May 17, 2024, 05:32:36 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SharkBait

Pages: 1 ... 26 27 [28] 29
406
League / Tournament Play / Fort Walton Beach/Destin
« on: July 20, 2015, 06:56:56 PM »
Is there anyone who lives in the area that plays Mage Wars?

407
Spells / Re: Hurl boulder/ force hammer
« on: July 14, 2015, 10:04:06 PM »
You make a lot of good points, but there are a couple of reasons why I, at least, tend to take a hammer or two in my books.

1. The hammer only costs 1 more mana, and I'm willing to pay 1 more mana for 1 more die to give me a better chance of knocking down a conjuration. I generally play an Adramalech Warlock that runs Hawkeye a lot too, so 9 dice is pretty enticing.

2. The hammer is ethereal. Incorporeal objects/creatures/rainclouds (man I hate those) can really ruin your day if you have nothing ethereal to deal with them.

Ultimately, I believe it comes down to a matter of preference. I like to run at least one of each, while others may favor the boulder for the general utility you pointed out.

408
General Discussion / Re: Test your Skills... Steelclaws!
« on: July 10, 2015, 05:35:09 PM »
If you're able to get FOUR matriarchs and SIX cubs into one zone in one game, you deserve every bonus you get. If you get more than one matriarch and six cubs in a zone for those attacks in one game, I'll be impressed

409
Spellbook Design and Construction / Re: Malakai Priest Buddy Build
« on: July 09, 2015, 09:27:44 PM »
Good point about the temple. At first glance it seemed like a good idea, but on second thought the reflex boots do look like a better investment.

And yes, I was planning on meleeing with the priest, though I just realized I also forgot to include the Dawnbreaker Ring for the extra die of attack. The reason for melee is for the double condition (burn and daze) potential. The two buddies can do the real damage.

I decided to add the staff of Asyra. Honestly, of the 4 mages I play the most, 3 of them are dark mages. I had totally forgotten it existed. Edits reflected in the OP

410
Spellbook Design and Construction / Re: Malakai Priest Buddy Build
« on: July 09, 2015, 07:52:27 PM »
The reasoning behind the Troll is that the friendly creature has to take damage to trigger HA. So, ideally, something with high HP and low armor (and in this case, lots of regen) to take the damage. He also happens to be able to dish some pain out too.

411
Spellbook Design and Construction / Malakai Priest Buddy Build
« on: July 09, 2015, 07:25:28 PM »
So I was playing a game with Coshade the other day and he had a pretty cool Priest book. I came up with a few ideas and decided to throw them into a book myself. Here's the first draft of it.




[spellbook]
[spellbookheader]
[spellbookname]Buddy Christ 2[/spellbookname]
[mage]A Priest Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=MW1A08]1 x Geyser[/mwcard]
[mwcard=MW1A11]2 x Pillar of Light[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[mwcard=MW1J22]2 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC01]1 x Bridge Troll[/mwcard]
[mwcard=MW1C22]1 x Knight of Westlock[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E07]1 x Cobra Reflexes[/mwcard]
[mwcard=MW1E11]1 x Divine Intervention[/mwcard]
[mwcard=MW1E12]2 x Divine Protection[/mwcard]
[mwcard=MW1E25]2 x Maim Wings[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MW1E37]1 x Sacred Ground[/mwcard]
[mwcard=MWSTX2FFE04]3 x Brace Yourself[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[mwcard=MW1Q03]1 x Crown of Protection[/mwcard]
[mwcard=MW1Q06]2 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[mwcard=MW1Q29]1 x Staff of Asyra[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=FWI12]3 x Minor Heal[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[mwcard=FWI15]1 x Group Heal[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[mwcard=FWI17]1 x Force Push[/mwcard]
[mwcard=MW1I16]1 x Lay Hands[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]



The idea is to Have the bridge troll guard to draw attacks while the Knight becomes the holy avenger and spreads righteous fury around. I haven't planned out as much of the early game with this one as I have with my other books, I'm still contemplating good openings. If anyone has any suggestions, feel free to leave them.

Revision: I've added in reflex boots, Staff of Asyra, and Dawnbreaker Ring. Took out a few things like 2 copies of healing charm, leather boots, and one more thing I can't remember at the moment.

412
General Discussion / Re: Test your Skills... Steelclaws!
« on: July 08, 2015, 10:45:35 AM »
Fear the Bearmaster!


FYP, intangible :P

413
I like the look of it, you'll have to let me know how it performs.

414
I'll be around too, though it might be a bit later than usual for me.

415
I agree with a lot of what Intangible has told you here with a few differences.

I don't think looking for a "balanced" Adramalech Warlock is the way to play her. She's one of the most offensive/aggressive mages in the game, and (in my humble opinion) should be played as such. There are those who build her as a mid-game burn mage with a lot of equipment for defense as their main way of playing. I, respectfully, disagree with this mind set. Play fast, play aggressive, take the initiative and make them react to you.

With all of that being said, here is how I view your list. Take the parts you like, ignore the rest :).

