May 17, 2024, 07:28:33 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Amadseer

Pages: [1]
1
World and Lore / Concerning Ichthellids and Catacombs
« on: April 13, 2015, 11:22:18 AM »
Concerning Ichthellids and Catacombs
A published letter from The Wanderings of Amadseer the Cursed



It seemed as if it had been months sine we entered the Sunken Temple of Necropoli (http://forum.arcanewonders.com/index.php?topic=13362.0), but that’s just how it is when you’re slogging along in the dark, partially submerged in ancient, stagnant water.

“I’ll just go ahead and say it” whispered the Orcish Warlord Arhnoot, doing his best to use his inside voice in the strange, echoing chamber we found themselves in. “I’m officially weirded out by this place. Have you taken a good look at the spiders? They always seem to scrabble back into some convenient hiding hole when our torches get close, but I’m nearly certain I saw a human face on more than one of them. This temple — it has a certain unhealthy vibe.”

Brynth’s face was pale, even in the torchlight. The Priestess of Asyra had summoned a beautiful, shining suit of armor before ducking through the Necropian archway… and it had promptly gotten soiled in the first 30 seconds as we found ourselves pushing through the remains of a recessed and broken hallway more than half filled with swamp slime, black water and long-legged insects. To be fair, she only screamed after the third insect crawled out of her hair and down her back. I was no better, shooing off the creatures and dancing around like a [mwcard=MW1C05]Blue Gremlin[/mwcard] with a bad case of Mordek's Revenge.

“I didn’t tell you all the stories that my father told me about this city of the Dead,” she said. “I really thought they were just that — bedtime tales meant to get a squeal out of me and my sister — but I’m less certain now.”

“I love where this is going.” (That was sarcasm. In case there was any doubt.)

“The city of Necropoli was a city back in the heyday of the Sen Ahreal Empire, the first great Empire that held the lands of Westlock, Ivarium, and lands that are today the Darkfenne. Of course there was no Darkfenne at that time, not until Sen Ahreal was utterly decimated by the cataclysmic magics, and this whole area was laid waste for centuries to come. At that time, this area was a religious center, a place for the Empire’s citizens to bring their loved ones. At Necropoli, they would be given burial rites, then their bodies would be sealed up in large pottery eggs, and placed in deep catacombs.”

“Eggs. Catacombs. Got it,” said Arhnoot as he inched his way forward through the watery muck. “Not really so scary if you ask me. Maybe just because I’m tough though.”

“Anyway. That’s not the scary part,” Brynth said, her face grim. "According to stories, the catacombs were build during even earlier times, all the way back to the days of the Age of Catastrophe, when the Elemental Lords created the Dragons to help them fight the New Gods of Etheria. The catacombs were places of primal magics and ancient mysteries then, even in the days of Sen Ahreal.

“So what you’re telling me is that we're waist deep in ancient history,” I said. “Well, I haven’t seen any catacombs. Just that temple entrance, a lot of ruined halls, and enough bugs to tide me over for the rest of my life.”

“Yeah, get back to the face-bugs,” said Arhnoot “That sounded remotely interesting."

“My Dad used to tell us that the catacombs were originally built by the Elemental Lords as their workshop, a place where they would forge new races and creatures from the souls of the living and the dead. Once the Elemental Lords vacated the place, I guess their creations venerated it as a kind of shrine. That’s why they took their dead there.

“But there were still creatures down in the catacombs. Holdovers from the Age of Catastrophe. Maybe guardians, maybe horrors. The stories didn’t really focus on that part, only that they were the leftovers from the Elemental Lord’s work. The droppings of power, bound up with the insects and spider and scorpions of the earth. Some said they fed on the souls of the broken eggs; others said that they shared a shred of soul with humanity, twisted though it was, and served as the eggs protectors. But one thing all the stories agreed on: the catacomb creatures of Necropoli had the faces of men, but the segmented bodies and legs of arachnids and insects.

"One other thing they said: 'If a man sees such a creature, he should take care lest his soul be taken, and he should become like the creatures.’ As a child, I didn’t even want to look at a roach or a spider for years because of those stories. Finding myself in this place now, and hearing what you claimed you saw…” Brynth faded off.

“Yeah. Fascinating.” said Arhnoot. “Hey, you probably don’t want to look up.”

So of course Brynth and I did.

What we say was more [mwcard=DNC05]abomination[/mwcard] than not. A human face, leathery and pale, painted by the light of our torches. Damp, stringy blond hair hung down toward us, but its eyes were what stopped us dead in our tracks. They glowed with a phosphor-green light, and were focused tightly on our party. The rest of the creature’s body was spider-like , with dark spiked legs and a large mottled abdomen. Two thin and gangly pinchers protruded from the collection of appendages, slightly longer than the rest.

“By the Sheltering Light.” whispered Brynth. Goosebumps rode along her every word.

The Warlord did not hesitate however. His hand blazed green in the dark of the tunnel, and the stone ceiling over our head quivered like jelly. The creature’s legs sank deeper into the material, even as it struggled to free itself. It’s emerald eyes blazed, and it bared a mouth full of things sharp and pointed, but not quite teeth.

“[mwcard=FWJ07]Quicksand,[/mwcard] not just for the ground anymore.” Arhnoot explained off-handedly, his eyes locked on the creature. “Just what do you think this thing is Amadseer? Any chance all your Sortilege schooling could help us out here?”

Despite Brynth’s warnings (and my better judgement), I raised my torch closer to the thing to get a better look.

“You know,” Arhnoot commented as the creature strained to pull free from the light of the torn and the iron grip of the [mwcard=FWJ07]Quicksand[/mwcard] spell, “that thing might be your long lost sister.” Snide as the comment was, the orc wasn’t exactly lying.

Faded, fleshy pink scars  arced across the creatures forehead — the Crescent Celestia of Asyra. The same scars that we had seen on the gray veiled body that the vampires had been carting through the Darkfenne. The same body that had spoken through some unknown death connection to tell the vampires to take their captives to the sunken temple of Necropoli and to kill any mages that they might find tracking them. {For a recap: http://forum.arcanewonders.com/index.php?topic=13286.0)

“Um, was there anything about that in the stories your father used to tell you?” I asked.

“No."

