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Messages - C Savy

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1
Website Support and Feedback / Re: What's Legal?
« on: March 13, 2016, 03:50:31 PM »
Thanks!

2
Website Support and Feedback / What's Legal?
« on: March 13, 2016, 11:07:54 AM »
Is there a resource for what's legal in:

Arena?
Domination?
Academy?

I have not been on OCTGN since pre Domination and Academy (nor have i played these yet) and I'm not sure what card pool people are building decks from in an Arena setting.

Thanks

3
Events / Re: GENCON 2015 Tournament
« on: July 20, 2015, 11:22:46 PM »
There is no running total but you can always load a deck in a single player game with debug on and it will tell you your deck size. Clunky but it works. Can always just count cards.

I use the name filter like sIKE said and build my deck on OCTGN after I have built it with my cards. That way I'm just loading cards into the deck and I'm not building or daydreaming from the OCTGN deckbuilder.

You can also click the card type column to have them sorted ascending or descending by type. This way you can leaf through all the avaiable cards of any type if your in daydream mode.

Other than the running total thing it does most other things just fine when you know how you like using it. It also has the advantage of having all the promo cards for interest sake.

4
General Discussion / Re: Battlegrounds Domination Release Update
« on: July 14, 2015, 12:44:01 AM »
I'm sure this is disheartening for the Dev team. I know our little play group will get it when it releases. Thanks for keeping quality as a priority. This gives us new players more time with the first five sets. I do feel for the experienced players who are waiting with great expectation for new material.

5
Rules Discussion / Re: Ranged Attack vs Wall bordering same zone
« on: July 11, 2015, 12:18:32 PM »
I don't see a problem with how walls work with a range >1. Just chatting.

6
Rules Discussion / Re: Ranged Attack vs Wall bordering same zone
« on: July 11, 2015, 09:36:32 AM »
It's not only about time to draw an arrow but space required to release it. The energy stored up in the string is only transferred into the arrow when it returns to its resting state.

I think most creatures have a melee attack for a reason. The entire world seems to be well trained in short swords. If I had to choose between a 10 dice high powered rifle shot vs my 1 dice shovel to get through a wall, I'd save my bullets and roll up my sleeves.

If I was a goblin grunt I'd dig really slowly so I don't need to face the opposing mage. Perhaps he has job openings if I live...

7
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: July 05, 2015, 08:32:00 PM »
Sick! Can't wait. Thanks :)

8
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: July 05, 2015, 11:56:39 AM »
Sweet!

Speaking of maps... ;)

I'm not sure if anyone else suffers from this but I don't see things on the map very well.

Is it possible to get something like http://fabooguy.deviantart.com/art/Marble-Floor-Tiles-Texture-Tileable-2048x2048-436170199 but in 4x3?

I do know there are other maps. Just adding to the wishlist.

Blood on the marble floor of a wizards tower would look great!

~peace

9
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: July 05, 2015, 08:51:06 AM »
Hey sIKE,

It is enough having it in the chat log. Any comments I'm making is feedback to be taken with a grain of salt. I'd never expect more programming time then you already give. I think the OCTGN platform is a godsend for this game and I thank you for that.

I'll keep commenting and posting any bugs I find on the current release thread for you to do with as you see fit.

csavy

10
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: July 04, 2015, 07:42:30 PM »
Whoops. Correct!

11
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: July 04, 2015, 05:17:25 PM »
Another question/request!

Under the current phase banner would it be easy to add a banner saying what turn it is?

12
Alternative Play / Re: Mage Wars 1.12.7.0 – Has been released
« on: July 03, 2015, 01:34:37 PM »
Hi sIKE

Is there a correct way to cast Burst of Thorns using OCTGN mechanics?

Does the Samara Tree not bind seedling pods for deployment?

13
Spells / Re: MW1C10 & MW1C11
« on: June 29, 2015, 09:44:17 AM »
I must be a rare breed who organizes my cards by set and number in a binder. Doing it that way means new sets don't cause a cascade of reorganizing. Hopefully other new enthusiasts find the missing 6 card info helpful.

It's some trivial evolutionary history and part of this games learning curve. Some non card promo art to fill the six holes would be cool. Landscape pieces or something else.

14
Creative / Re: Fan Site
« on: June 25, 2015, 11:48:00 AM »
I can easily add the mage art. I'll do that.

When you click a card to enlarge it I'd like to add all the codex traits of each card. I also need to find out how to get rid of the offensively bright white background of an enlarged card.

I was working on making buttons linked to anchors on each page for (Attack, Creature, Enchantment, Incantation, Conjuration & Equipment) so you can quick scroll to the different categories. But I broke them so far ;)

15
Creative / Fan Site
« on: June 25, 2015, 12:06:17 AM »
http://christravelrn.wix.com/magewars

Spent a few days working on this. Very basic so far.

All cards are in indexed order (minus errors I have not caught).

Absolutely sucks on a mobile device.

I may eventually pay to get rid of the advertising.

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