Attacks:
I would add at least one (my preference is two) forcehammer to deal with conjurations and incorporeal annoying things (like raincloud.) If you are willing to add more attacks, consider one copy of invisible fist as a cheaper way of dealing with the cloud.

In general, I also think you should be using attack spells from range instead of getting in the other mage's face with melee attacks. My suggestion is to run a minimum 3 fireballs, and back it up with more attack spells. I use Lash of hellfire as a last resort, not a first. I am of the opinion that the Arraxian Crown Warlock does melee a lot better, and if you want to punch/melee then I'd suggest a switch over to him instead.


Conjurations:
I think you'll have more success switching to two walls of bones instead of firewalls (unless you REALLY want to push someone through, because that is super fun.)
I've also never been able to make pentagram work (not saying it can't, but my experience with it has been completely negative.) This goes along with the changing of the mindset in which you view the Adramalech warlock. I'll get to this more in the creature section, but I feel that pentagram will just slow you down for little benefit.
The forge, on the other hand, is a fantastic card and can help keep you from falling behind in actions

Creatures:
Here is where I have a fundamentally different idea about the Adramalech Warlock. I do not feel that you will find good use in summoning more than 2 creatures ever, let alone more than 8. Scourger, like intangible said, has never had much success for me. I almost feel that if you spent the time to buff one, they could be good, but it's a pretty heavy investment at that point and will distract you from your true objective (burn the other mage down). Sersiryx, as much as I would LOVE (and have tried) to make him useful in an AW book, I just can't justify the mana cost. He significantly slows down the rhythm at which you'll play, and for the AW I believe that is the opposite of which you want to do. In my personal opinion, if you have to have a creature, pick either a Blood Demon or a Skeletal Knight (or both, if you're uncomfortable with just one creature).

Enchantments:
I've become a firm believer in Akiro's favor. That spell is ridiculously good. I suggest at least one copy.
If you decide to go the "attack more things" route, throw in a hawkeye to give a good return for little mana.
Other than that, Marked for Death, Adramalech's touch, rust, and enfeeble are the spells I consider must haves. Everything else is whatever you want to use situationally. I suggest a large amount of curses though.

Equipment:
double up on the dragonscale hauberk, cut the eagleclaw boots, 1 lash, helmet, gauntlets of strength, and maybe regrowth belt.
It would probably be worthwhile to add a cloak of shadows as well.

OR
if you want to run equipment heavy, I would still suggest switching over to the Arraxian Crown Warlock. I feel he
does a longer game better than the Adramalech Warlock.


Incantations:
Trade "Drain Life" for Drain Soul. I think DS is significantly better, and more awesome. I also recommend a teleport, those always come in handy.


I hope all of this helps at least get the gears turning. As I said, I feel that the Adramalech Warlock's strengths make her a much better aggressive rushing mage than a sit back and armor up type of mage. The longer the game goes, the less advantage you have in most cases.
HOWEVER, this book actually looks like it could be a good basis for the Arraxian Crown Warlock. It might be worth looking into that as well.

416
Events / Re: GENCON 2015 Tournament
« on: June 26, 2015, 05:17:21 AM »
I will be at GenCon playing in the tournament

417
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: June 16, 2015, 10:02:09 PM »
Also found a minor error:

Forcefield doesn't get a token each upkeep. I currently have to do it manually (not that I mind, but I figured you'd want to know :) )

418
Strategy and Tactics / Re: Thoughtspore success stories
« on: June 16, 2015, 11:44:49 AM »
I had some pretty good luck the other night using the first two turns to cast 2 Jet-stream spores. I wouldn't normally recommend doing this, but I wanted to try the idea out. I was against a Johktari Beastmaster. Long story short, after dispatching the wolverine that was summoned, I pushed the JBM into a corner and walled the corner off from one side to keep the JBM from getting away. Blasts of jet stream pushing the JBM into the wall (5 dice total) plus a full Galvitar + bear strength round or two ended the match. It was a fun idea, though next time I need to position my spores better so that I can push the mage back and forth through a wall and end in my forcemaster's zone for a double strike.

419
Have you tried starting a regular Mage Wars gaming night at places like The Guard Tower, Soldiery, etc? There are plenty of game shops around that would accommodate you if you ask them (at least they were willing when I lived in Columbus 2.5 yrs ago.) Just ask them to set up a weekly time to play and start spreading by word of mouth. I'm working on growing the game throughout my Columbus game group. It's starting to take hold, but it's a little on the slow side. I'll report back when the group actually buys the game and doesn't just play when I bring all the stuff back during my visits.

420
From what I've seen of the Domination expansion (and my game against Aaron confirmed this), the coolest part is the potential to design your own arena. I'm also a big fan of additional win conditions, so the V'tar collection part of domination was an interesting dynamic as well.

Addressing the original post, I actually went for the kill instead of trying for the domination victory and lost. Having said that, I do think it's still a viable tactic and lost more because I messed up a move or two and not because Domination is the best way to win. They both seem pretty equal, in my first impression.

I do (somewhat) see Borg's concerns about splitting a player base. If the community can use Academy to expand, then I think the concerns will be mitigated.

Pages: 1 ... 26 27 [28] 29