Mage Wars > Player Feedback and Suggestions
Halfing as Mages
wtcannonjr:
Starting life would be lower than other mages - say 24.
Training would be low levels in several schools - say Level 2 in Nature and Level 1 in all other Primary schools, but no training in elemental schools. All non-Halfling equipment spells cost triple to include in spellbook.
Agile ability provides - Defense 7 x infinite. Pay 1 mana for each use. This represents the challenge of hitting a smaller creature and helps to balance the lower life total.
Stealth ability provides - Obscured and Tough -1 to represent higher difficulty of achieving effects/conditions on a small creature.
Knabbmaster:
I think we should have 8 halflings one for each major school of magic, one trained in earth and fire and one trained in air and water. When building books with them you pick 2 haflings as your mages. All should be level 3, have around 18 life, pest, lifebond 2 and a 2 dice melee attack. None of them need a quickcast marker since you get your 2 actions either way from having 2 mages, they should also share mana supply.
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