Arhnoot unslung his longsword and slid the blade free from the scabbard. In the dim light of the tunnel, it gave off  a slight orange-red glow, similar in color to the piece of worked jade on its pommel. “Story time is over. Let’s waste this beast, and find Sorala, or whoever else is responsible for imprisoning orcs and priestesses. And for talking through dead bodies."

“If you’ve come looking for Sorala, you’ve found her.” The voice was scrabbly and clipped, as if the words were dragged through a trench of jagged pebbles, but it was understandable. The spider-like creature had turned its green eyes on Arhnoot.

“Oh good,” whispered someone. It really could have been any of us, since we were all drinking from the same well of irony in that moment. Then my White Spires training kicked in and I addressed the creature.

“You’re Sorala then? Where is your master? We have business with her.”

“Yes, I can see that you do. We thank you for bringing the woman, though I suppose you didn’t mean to be couriers. But since you’ve run off our servants, and our fresh pool of slaves, you’ll just have to serve all the harder."

“Pretty bold words for a spider caught in someone else’s web,” growled Arhnoot as he swung his sword at one of the creature’s segmented legs. The blade sliced through the chitin, sending up a spray of ichor and a howl from the creature. Its severed limb plunked into the murky water and out of sight. “Now tell the Wizard whee your master can be found before you lose another appendage or three."

Rather than a response, the creature began to make a high keening noise, something that felt like a precursor to a scream, but with an undercurrent of power. Its dark, mottled exterior began to pulse with the same kind of phosphorescent light that fueled its eyes.

And then the water around us began to bubble.

“Kill it!” Bryth yelled, but both Arhnoot and I already had the same idea. Arhnoot plunged his blade deep into the abdomen of the creature, a split second before my [mwcard=FWA02]Force Hammer[/mwcard] pounded up at the ceiling.

A note concerning the power of Force spells — they really do pack a wallop, especially when their target is perched on ancient stones that have only just managed to stave off the advance of centuries of damp and neglect.

As the [mwcard=FWA02]Hammer[/mwcard] pummeled the creature, the entire section in which it was trapped cracked away from the ceiling, and heavily splashed into the bubbling water. Arhnoot, Brynth and I edged back toward the walls, fearing even more of a cave in. The water continued to churn — now more violently than ever.

“Forward or back?” Brynth yelled.

But there was little time for that. Though we could not see, we could feel fissures forming in the ground below the water, sending jets and streams of bubbles up our legs. Through the fissures came a dull gray light, like moonlight filtered through smoke. As the light broke the surface, it coalesced, forming long streaks of silver-grey, not unlike a mist of eels. The streaks circled around the tunnel once, then twice, splitting into two streaks, then into four. And then, in a blink of an eye, they had long ethereal claws, and faces like a nightmare of death.

“Forward or back makes no difference! Run!”  I splashed forward, hearing Byrnth’s ragged breath close behind me, then I heard an orcish scream and wild thrashing. I turned just in time to see the body of the spider creature spring from the waist deep water and lung onto Arhnoot’s chest. It’s abdomen gave a great heave, and punched through the orc's armor. It hung there for a moment, pulsing, before Arhnoot shoved his sword down through the beast, and they both fell backward into the water.

Now only two of us, we faced the swirling of [mwcard=DNC04]Wraiths[/mwcard].


Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

2
Alternative Play / Mage Wars: The Drinking Game
« on: December 11, 2013, 07:23:06 PM »
As we move closer to holiday party season, I thought I would update and repost here a variant I originally posted on BGG long ago.

Spoiler: Booze makes everything better.

Here's how its done:
== SET UP ==
Each mage will need a representative alcohol.

Apprentice Mode suggestions (easy/cheap):
• Warlock: Guiness (black)
• Priestess: Corona (golden)
• Beastmaster: Red Dog (or Grizzly Beer if you can find it) (amber)
• Wizard: Wine or any purple wine cooler (purple)
• Forcemaster: Blue Hawaii wine cooler or any other blue wine cooler (blue)
• Warlord: Sangria (blood red)
• Druid: Green wine cooler or Kiwi-Lemon MD 20/20 (green)
• Necromancer: Pina cola wine cooler, or Zima (pale)

If you really want to play it up, here's some more flavorful/wildly alcoholic suggestions:
• Warlock: Hot Damn (cinnamon schnapps), Blavod Black Vodka,
• Priestess: Goldschlager, Champagne, Tequila
• Beastmaster: Wild Turkey, any brown liqueur (whiskey, rum, etc.)
• Wizard: Purple Passion, or Chambord
• Forcemaster: Curcao, blueberry schnapps, Mage's Fire (http://mixthatdrink.com/mages-fire/)
• Warlord: Patron Silver (tequila), or Bloody Vampire (http://www.drinksmixer.com/drink11242.html) — it’s blood red and delicious (spiced rum + kool-aid)
• Druid: Absinthe (green and distilled from botanicals)
• Necromancer: Vodka, especially Crystal Head Vodka (just pouring from a skull bottle is cool)

Each mage will also need a shot glass. I recommend making them as distinctive as the mages and their respective brews -- an evil looking shot glass for the warlock, a golden one for the Priestess, etc.

== WHEN TO DRINK ==
When these events happen, pour a shot of your mage's specified alcohol into your opponent's shot glass and make HIM/HER drink:
• You damage an opponent mage (in melee or by cast spell)
• You destroy an opponent creature
• You Dissolve or Explode a piece of equipment
• Your opponent forces you to reveal a “must reveal” enchantment like Nullify or Block
• You Force Push (or any similar spell that has the same effect) your opponent through any wall.
• You Dispel or Seeking Dispel any creature

When these events happen, the PLAYER WHO DOES THIS ACTION must pour a shot of his own alcohol and drink
• Whenever he/she plays a "class-only" card
• Whenever his mana supply reaches "0"
• Rolls all blanks (noooooooooo)
• Casts a Mana Crystal or Mana Flower
• Triggers a zone trap
• Does not play both of his/her chosen spell cards by the end of the turn.
• Gets his/her mage "Stunned", "Burning", or "Tainted"

When these events happen, EACH mage must pour a shot of their own specified alcohol into their shot glass and drink
• When Gate to Hell is played
• When a Bloodreaper, Iron Golem, Earth Elemental, Pet, scantily clad angel, Hydra or Steelclaw Grizzly is first played
• A mage moves into the zone with the "MageWars" logo in it.
• A Decoy spell is revealed
• The game moves into its second hour of play

When these events happen, BOTH players must drink a shot of their alcohol, followed by a shot of their opponents alcohol
• All zones are occupied by Zone Exclusive conjurations
• Both players have more than 30 mana
• At the end of any turn, if no damage has been done to any creature in the arena.
• The game has moved into its third hour of play

The Loser of the game must take two shots of the winner Mage's alcohol.

