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Messages - SharkBait

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16
Events / Re: The Arcane Duels League
« on: April 28, 2019, 04:50:43 PM »
All,

League kick off stream tonight at 8PM Central (0100 UTC, sorry Europe, we'll make it a VOD later)


Shark

17
Alternative Play / OCTGN Mage Wars module 2.1.22 patch notes
« on: April 28, 2019, 04:42:05 PM »
Hello everyone!

Some interesting functionality has been added that is different from the norm by a lot so I wanted to make a post on the changes.

1. You'll notice that the phases are quite different now. They still function as before (Control + Down arrow to be done with the phase), however we've added the Initiative, Reset, and Channel phases to the game. This structure allows you to channel and then reveal stuff after channeling and before upkeep runs (for things like revealing regrowth/poisoned blood/Pillar of Righteous Flame/etc). The phases are also tracked in the top right corner of the screen now instead of by the dice roll area. If you want the phases to stay displayed instead of minimizing, click the Gray window with the turn listed and it should stay up.

2. Mordok's obelisk doesn't hit your mage anymore

3. Druids can now include the wand of ice and fire (and other water spells that had a / cost) with no issues. NOTE: The out of game spellbook builder WILL NOT VALIDATE the cost properly for at least the druid with these spells as well as the Ring of the Ocean's Depths. It's a bit of a pain, but the current work around is to load the book into a game and let the in game validator run on it to confirm the points. This will be fixed in a future patch.

18
Events / Re: The Arcane Duels League
« on: April 25, 2019, 09:23:29 PM »
Closer to 12 at the moment

19
Events / Re: The Arcane Duels League
« on: April 25, 2019, 03:11:54 PM »
Reminder:

If you want to participate, email us at arcaneduels@gmail.com. All other forms of entry are not considered valid until we have an email from you. We are still looking for interest, so please sign up ASAP. We're looking to announce the entrants and schedule on Sunday


Shark

20
Alternative Play / Mage Wars Academy: Necromancer now on OCTGN
« on: April 23, 2019, 12:45:28 PM »
Hello everyone,

Mage Wars Academy: Necromancer is now on OCTGN.

Art can be found in the normal spot, HERE

This update includes the Mage Wars Academy: Necromancer set, the 2018 promos, and a pesky fix to the card Wolf Fury.

21
Events / Re: The Arcane Duels League
« on: April 23, 2019, 05:48:04 AM »
Updated with Logistics section and Rules section with clarifications on scheduling/problems

22
Events / The Arcane Duels League
« on: April 22, 2019, 10:07:32 PM »
The Arcane Duels League Season 1


League structure and outline
  • The League will be played in a round-robin fashion with each competitor playing each other competitor once. If enough competitors for 2 groups, then each competitor will play only those in their group
  • Once Group play has finished, there is a 4 person, single elimination play-off to determine the Season's champion
  • To begin, Arcane Duels is accepting 6 entrants. Should 12 (or more) decide to enter, Arcane duels will re-evaluate and possibly add a second group.
  • In order to enter, you must commit to playing one mage wars game per week. That equates to 5 games in 5 weeks. If that commitment is too much, please do not enter.
  • If you would like to enter the League, email arcaneduels@gmail.com with your name on OCTGN. The target start date for the league is Sunday, 28 April 2019
    • The weekly schedule will be as follows:

      On Monday of each week, every entrant submits the mage that they will play to arcaneduels@gmail.com.
      **Those who don't submit their mage choice by Monday night shall be hounded relentlessly on Tuesday by Coshade (and no one wants that, so submit on time). If by late Tuesday a mage choice is not received for a competitor, their mage choice will be randomized.
      ***Monday will also include the announcement of the results from the previous week for all weeks after the first

      On Tuesday the matchups for the new week will be announced. Both competitor match up and mage choice will be announced.

      Competitors have from the matchup announcement on Tuesday until 2359 Central US time Sunday to get their matches played and the results emailed to arcaneduels@gmail.com.
      *You can email just the result in a text format,video recorded by you (you'll need dropbox or gdrive for that), or the OCTGN inherent replay files for possible later casting.

