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Messages - echephron

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391
General Discussion / Re: Card spoilers so far.
« on: April 11, 2014, 12:06:21 AM »
no worries. i just felt like bugging you. pictures are nice. i dont need a link

392
General Discussion / Re: Card spoilers so far.
« on: April 10, 2014, 11:37:20 PM »
post stealer! I already did a summary, albeit without the pretty pictures

393
Rules Discussion / Re: Gain flying to avoid attack?
« on: April 08, 2014, 09:16:15 PM »
aww, if thats the case i've been doing this one wrong too. Maybe I'll look into it

394
Mages / Re: Anvil Dwarf Matchup Advantage vs Fire and Lightning
« on: April 08, 2014, 03:03:06 AM »
I think you are being too narrowly focused. Specific equipment can be good against specific strategies. I think its called your "toolbox"(things only in your book to counter popular strategies). Dwarf has almost twice as large of an equipment only toolbox(due to reforging).

examples of other counterplay equipment:
Mage Staff vs incorporeal/fliers
vet belt/armour, war hammer versus swarm
Dodge boots versus few big or attack spells mage
...

My examples may suck, but the idea behind it seems good.

395
General Discussion / Re: FIF: Creative Corner
« on: April 07, 2014, 07:03:23 PM »
Upon reflection, I dont like how easy it is to take this guys "pets"(buff tokens to equipment) away. no other "pet" can be dissolved instantly for minimal cost. they only pay 1 mana more to dissolve it than you did to cast it(which doesnt matter as much for "reforging" i guess). Plus consider that dissolve is a very popular spell choice such that out of school, many people still pick up 4.

After considering that, it seems to me that Armor Ward becomes too important, which i dislike since it is 3 spell points and may have bad interactions with Harshforge stuff.

396
General Discussion / Re: Build Laddinfance's Book Pt4
« on: April 07, 2014, 03:52:45 PM »
I'd say no teleport cuz i'm never cool enough to bring one. there are only 2 in the core set dont you know :P. I guess it would be good for retreat or cancelling opponents retreat.

Important spells to add(that people might forget):
Unholy Resurgence(epic heal-all)
2 Reassemble(save mort!)
Idol of Pestilence since your guys are mostly immune
War Sledge
some regens
1 mana flower
a thorg
at least 2 fortified position

I'd only go barracks if you want level 1 Skeletal Minions, cuz you could go with few big

as for soldiers, i'd skip the archers, but im not that good a player
1 mort
2-4 knights
Skeletal Minions

I figure the general strategy is a big mass of guards, with bloodwave warlord keeping them "on guard"

397
General Discussion / Re: Build Laddinfance Book PT3
« on: April 06, 2014, 03:40:11 PM »
I'd like to see a battleforge warlord since i never do that.

edit: and/or skeleton soldiers!

398
Rules Discussion / Re: Psylok
« on: April 06, 2014, 03:16:54 AM »
Topic Hijack!
Good research ringkichard. I agree it isn't well defined. I guessed that an attack with the critical damage trait, converted all damage to critical during the "Damage and Effects" step, though I've never had a real rationale as to why. Its like, when you apply the damage in "Damage and Effects", treat it all as critical. The starburst "2" is changed into a regular "2" during the roll dice step for Vet Belt, but that doesnt matter.

399
Rules Discussion / Re: Psylok
« on: April 05, 2014, 04:49:05 PM »
my real question, is does it remain critical damage if you have a veterans belt.

400
I thought about doing a similar druid thing, but i'll try to make a beastmaster version. after trying to throw a book together, I gave up and would rather talk strategy.
you could hang back and make 2-3 spiders, a pit trap, then teleport him in.
using the spider webbing seems like a wasted opportunity at a tainted condition.
battlefury to get more chances at tainted
make you spiders flying if they get hurt
forcewave the guards away, then put up a wall between them. the mage will stay still due to unmoveable. too bad spiders dont climb.
force crush sounds better than force hold since its 2 damage at 1 more mana every turn
maybe mongoose agility to get around guards that you cant restrain or push out.

401
Strategy and Tactics / Re: Using Bows?
« on: April 04, 2014, 09:51:18 PM »
5 mins ago, I won with a bow druid. some synergies i used are:
vine tree casting annoying plants

these will push them out of your zone: Surging wave, thornlasher, forcepush
these will keep them out of your zone for the moment: bloodspine, tangle/strangevine, spider "stuck", galador "stun"

I used a hunting bow(i brought 3) and tried to mix in animals to get the bleed chance. poor non-animal spiders.

this is vulnerable to the enemy teleporting you onto them.

402
General Discussion / Re: Laddinfance 1000th Post
« on: April 04, 2014, 09:44:39 PM »
looks like i am 100% of the votes so far. I picked a mage that has some troubles so that you will have to be creative.

edit: I want to see a Johtari BM which makes good use of bows, fast, and can handle nonliving if needed.

403
General Discussion / Re: FIF: Creative Corner
« on: April 04, 2014, 04:46:48 AM »
At Zuberi.
Quote
You must pay for the Dissolve during Step 1: Cast Spell

 I did some research and...

FAQ
Quote
Armor Ward(Conquest of Kumanjaro)
For example, if the opponent casts a Dissolve spell to attempt to destroy your Hunting Bow, he will pay the
normal 11 mana to cast the Dissolve. Then, when the Dissolve spell resolves, he will have to pay an additional 4
mana to destroy the Hunting Bow.
If you reveal Armor Ward at the end of the Counter Spell Step of a Dissolve, then the opponent will have to pay
the extra 4 mana to destroy it. (Thus, the spell will be wasted if the opponent does not have the 4 mana to pay.)

Seems that the extra mana is paid during the resolve spell step rather than the cast spell step.

I assume these runes will function the same as Armor Ward

404
General Discussion / Re: FIF: Creative Corner
« on: April 03, 2014, 11:27:14 PM »
I wonder:
If you rune up boots, then cast new boots so the old ones go into your spellbook, do you reacquire the rune to cast on something later? prolly dont reacquire it

Rune of Power: does "Spell action" include changing the spell on a mage wand? what other relevent spell actions are there now other than on wands, mohtari ring, and war helmet?

Rune of Precision: piercing +1 applies to all attacks or the first attack on an action? prolly each attack

I'm guessing if you nullify a dissolve, they dont have to pay that extra 2 mana from a rune being present.  combining runes with armor ward sounds like some fun.


I hope there will be a new way to add tough, so that he can get to -6 tough.

405
General Discussion / Re: New Promo Cards Sighted
« on: April 02, 2014, 09:30:36 PM »
aww i guess Fire Elemental wont be in the forged in fire set if this is being released shortly before. Also the war armor. I hope another war armour is in the FIF set.

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