Last mage standing… is the winner?
Happy Holidays!

Amadseer



________
Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.


3
Published letters from The Wanderings of Amadseer the Cursed

For convenience sake, this thread serves to keep all the threads of the Wanderings of Amadseer the Cursed in one easily accessible place.

Cheers!

--Amadseer the Cursed, Wizard of Sortilege


1. Concerning the Emerald Tegu
http://forum.arcanewonders.com/index.php?topic=13186.0

2. Concerning the Darkfenne
http://forum.arcanewonders.com/index.php?topic=13190.0

3. Concerning Deathfangs and Warlords
http://forum.arcanewonders.com/index.php?topic=13219.0

4. Concerning the Orcish Slave Trade and Priestesses
http://forum.arcanewonders.com/index.php?topic=13238.0

5. Concerning Necropian Vampires and the Bog Queen
http://forum.arcanewonders.com/index.php?topic=13286.0

6. Concerning Thorg and the Sunken Temple of Necropoli
http://forum.arcanewonders.com/index.php?topic=13362.0

7. Concerning Concerning Ichthellids and Catacombs
http://http://forum.arcanewonders.com/index.php?topic=15355.0



Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

4
World and Lore / Concerning Thorg and the Sunken Temple of Necropoli
« on: December 08, 2013, 03:41:57 PM »
Concerning Thorg and the Sunken Temple of Necropolis
A published letter from The Wanderings of Amadseer the Cursed


There was not a lot of time before dusk, so we knew we had to be pretty close to the sunken temple. We put the orcs in charge of “information extraction” from the [mwcard=MW1C26]vampire[/mwcard], Arhnoot’s polite way of letting them be useful (while venting some of their anger at being previously chained up) while we three mages put our heads together to come up with a plan.

Of course, Brynth did not approve, and decided to waste valuable “hours before dusk” time by jumping on her moral high horse.

“This must stop,” she demanded in her deep, melodious voice.. “It’s barbaric, and cruel. We have the information we need to find the sunken temple.”

“Priestess, you have a strange way of asking for our help with this Bog Queen, or whoever is snatching away your tattooed friends. I don’t particularly like being called a barbarian, and I’m pretty sure our "information squad" won’t like it either. It’s cultural misunderstandings like this that have led to having a Orcish horde on your front doorstep.” (For more about the orcish army near Westlock: http://magewars.com/jsite/allegiance-in-blood)

“The vampire is basically dead already,” I chimed in. “I’m no priest, but I’m pretty sure Asyra isn’t overly fond of things that go suck in the night.” Some level of my brain registered that I was actually taking sides with an orc over a priestess of the Goddess of Light. I chalked it up to the rot that was spreading through the Darkfenne. “Pick your battles. We have bigger fish to fry right now. Time is of the essence Brynth.”

Her face was all [mwcard=MW1A13]Thunderbolts [/mwcard]and [mwcard=FWA01]Arc Lightning[/mwcard], but she relented. Knowing women as I do, I was pretty sure that if we survived this little adventure, we’d be taking this subject back up again later.

“Fine.” (Translation: "Not fine.") “Let’s focus on the greater evil.” The emphasis on the word “greater” was telling.

******

As we made our way to the gates to the Sunken Temple, the Darkfenne was living up to its name. The swamp seemed much wilder, and more brutal here than in other places I’d slogged through. The ancient city of Necropoli had once proudly stood here, but now, all the broken shards of buildings that remained seemed slumped, hobbled, and hushed. Speaking of shards, bits of broken ceramic were everywhere, tangled up in the undergrowth, crackling as we marched through the mud. “I’m guessing this city was known for it  pots,” muttered Arhnoot.

“Yes, but probably not in the way you think,” said Brynth. “They made pots, huge pots that looked like eggs. They put the dead in them, then buried them in catacombs. We’re walking on the remains of ancient coffins. That’s where the city got its name I think — it was a city built as a final resting place for the people of that age.”

“Interesting,” I said. “Where did you learn all that? I can’t imagine it’s common lore for acolytes of the Asyrian devotion.”

She smiled. “Asyra calls the humble of the world. My father was a potter. When I was young, he’d sometimes tell me stories of how potters were once revered craftsmen, the gatekeepers of the afterlife. When I got a little older, I realized he was taking some liberties with the story, but he was proud of what he did, and I did like the way he told it. Guess I picked up a little of his zeal too, in my own way.” She paused, pushed her soaked red hair out of her eyes. “Never thought I would be visiting these places though."

****

We knew it when we got there. Like a nightmare from some water elemental, the ruins of the a Necropian temple existed half in and half out of a pool of stagnant black water. Great tubers and roots had grown up and around a keyhole shaped archway, squeezing it and threatening to pull it down into the mirk. What had once been a parade of statues on either side of a walkway leading up to the temple entrance had unevenly shifted, and now were submerged. Only the heads poked above the waterline, their features distorted by wear, slime and moss.

There was a walkway of sorts that cut across the pool and lead up to the door. It was uneven, and for the most part under the water as well, but only a little. Occasional pieces of uneven stone peeked out like broken flat teeth. Standing by the door, with water up to their ankles, were two [mwcard=DVC14]imposing skeletons [/mwcard], wearing bits of armor, helms, and bows strapped to their backs. Both brandished longswords. A slight purplish glow around their joints and in the deep recesses of their eyesockets told us all we needed to know — these were reanimated beings, held together through the Dark arts and Necromantic fiat.

The shadows were deepening. We had managed to find our way here by dusk. There were no torches lit, no Eternal Light spells illuminating the temple entrance. This was a place of the dead, and the dead had little use for the comforts of the day.

