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Topics - exid

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61
Rules Discussion / Raged attack from a flying creature
« on: February 20, 2015, 01:35:12 AM »
A flying creature can be targeted by a ranged attack from the same zone, even if the min range is >0.

But:
can the flying creature target a non-flying creature in the same zone with a range attack if the min range is >0?

62
General Questions / 2vs2: passing turn
« on: October 28, 2014, 04:24:32 AM »
I posted this question in the "alternative play" forum a few days ago... but people seem to be a lot more reactive here (and my first 2vs2 game's coming soon)... So:
**********************

In the rulebook, the chapter about the multi-player game (p. 39) is really minimalist... we had to invent a lot of rules, triyng to follow the spirit of the game...
(does a rules clarification for the 2vs2 game exist?)

On one point, we can't agree: it's about passing turn.
When a player should take an action phase, he can pass "if his opponent has more active creatures in the arena than he has" (p. 8 ), how does it work in 2vs2?
a) Do we compare all creatures of each team (each team beeing "treated as a single player", as noted p. 39)?
b) Do we compare the creatures of the player to the creatures of each opponent separately? and then:
b1) can he pass if he has less creatures then both of his opponents?
b2) can he pass if he has less creature then one of his opponents?

63
General Questions / Quickcast before a creature's action phase
« on: October 26, 2014, 02:24:51 AM »
I didn't find the answer in the FAQ... hope I didn't miss it.
it's about the quickcast action used immediately before any creature I controle takes its action phase:

must I tell wich creature I will activate before the quickcast, or can I choose it after the quickcast is resolved?
(extreme situation: can I decide to pass after having resolved the quickcast?)

64
Alternative Play / 2 vs 2
« on: October 25, 2014, 01:29:01 AM »
Hello!

I play (with great plasure!) MW 1vs1 for a few months, and will try a 2vs2 game soon.

In the rulebook, the chapter about the multi-player game (p. 39) is really minimalist... we had to invent a lot of rules, triyng to follow the spirit of the game...
(does a rules clarification for the 2vs2 game exist?)

On one point, we can't agree: it's about passing turn.
When a player should take an action phase, he can pass "if his opponent has more active creatures in the arena than he has" (p. 8 ), how does it work in 2vs2?
a) Do we compare all creatures of each team (each team beeing "treated as a single player", as noted p. 39)?
b) Do we compare the creatures of the player to the creatures of each opponent separately? and then:
b1) can he pass if he has less creatures then both of his opponents?
b2) can he pass if he has less creature then one of his opponents?

Pages: 1 ... 3 4 [5]