    Ideally, there will be a featured match up each week. Arcane Duels will reach out to the competitors in the match up chosen for that week and work to schedule either a live cast or acquire the replay files.
Rules
  • If one party has been unresponsive in scheduling a match, they will forfeit the match and be given a loss
  • If attempts have been made by both parties to schedule a match and it just doesn't line up by the end of the week, let Arcane Duels know and we will try to help on a case by case basis (typically by having the match scheduled for the following week with those competitors being required to play 2 matches during the next week)
  • If neither player has attempted to schedule, both will be given a loss
  • The first unresponsive week will incur a warning. The second will incur a drop and the competitor will not be allowed to participate in the next season (should we have one).
  • If required, a judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning then if it continues that player will be disqualified.
  • If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player
  • All cards released on OCTGN are legal to use. All promotional cards available on OCTGN are also legal.
    Players will build a spellbook with the standard amount of spellbook points and restrictions.
    Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version

Restrictions And/Or Clarifications

  • Disciple of Radiance Text Change
    Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
  • Casting a Spell - Change to the end of the Pay Costs Step
    Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
    New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
    Everything else remains unchanged about the step
  • Steep Hill
    Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the.
  • Force Pull
    Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
  • Trample
    - If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
    - Elusive Creatures can ignore guards when making a Trample Attack
    - Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).
  • Symbiotic Orb
    Symbiotic orb triggers during the Avoid Attack Step
  • Burns
    Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2.
  • Dig in and Press the Attack only apply to the zone they are in
  • Object Enchantments, equipment, creatures, and conjurations are spells which represents objects in the game, remaining in play after they are cast. The Mage is also considered an object. Incantation and attack spells do not become objects.
  • Swarm (Please remember all non-mage objects are also spells)
    Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures.  When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health.  Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.
  • The Embalmed
    When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost

Other info
  • If you wish to be a caster please contact me at Arcaneduels@gmail.com. Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.
  • Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.
  • Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

Logistics
  • ALL coordination will be done through email. The reason signups require email is so Arcane Duels can easily track match up coordination (everyone should CC arcaneduels@gmail.com when figuring out when you can play your match). This helps us see if someone has been unresponsive and can take appropriate action
  • The above reason is why you must email arcaneduels@gmail.com to sign up. If there are issues with that, let us know through some other means and we'll try to accomodate.


Bold indicates the victor. Standings can be found here

Round 1

Shoopuff (Necromancer) vs Farkas (Straywood Beastmaster)
Sir Jason Crage (Arraxian Crown Warlock) vs jacksmack (Necromancer)
Werekingdom (Priestess) vs Enti (Arraxian Crown Warlock)

Reddicediaries (Paladin) vs Keejchen (Druid)
Sharkbait (Johktari Beastmaster) vs Biblofilter (Bloodwave Warlord)
Knabbmaster (Wizard) vs ein micha (Wizard)


Round 2

Jacksmack (Necromancer) vs Shoopuff (Wizard)
Farkas (Necromancer) vs Enti (Druid)
Werekingdom (Wizard) vs Jason (Arraxian Crown Warlock)

Reddicediaries (Paladin) vs Ein_micha (Arraxian Crown Warlock)
Sharkbait (Johktari Beastmaster) vs Knabbmaster (Wizard)
Keejchen (Wizard) vs Biblofilter (Bloodwave Warlord)


Round 3

Shoopuff (Paladin) Vs Enti (Druid)
SJC (AX Warlock) vs Farkas (BloodWave)
jacksmack (Necromancer) vs Werekingdom (BloodWave)

Keejchen (Wizard) vs Sharkbait (Adramelech Warlock)
Knabbmaster (Wizard) vs Reddicediaries (Paladin)
Biblofilter (Necromancer) vs Ein_Micha (Necromancer)

Round 4

Shoopuff (Anvil Throne Warlord) VS Werekingdom (Bloodwave Warlord)
Farkas (Straywood) VS Jacksmack (Necromancer)
Enti (Druid) VS SirJasonCrage (Araxian Warlock)