“Think either of them is named Sorala?” I whispered. That had been the contact that the Voice of the Bog Queen had mentioned.

“That’s a female name,” said Arhnoot. “These [mwcard=DVC14]skeletons [/mwcard]are male.” I was just about to ask him how he could possibly know that when he smiled that infuriating Orcish smile of his. “These are sentries Wizard. This person Sorala — whoever it is — will not be out in the open.”

“We’re going to have to go in there,” Brynth’s sultry voice sounded resigned, determined. “Two [mwcard=DVC14]skeletal sentries [/mwcard] will not be a problem for a group this size. But what will we attract once we engage?”

“A good point.” Arhnoot stroked his blue beard with a [mwcard=MW1Q11]gauntleted hand[/mwcard]. Do either of you have a way to silence the area, so that the sounds of battle do not spread to unwanted ears? “

A shook my head. A Silence spell would be useful indeed, but I had nothing like that prepared. Neither did Brynth.

“I thought not,” said Arhnoot. “Next best thing then — a diversion."

He motioned for one of the Orcs that were now following us to come over. He was wholly unremarkable, though brawny and scarred. Looked as if he had seen more than a fair share of battles.

“This is [mwcard=FWC15]Thorg[/mwcard] ,” said Arhnoot. “A veteran of many Bloodwave skirmishes, if you can believe his stories.” They both grinned. "If anyone can draw these guys off, it’s him.”

“What will you do once you draw them off?” I asked.

“My brothers and I will finish them. Then we will stand watch here, making sure that you are not surprised by some other party coming in behind you.”

Arhnoot nodded, approving. “Good. If we’re not back by dawn, chances are we won’t be. Kill the vampire, and make your way back to the Bloodwave armies. Trokoth will want to know about what’s going on here, I have no doubt.” (For more about Trokoth: )

Thorg nodded. “I will tell him. And that you rescued us.”

Arhnoot put his gauntleted fist on Thorg’s shoulder. “Say nothing of me. Tell them you escaped on your own, or that the Wizard unwittingly helped you.”

Thorg eyed the warlord. There were questions there. The hint of suspicion. But then the solider’s training took over. “As you say.” Then he turned and walked back to the other orcs and their [mwcard=MW1C26]vampire captive[/mwcard].

“What was that all about?” I asked.

Arhnoot frowned. “Get ready, you two."

****

The [mwcard=DVC14]skeletal sentry[/mwcard] stumbled back a step as [mwcard=FWC15]Thorg’s [/mwcard]first thrown rock deftly lodged within its eye socket.

That will definitely get its attention. I thought. The skeleton shook its head to break the stone loose, scanned the deepening darkness for the attacker, found him, and moved forward into the night. The second took a step to block the center of the entrance, and unslung his bow. Undead they may be, but they still retain their training.

From the cover of a collection of roots, I cast [mwcard=FWA02]Force Hammer[/mwcard], raining down a fearsome, invisible blow not at the guard, but at his bow. With a crack, it split in half, the two sides hanging limply from the string in the skeleton’s hand. Off to my right, another of the orcs poked his head out from behind a tree, then launched a stone from a makeshift sling. Not quite the shot that [mwcard=FWC15]Thorg [/mwcard] had managed, it still struck the [mwcard=DVC14]sentry [/mwcard]in the mouth, and an explosion of broken teeth plinked into the shallow water at his feet.

The skeleton moved forward to engage the orc, who was now rushing forward. Just before it got close enough to the orc, the dirty water exploded at its feet, and roots shot upward, snaking around its legs and its body, dragging it down into the water. By then, the orc was on top of it, he and two of his friends, beating the creature with improvised clubs, their fists, their feet. Brynth’s [mwcard=DNJ11]Tanglevine [/mwcard]spell had been a success.

“Time to go,” Arhnoot said, springing into action, and running ahead of us, his longsword brandished. Its demonskin hilt gave off the faintest red-orange glow in the dusk. He splashed down the watery walkway, and took charge of the entrance, peering in with his one good eye. He waved Brynth and I forward.

We regrouped at the door. Brynth was no longer in her mud-spattered traveling clothes. She had summoned up a hauberk of pearlescent, overlapping scales, and a cloak of angel feathers, which pulsed softly with a pale golden light. With a [mwcard=MW1Q03]golden circlet [/mwcard] perched atop her red hair and a [mwcard=MW1Q29]staff with a Crescent Celestia [/mwcard]at its tip, she looked very much the Priestess of Asyra.

"A moment,” I said scanning our surroundings. With a word, I cast a pair of [mwcard=MW1J12]mana crystals [/mwcard]  on the heads of submerged statues on either side of the submerged walkway. With the orcs here, it should be safe enough, I thought. The vibrant violet glow of the crystals was beautiful against the still waters.

I summoned my trusty [mwcard=MW1Q18]staff [/mwcard]and an ornate [mwcard=MW1Q22]amulet [/mwcard]that had supposedly been forged long ago by Frelhal moon-smiths. I’d never been able to validate that claim, but it did strengthen my affinity to the Voltaric realm, as did the [mwcard=MW1J12]Mana Crystals[/mwcard]. You never have too much mana when you’re facing the unknown. “Ready,” I said.

"Sure you don't need a pen or inkwell or something?" Arhnoot asked. "There's no telling what you might feel compelled to write about in here."

"Ha ha. You are such a wit."

He smiled. “Then let’s go see what game of chance Akiro has prepared for us.” Arhnoot said. With that, we ran into the entrance to the Sunken Temple of Necropoli.


Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

5
General Discussion / Arena Matchups
« on: December 07, 2013, 10:00:48 AM »
Just a question to those who play/have played tons and tons of match ups. It's a bit of stereotyping, but I hope you'll bear with me on that.

What mage match ups consistently make for the most exciting arena duels?

--Amadseer


________
Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.


6
World and Lore / Concerning Necropian Vampires and the Bog Queen
« on: November 25, 2013, 05:33:02 PM »
Concerning [mwcard=MW1C26]Necropian Vampires [/mwcard]and the Bog Queen
A published letter from The Wanderings of Amadseer the Cursed
[/size]
 
We made camp following the attack on the [mwcard=MW1C26]Vampires[/mwcard]. One thing you have to admit about Warlords — they know how to summon up a pretty great campsite — [mwcard=FWJ04]garrison[/mwcard], [mwcard=FWJ02]watchtower[/mwcard], the whole nine yards. We found the orcs that had been former prisoners of the vampires, struck off the manacles, and did what we could to calm the situation.

