5/26)
Fumble (6)
Rust (6)
Brace Yourself (6)
Arcane Corruption (4)
Adramelech's Touch (4)

Conjurations (6/16)
Talos Statue (2)
Altar of Carnage (2)
Wall of Earth (6)
Armory (3 Edit:2)
Harshforge Monolith (2)
Construction Yard (2; Unholy Resurgence is similiar and has 2 copies)

Incantations (5/28)
Flank Attack (6)
Combustion (6)
Ignite (6)
Defend (6)
Conquer (4)

Attack (1/4)
Devil’s Trident (4)
--------------------------------------------


April 25th: 33/41 cards revealed thus far. 120/158 copies accounted for if we include the mentioned only cards. 4.75 average copies per card for remainder(so i underestimated card counts, or a lot of 6 copy cards are remaining).  6 weeks till june.

May5th:  34/41  122/158

may 17th 39/41 cards which we know the name, are aware of, or have seen the promo of. That leaves 7 reveals of cards we know some details of already, 2-3 promos, and 2 completely new cards.

June 3rd: we have seen all but two of the 41 cards(disarm and ???). the 39 revealed cards estimate at 153/158 copies. I am guessing i am over by about 2 cards because the two remaining cards likely have more than 5 copies between them.

10 Condition Markers
   Disable Condition
6 Armor Bonus Tokens,
and Rulebook

410
I'm wondering if anyone has done a druid without treebonding a spawnpoint. Treebond on a mohktari or lifetree. I was thinking about treebonding a Mohtari and then making a bunch of archers on it. Then use plants(vinewhip stuck, tangle, strangle, thornlasher, walls) and forcepush to keep enemy out of the archers zone.   Or just do a pit strategy and teleport the enemy mage into it.

Also I was wonder who has had any success with one or multiple Giant Wolf Spiders. I'm not sure what role they fulfil. I was thinking (as a druid) of summoning one early to keep the enemy away while i build up. They either attack it(he is tough), or get stuck by it.

411
General Discussion / Re: Forged In Fire
« on: March 28, 2014, 07:18:46 PM »
My guesses:

Adramelech Warlock
Same training as other warlock
32 life, 10 channelling(or burning touch becomes a 0 mana melee attack)
Fireweaving: once per round, you may treat one spell you own with the flame subtype as having the cantrip trait until the end of the round.
Smoldering Curses: any attacks which can give a burn effect get +1 to their effect die for each curse on the target
Demonic Reward: for each burn condition one of your demons inflicts, that demon heals one damage.
Burning touch: once per round you may do this 1 mana quickcast with range 0-1: flame, 2 dice, burn on a 9+, 2 burns on a 13+.

"The Adramelech Warlock has a greater mastery of flames than other mages through her Fireweaving ability. She entwines curses and fire with her Smoldering Curses ability. Adramelech also rewards demons who revel in flame through the Warlock's Demonic Reward ability. Finally, mages tend to avoid the Burning Touch of the Warlock."

Warlord of the Anvil Throne
36 life, 9 channelling
Runesmithing /Master Forger: He starts with 5 rune markers. When he or something he controls casts equipment, he may attach a rune marker to it. I'm guessing he cannot reclaim the runes on destruction so the equipment costs more to destroy.
   Shielding: any defence attached to this equipment gains +2 to its roll
   Power: casting spells on or attached to this equipment costs one less mana
   Precision, fortification, reforging
Battle: +1 melee
Battle Orders: Remain a mystery. I hope one order gives soldiers in the zone +4 life until the end of the round to make them seem berserker-y.

Guesses on what the new "disabled" condition does? I'm guessing the war incantation "Disarm" is one way to place it.

412
General Discussion / Re: FIF: Defend Preview
« on: March 17, 2014, 05:08:39 PM »
I wonder why its too good to be cast on a mage. I'd like the target line to read "friendly living creature or friendly soldier"

413
General Questions / Fliers get charge bonus in same zone
« on: February 01, 2014, 04:28:01 AM »
Based on the same rationale of how a flying archer can ranged attack into its own zone, I'd like to see a flying unicorn get the charge bonus against targets in the same zone. If this rule already exists, I'd appreciate a reference.

414
Mages / Re: Why isn't the Malakai Priest trained in Fire?
« on: January 29, 2014, 11:45:48 PM »
I would have LOVED if nature costed him triple and he were trained in even level 1 fire.  He seems to be against nature "pagans" anyway and it would have added stronger spellbook and playstyle real diversity. I think about it often.

415
General Discussion / Re: Druid vs Necro Spoilers
« on: November 03, 2013, 10:40:08 PM »
What I want to really see in previews are the rules. vigilant and snatch for example.

416
Custom Cards / Enhanced Bloodthirsty
« on: October 22, 2013, 07:43:52 PM »
With all the zombies lately I was thinking what would it be like if some creatures had Enhanced Bloodthirstiness. Some ideas:

1)Wounded friendly living creatures also set off the taunt in addition to current Bloodthirsty rules.

2)Bloodthirsty's taunt effect considers wounded creatures in adjacent zones as well.
A slow Bloodthirsty creature would have to move to the enemy's zone and end his turn.

Thoughts?

417
General Discussion / Re: DvN SPOILER: Barkskin
« on: October 18, 2013, 12:42:02 PM »
You dont get the regen that turn if you dont pay the upkeep? Is there some rule saying that upkeep +x happens before all other effects in the upkeep phase. cuz last i checked, the creature owner decides the order of effects(regen 2 then return barkskin to spellbook rather than pay cost). edit: yeah my bad.

418
General Discussion / Re: Druid vs Necro Spoilers
« on: October 13, 2013, 12:56:25 PM »
New Card Up: Zombie Brute. Seems almost too strong to me. 11 mana, 3 dark. 10 life. 4 dice +2 bloodthirsty. thats about it.

419
General Discussion / Re: DvN SPOILER: Devouring Jelly
« on: October 10, 2013, 03:55:13 PM »
Pulling(7+ effect) Harpy would have been cool instead of the scream thing its got going on..

420
General Discussion / Re: DvN SPOILER: Devouring Jelly
« on: October 10, 2013, 02:48:36 PM »
I'd like to see the jelly be arcane 2 water 1 or for someone to tell me why the harpy is hybrid while this is not.  encourage some druids to pick it maybe.

Pages: 1 ... 26 27 [28] 29