Keejchen (Paladin) VS Knabbmaster (Wizard)
Sharkbait (Adramelech Warlock) VS Ein_Micha (Wizard)
Biblofilter (Wizard) VS Reddicediaries (Paladin)



Round 5
Enti (Druid) VS Jacksmack (Necromancer)
Shoopuff (Forcemaster) vs Sir Jason Crage (Priest)
Farkas (drop) vs Werekingdom (bye)

Keejchen (Siren) v Micha (Wizard)
Sharkbait (Adramelech Warlock) v Red (Paladin)
Biblofilter (Wizard) VS Knabbmaster (Wizard)



---------Semi Finals Matches---------------

Keejchen (Wizard) VS Jacksmack (Straywood Beastmaster)
Shoopuff (Forcemaster) vs Knabbmaster (Wizard)

23
Spellbook Design and Construction / Re: Beastmaster vs Beastmaster
« on: August 19, 2018, 12:53:52 AM »
A couple of thoughts:

Wounded Prey is amazing against every mage not named Necromancer (generally). It absolutely helps you get your creature advantage.

Kajarah is amazing. It's not tough to get Kajarah to 5 dice, and running 3 of them is only 3 sbp and 9 mana total. So if they really want to spend all day dissolving, you generally win the sbp trade as long as you have additional options. (elemental wand is a good one)

Focus on level 1 and 2 creatures early. Wounded Prey lets them hit like a level above what they are. With a lair out, you can cast a wolf and enchant it (or rouse, lesser tele, other 2 mana spell) each turn. T1 lair with T2 and T3 wolves can put a lot of dice on the field. 4-5 (kajarah) and 4-5/wolf depending on your attack target.

Lesser Teleport and mobility in general is significantly important in JBM. Not saying it's not for straywood (haven't actually played SW in a while) but it's always important for JBM.

Don't forget to take a turn to put on armor

 8) 8)

24
General Discussion / Re: How important is Mana?
« on: August 13, 2018, 10:20:58 AM »
Another thing. If mana would be overrated then people would play Razortusk as it's cheaper than the wolf.

I play Falcons because i get flying for 1 mana compared to Foxes.

Is having a better economy the way to win at Mage Wars?

If the answer is yes - well Wizard seems strong then.


Mana is SUPER overrated. In fact, next time we play, I'll just give myself your mana so you don't have to deal with the extra ;)

25
Events / Re: Domination Madness Tournament Summer 2018
« on: August 07, 2018, 09:51:11 AM »
Keejchen's Wizard takes Biblo's Druid. 11-6

Druid can be beaten!

Pics or it didn't happen  ;)  8)

26
Events / Re: Domination Madness Tournament Summer 2018
« on: August 02, 2018, 09:44:04 AM »
I'll play

27
Events / Re: July Mini OCTGN Tournamnet 2018
« on: July 29, 2018, 01:08:35 AM »
You need to speed up to finish this in July :)

I've still not heard back from jack

28
I guess I should clarify on here too:

My OPINION (this opinion does not represent Arcane Wonders, Arcane Duels, or any other group to whom I've ever spoken  :P ) is that there are some rules interactions that need cleaned up in a re-written ruleset. The rule supplement being ~50 pages tells me that some things just aren't clear in the base ruleset and can be re-examined to be improved.

I would tend toward minor, incremental changes. Fix things that academy's required wording leaves loopholes in, fix some of the trample interactions, etc. Then, once that's been done and things shake out, identify the next problem and brainstorm ideas to fix them.

You can't jump directly into changing meta defining things until the foundation is made a bit more secure, so unclear or unintended rules interpretations need to be addressed as much as possible before anything can be built upon it.

29
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: June 30, 2018, 07:01:03 AM »
https://challonge.com/j6cbwk3n

thx Shark :)

If that's the final participation list then I'm ready to get this rolling  8)

30
Events / Re: July Mini OCTGN Tournamnet 2018
« on: June 24, 2018, 02:48:24 AM »
I'm in for this one too

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