It was an odd group that found itself in the middle of the Darkfenne. An Earth Wizard from the White Spires of Sortilege, an Orcish Warlord of the Bloodwave, a Priestess of Asyra who informed us her name was Brynth, a caged [mwcard=MW1C26]Vampire[/mwcard], and a dozen brawny orcs.

Sitting there, warming ourselves around the campfire following our battle, we had little idea that we would find ourselves participants in a secret war, one that stretched from the heart of the Darkfenne, to the burning catacombs of Infernia, to the command tents of Ivarium. Or that it would once again tie my fate back to the Warlock Talos Vane and the shadowy Arraxian Crown. But I digress. Since I am compelled to write of this tale, let me tell it well, and tell it with all the learning and lore that a Wizard trained in the White Spires has at his disposal.

Let me start where my last missive ended: staring at a [mwcard=MW1E16]Force Held [/mwcard]vampire and a muck-splattered Priestess who had saved us with a well-timed [mwcard=MW1A11]Pillar of Light[/mwcard]. She wanted answers. We wanted answers. Everyone wanted answers. It was that kind of day.


*****

“Where were you taking us?” the Priestess demanded of the vampire. He had retracted his fangs, and his long claws had melted back into finely manicured fingers. His clothes, hair, beard were all perfect, as if he had not be in a fight in the middle of the swamp only minutes earlier.

He turned his dark eyed gaze on her and smiled —actually quite a charming smile. “That way.” He pointed with his eyes, since the rest of his body was quite immobile in the grip of the [mwcard=FWE04]Force Hold [/mwcard]spell. “After that, I really couldn’t say.”

Arhnoot’s [mwcard=MW1Q11]gauntleted fist [/mwcard]slammed into the vampire’s face. Hard. “I think you have this interrogation confused with a polite conversion. You forfeited your rights to cordiality when you put our guests in chains. Now answer the woman."

“Brynth,” she said, somewhat absently, her eyes still locked on the vampire. “My name’s Brynth.”

“Fine. I stand corrected. Now answer Brynth,” Arhnoot told the vampire once more.

The vampire’s eyes narrowed slightly. “A little hypocritical to speak of the evils of chaining guests while you have me restrained. Still, I get the thrust of your argument. So to speak.

“But before you strike me again, let me be more clear. We were going to walk that way until we got order to go somewhere else. Where exactly, I don’t know. I’m just following orders. I’ve always heard Warlords understood the value in that.”

“Orders from whom?” I interjected.

“The Gray Lady,” he said.

“Who’s that?” asked Brynth. “And where were you supposed to meet?”

“She’s the Queen of Necropoli, the Bog Queen,” the vampire explained. “ We weren’t going to meet her. In fact, I’ve never met Her.”

“Necropoli? The city was ruined centuries ago during the wars with Sen Ahreal. All that’s left of its former glory is dust and memory now.” (More about this: http://forum.arcanewonders.com/index.php?topic=13190.0)

“I assure you, Necropoli lives again. Perhaps not as friendly to the living now as it once was during the height of the Frelhal Empire, but its power grows. The Gray Lady lays her plans, and directs us to expand her reach. Though she is not here, her sight is long. If we do not follow her orders and deliver her tributes according to her timetable and desires, we will be missed. And in such a case, she will turn her attentions on the three of you.”

“I’m shaking in my leather boots,” said Arhnoot. “If she’s so omniscient as you say, then why didn’t she see us coming? Or why hasn’t she sent someone to rescue you? Way I see it, you’re very, very much on your own right now.”

But despite how Arhnoot felt, to me, it was all starting to make sense. “You’re a [mwcard=MW1C26]Necropian Vampire[/mwcard].” I stated to no one particularly.

I really hadn’t believed that they existed — this new breed of “living vampire”. I had attended an address in Sortilege perhaps a year ago given by an aging member of the Aenther Order who had been wholly convinced they were real, but I remember leaving the session unconvinced. I’d heard the old codger had died a few days later, and there were rumors that he had been done in by his pet theory, but Sortilege being Sortilege, I had already moved on to the next shiny ball of foil. (See http://forum.arcanewonders.com/index.php?topic=1722.0)

“Whatever,” said Arhnoot with typical Bloodwave concern. “Necropian vampire, Forstmark vampire, Voltarian vampire — who CARES what flavor of bloodsucker he is. What seems important to me is what his Gray Lady wants with a steady stream of orcs and priestesses, and Akiro knows who else.”

“I was taken by some of the vampires you killed,” said Brynth.”They were posing as pilgrims to the Temple, and when we gave them shelter for the evening, they broke into our sleeping quarters, stunned and hooded me, [mwcard=MW1C24]mana leeched [/mwcard]me, and then led me away into the night. We met up with this fellow and his orcish prisoners a few days later, near the outskirts of the Darkfenne.”

“What did they tell you about why you were taken?”

“Not much. They seemed to be able to speak to each other mind-to-mind. I will say they seemed much more concerned about that body they’ve been carrying around than myself of any of the orcs.”

“Who is it?” I asked the Vampire.

“No one really. Just a supplicant of the Gray Lady who gave her life in service to the greater good of Necropoli. Like the orcs and Brynth, we’re under orders to take her with us as well.”

“I’ve decided I really hate it when you use my name,” said Brynth. “'Priestess of Asyra’ is fine if you must refer to me at all.”

“You Priestesses seem to have some power over death,” said Arhnoot. Why not take a look at the body and give us your professional opinion.”

We shackled the vampire with some of the chain and manacles and went to take a closer look at the body. It was covered in a light grey veil, heavily embroidered in a spidery script of silver thread. We pulled it back to reveal the body.

“Quite dead,” Brynth pronounced as a wave of stench emanated outward. “I’d say the veil keeps the decay at bay, and cloaks the scent. Probably a good idea, since I understand a lot of creatures in these parts hunt based on it.”

It had been a woman once — a good long time ago. Her bare skin was dried and desiccated, the ruins of her hair tattered and sparse like an old, overly used broom. It was the tattoo that got the most attention though.

“By the Sheltering Light.” Brynth whispered. There, just below the corpse’s right palm was the Crescent Celestia, the holy symbol of Asyra. She held up her right arm to show she had a similar marking. “This was a Priestess of Asyra.” She looked down at the lifeless hand she was holding. “I have a sick feeling that this was to be my fate.”

We were caught up in her revulsion and her outrage, so much so that what happened next caused us all to jump. Even the Orc.

The dead, rotting, lifeless hand, sprang to life, wrenching free of Brynth’s grasp, and instead clutching her wrist.

The dead eyes flared to life, though they stared straight ahead, and the taught muscles of its face spasmed in a rictus of movement. And then it spoke, though the words seemed to originate from a great distance away, not from the ruins of the corpse’s vocal chords.

“You are to proceed to the sunken temple with the new arrivals. Once there, deliver them to Sorala. She will see that you are taken care of. One thing more — there are reports of unwelcome visitors in the area. They may be mages. If possible, bring me their bodies. Dead is always acceptable.”

A pause. Then: "See that the woman is not harmed. If you do not arrive at the gates by dusk, we will assume you have failed and will find and collect your bodies for punishment.”

With that, the body went limp.

Brynth’s eyes met ours. Now that we had some answers, the question was the plan of action.

Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

7
World and Lore / Concerning the Orcish Slave Trade and Priestesses
« on: November 15, 2013, 01:22:41 PM »
Concerning the Orcish Slave Trade and Priestesses
A published letter from The Wanderings of Amadseer the Cursed



And so I found myself squatting in the overgrown vegetation of the Darkfenne, next to the Warlord Arhnoot, peeking around a misshapen tree trunk at a strange procession making its way through the swamp.

A column of chained and manacled orcs stumbled along through the gloam, led and flanked by a band of women and men, each wearing impeccable outfits fit for court. While the orcs were bare chested and splattered with mud and slime from their boots to their necks, these fine fellows were as clean as if they had just rolled out of a bath.

But that wasn’t all.

Arhnoot tapped my shoulder. “Mage,” he whispered, pointing.

Near the end of the column, was a woman, chained and manacled as well. Her ruined tunic draped across her breast and arms, but the back had been torn down to the waist, exposing her bare skin. Roughly a dozen large spiny purplish-green [mwcard=MW1C24]mana leeches [/mwcard]hung there, pulsing as they siphoned off her connection with the Voltaric aether.  The woman’s face was hollow and haunted, her pale white skin dark around the eyes and at odds with her brilliant red hair. The golden Crescent Celestia on her vestments marked her as a servant of Asyra. I suspected she had never been so fervent in her prayers as she was now, walking toward her impending doom.

Behind her was another strange site — a floating disc with a grey-veiled body laying prone upon it. Whether it was asleep or dead, I could not tell from my vantage point. But from the fact that two finely dressed women walked on either side of the body, it seemed clear enough that of all the objects in the procession, it was the most important.

Arhnoot was grim. And smiling. (How do orcs do that?)

“I had hoped that reports of the orcish slave trade were no more than stories and spite. Seems they aren’t.” He took a hard look at the procession, now getting closer to our position, then turned his single unpatched eye on me. “I know you’re no fan of the Bloodwave Amadseer, but no one deserves this. Whatever this actually is. I’ll be having some answers shortly.” He turned to face me. “Are you in?”

“Not to put a damper on your moral outrage, but there are eight of them, two of us.”

“Think of the poem you can write when it’s over.”

“It doesn’t have to be a poem. And anyway, stop bringing up my curse. Did you want my help or not?”

“So you’re considering it then.”

I sighed. “Did you have something specific in mind?”

****

Arhnoot inclined his head to me slightly, the Bloodwave salute. May you find Akiro’s favor. Time to begin.

I crouched low as he broke from cover with a roar, his longsword drawn. For a moment, a heartbeat, the procession stopped, all parties trying to wrap their brains around the probability of a heavily armored orc crashing through the brush, weapon drawn. Then the stillness was broken, and chaos ruled the swamp.

The well dressed men and women snarled — snarled?! — and rushed to engage Arhnoot, all except for the two women flanking the draped body on the floating platform. As they ran past my position, I rolled out and away from the tree, and [mwcard=MW1I28]Teleported [/mwcard]myself across the clearing to the other side of the procession.

As I phased in, I saw the beginnings of our plan succeed. The first of the slavers triggered a [mwcard=MWSTX1CKE05]hidden pit[/mwcard], and tumbled down into and its waiting spikes. The others broke off their run as they tripped on [mwcard=FWJ06]jagged caltrops [/mwcard]Arhnoot had summoned into the deep, fetid mud. But the Warlord was ready; his left hand traced a green afterglow as he quick cast, his right hand sweeping down and around with a [mwcard=FWI10]Whirling Strike [/mwcard]at each of the three surprised slavers. His blade made a deep keening as he swung it around and down, as if channeling the wrath of some locked away soul.

That was all the time I had to take it all in before I started dealing with my portion of the plan.

The orcs were already beginning to bolt, now that their slaver overseers were preoccupied with my companion. However, chained together as they were, they weren’t moving very quickly, nor very gracefully. Still, their efforts were enough to yank the Priestess to her knees, and beginning sliding forward in the filth. With no time to lose, I quick cast a [mwcard=FWA02]Force Hammer [/mwcard]at the heavy chain tying her to the rest of the procession. The links shattered apart, spraying the area in a geyser of mud and water. The Priestess rolled on her back, trying to scrape off the [mwcard=MW1C24]mana leeches [/mwcard] that were still there, stuck to her flesh.

By this time, the female slaver had left her post of guarding the draped body, and had run up to the ruins of the chain. Now that I could see her face up close, I wondered how such a beautiful woman could end up as part of a group like this. Deep brown eyes and full lips, and an impressively curvy figure. Then I noticed something I hadn’t before — she had no dagger, no sword, no throwing knives. Who would traipse through the Darkfenne without some kind of weapon? Unless…

It all clicked about the same time the slaver’s lips pulled back into a terrible grin, her teeth extending into sharp points. The whites of her eyes turned black, her deep brown retinas to a deep, blood red. She was still impressively curvy, but found I was caring less and less about that.

“A [mwcard=MW1C26]Vampire[/mwcard]!” I yelled, hoping that Arhnoot could hear. “They’re vampires Arhnoot!”

“Sucks, doesn’t it?” he yelled back as continued his attack. (Orcish puns. *groan*) “Also, they know you’re there now. So well done.” I spared him a quick withering glance; he was crouching on the ground, holding a newly summoned shield over his head with one gauntleted hand. A split second later, a [mwcard=FWA03]Hail of Stones [/mwcard]erupted from a rift in the air overhead, obscuring the area and the vampires that had surrounded him in a blanket of dust, death and rubble.

No time to process that. Back to the attack at hand.

The Vampiress struck at me, her fingernails now grown long, hard and black, like the harpies of legend. A split second later, I could feel the blood begin to pump and flow down my face, just below my eye. The she-creature was fast — a split second before, and that would have been a ruined eye.

I spun my [mwcard=MW1Q18]staff [/mwcard]up, and with both hands checked her hard across throat. She stumbled back a step, toward where the priestess was struggling to regain her feet. They both went down together in a tangle of flesh and mana leech. I saw my opportunity.

I cast [mwcard=FWJ07]Quicksand [/mwcard]on the Priestess, watching the ground beneath morph into a viscous muddy goo, trapping her, holding her fast, and tugging her down. With a growl, the vampiress quickly rolled to the side to avoid being in the spell’s effect. She stood up, obviously pleased that I had foolishly trapped her prisoner instead of her.

But I am Amadseer, a Wizard of the White Spires, master of Earth and Voltari, and champion of over two score sanctioned Arena Battles. And cursed or not, I don’t miss my intended targets.

With that, I called on the power of Elemental Earth magic, creating a powerful [mwcard=FWI02]Earthquake [/mwcard]at my feet, cracks and chasms extending outward and toward the rubble that had once been the other Vampires and Vampiresses.

All the ground that is, except for a tiny spire of of stone and quicksand that extended upward from the maw of the chasm, keeping the Priestess safe, unmoveable, and more than a little freaked out. The startled reaction on her face was more than a little satisfying.

Along with the mana leeches, the [mwcard=MW1C26]Vampiress [/mwcard]dropped from sight, her yells echoing weirdly on the stones.

Then seconds later, she rose up from the breach, levitating through some magical means I could not determine. Her look spoke volumes: of her superiority, of how she could not be stopped by a earthquake trip, of how I would soon be a snack.

That’s why I cast [mwcard=FWA04]Hurl Boulder [/mwcard]on her head, crushing her under its weight. Well that, and I needed a bridge for the Priestess to get clear of her quicksand pinnacle and back to solid ground. Two birds, one stone.

I released the Priestess, and skirted the chasm. Ahead of me, the [mwcard=FWA03]Hail of Stones [/mwcard]had been damaging to the Vampires around Arhnoot, but had not been enough to kill all of them. One male vampire and one female vampire still stood, visibly wounded (although their clothes were still magically pristine.). Arhnoot had unsummoned his shield and was once again wielding his demonskin blade.

My mana was low. This was going to have to play out the old-fashioned way. I took a deep breath and prepared for action.

Arhnoot feignted left, and then came around with downward slash at the male Vampire’s head. The creature pulled back and spun, kicking hard at the side of the Warlord’s knee. With a grunt, Ahrnoot stumbled to his right, giving the Vampire the change come in close for a rake and bite on the orc’s neck. As his teeth sunk into Arhnoot’s skin, the creature’s wounds started to heal, his wounds closing up as I watched.

I should probably learn to focus on my own fights, rather than spectate others. My [mwcard=MW1C26]vampire [/mwcard]attacker levitated upwards, kicking and connecting with my staff. Thrown off balance, I was unable to fend off a flurry of rakes from her black fingernails, or a bite from her fangs. Now bleeding, she was on her way to full recovery.

Arhnoot was hurt, that much was clear. He had taken considerable damage himself to lay down the [mwcard=FWA03]Hail of Stones [/mwcard], and he had vanquished several vampires already. Still he fought on, but the occasional strikes from the Vampire erased his slowing successes.

My Vampiress was keeping me busy, but I had gained back enough mana to put up my Voltaric Shield. If I could keep her at bay just a little while longer, I’d be able to summon the strength I needed to change the odds in my favor. Betweem bites and attacks, I scanned the rubble for the perfect place to act.

I found it.

I danced around a large boulder, and let the Vampiress follow, raking my Volraric shield and sending off sparks of Arcane energy. As she spun around for the next attack, I cast a [mwcard=FWI04]Force Wave[/mwcard], pushing her backwards over the stones and into the [mwcard=MWSTX1CKE05]Spike Pit [/mwcard]that  Arhnoot had sprung earlier. Without time to react to the blast, she hit the spikes on her back, adding another victim to the trap. Have I mentioned how much I love [mwcard=MWSTX1CKE05]Spike Pit[/mwcard]?

But Arhnoot was in trouble. The Vampire had  backed him between a large boulder and a tree, and pressing his advantage hard. Blood streamed liberally across the Warlord’s face and arms. Backed into a corner, the advantage of his longsword was negated; with no room to swing, he was forced into ineffective thrusts and half parries.

I was out of attack spells. I assumed he was as well. My mana bordered on non-existent, just enough for my Shield. But there was no time for other-thinking the situation. I bounded forward, hoping that I could distract the Vampire enough to free up my old rival.

Then the clouds opened up and a beam of pure holiness — brighter than sun at midday — crashed down from the heavens, striking the Vampire in [mwcard=MW1A11]Pillar of Light[/mwcard]. Blinded, the creative stumbled back, unable to get his bearing in the afterglow. Then, a fist of force snapped closed around him, rendering his struggles futile.

From behind us, the Priestess approached, her tunic a ruin of mud and ripped cloth, her red hair tangled and wild. Her closed fist glowed with the upkeep of the [mwcard=MW1E16]Force Hold[/mwcard].

She glowered at the [mwcard=MW1C26]Vampire[/mwcard], then turned her gaze on Arhnoot and myself. There was anger there, and fear, and uncertainty. But mostly, there were questions. “I think some answers are in order,” she aid.

“I couldn’t agree more,” said Arhnoot, his eyes firmly fixed on the trapped Vampire.

From my angle, it looked like the [mwcard=MW1E16]Fist [/mwcard]squeezed just a little tighter.

Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

8
World and Lore / Concerning Deathfangs and Warlords
« on: November 08, 2013, 06:11:15 PM »
Concerning Deathfangs and Warlords
A published letter from The Wanderings of Amadseer the Cursed


The sages tell us that the pursuit of wisdom is the pinnacle of the human condition. Those sages were obviously were never cursed by Warlocks, nor found themselves searching for answers in the middle of the Darkfenne Swamp being pursued in turn.

I was being pursued by a pack of [mwcard=DNC02]Deathfangs [/mwcard] — once proud [mwcard=MW1C38]Timber Wolves[/mwcard], now ruined and animated by Dark magic, their bleached bones mottled with mud and slime. Much like their unnatural bodies, their otherworldly howls echoed down the recesses of my mind, both piercing and muted at the same time, like mental fingernails running across the fleshy pulp of an eyeball.

Even with [mwcard=MW1E05]Cheetah Speed[/mwcard], I could hear them gaining. This was their home turf, and they knew the lay of the land. I turned and quickcast, then pivoted and continued running, fleeing blindly through the vines and muck. As I crashed ahead, I heard  the satisfying sounds of tubers and vines bursting through the mud and standing water of the bog, wrapping the bones of one of the creatures with a wet slap and pulling it down into the murk.

But a single [mwcard=DNJ11]Tanglevine [/mwcard]only goes so far. Not for the first time, I wished again for a spell that could wrap up a host of creatures. Or maybe something that could incinerate them to ash where they stood. Incinerate, yes. That would be nice.

They remaining beasts were close enough now that they were snapping at me; I felt the edges of my cloak rend as it tore from their bites. Their howls were loud now, filling my mind with their sense of near-victory over their chosen prey.

It was time to fight. What choice did I have?

I pivoted and planted my staff hard in the mud, quick casting as I did so. A Wave of Force battered outward around me forcing the creatures back a bit, buying me a few more precious heartbeats. I’d make my stand here, among the yellowing trees, fetid brush and slime pools. I readied my weapon. Took a breath. The creatures advanced, spreading out in a half circle around me, pack tactics still very much accessible in their undead minds.

And then the ground between us exploded.

Or so it seemed at first. What started as an eruption of mud and stone coalesced into something HUGE, with titanic arms and a brutal, stony face. An [mwcard=FWC02]Earth Elemental[/mwcard]? I shook off my momentary disbelief. This was the break I needed.

The Earth Elemental scooped up a Deathfang in one rocky fist and slammed it down into another, shattering both in a shower of undead shards and marrow. I lept forward and swung downward with my staff, scoring a satisfying crunch on the third creature’s skull, creating a large crack between the eye sockets and up and over the cranial cap.

A followup blow by the Elemental disconnected the ruined skull from the rest of the creature’s body. The one remaining Deathfang surveyed the situation, snarled, and ran back into the swamp, presumably back to Dor-Ghuslet, its necromancer master.

I breathed a quick sigh of relief, until I saw the Earth Elemental looking down at me. I brought up my Voltaric Shield with the dregs of my mana, and hoped I could somehow stave off the impossible.

“Stop!” A command from the trees and brush off to my right. Then the owner of the voice stepped forward.

An orc. Tall but brawny, with a trimmed deep blue beard cut to a point. One eye was covered with a patch of magical energy, and elaborate Bloodwave tattoos covered his arms climbing upward from wickedly [mwcard=MW1Q11]spiked gauntlets[/mwcard]. A long sword with a demonskin hilt was strapped to his back, the pommel ending in an elaborately carved chunk of red-orange jade.

A fearsome smile broke across his face. “Amadseer? It has been some time since last we faced each other. As I recall, you found yourself in much the same situation as I find you today.”

“Arhnoot? If you ask me which of two evils I prefer, I hands down choose you. Right now.” I smiled, even feeling a little warmth for my old adversary. It had been many years after all, and he was not ALL bad. Just mostly, and annoyingly so. “What brings you to the bowels of the Darkfenne. This is not a place I would expect to see a Warlord.”

“That’s the reason you seem to always end up on the losing side,” Arhnoot said as he surveyed our surroundings. “Perhaps you should try to expect more, and then you might find yourself better prepared.” He shrugged his shoulders. “Or not. The White Spires seem to think that the best way to live life is to try to “manage situations” after they have already occurred.”

“Honestly, I agree. There is little true leadership on the Council these days.” I said the last, watching for a reaction. I got none from the orc’s stony face.

“Smart. Always smart to agree with the man who controls the [mwcard=FWC02]Earth Elemental[/mwcard].”

“Yes, well.” Orcs. :( “Anyway, we find ourselves here in the Darkfenne. What should we do now?” I gripped my staff just a little tighter.

“Relax Amadseer. I have no quarrel with you. Today at any rate. I would have information from you however. Perhaps you could grace me with that, considering I just saved your life. I’m looking for a necromancer. Perhaps several. From the company you keep, something tells me you may know one.”

“That I do. Even without the theat of elemental carnage, I’m more than happy to share that knowledge with you. The Necromancer Dor-Ghulset makes his home not more than a day from here. He’s set up shop in the ruins of what was once a Frelhal temple, long before the War. Plenty of bones to draw from I suppose to augment his skeleton army.”

“Were there any orcs?”

“Orcs? Not this far south. From what I understood, the Bloodwave is busy enough to the north. No, there were no orcs that I saw. Just ancient bones, [mwcard=DNC04]Grey Wraiths[/mwcard], FAR too many [mwcard=DNC02]Deathfangs [/mwcard], and some very uncooperative [mwcard=DNC01]Acolytes of the Bog Queen [/mwcard] that Dor-Ghulset had forced into bondage. I had hoped he would be more willing to discuss his knowledge of this area with someone who was of his original order, but the years have rendered him cold and suspicious. I escaped with my life, and very little information to speak of.”

“Not surprising. You don’t withdraw to a life in the swamp because you’re happy to entertain guests and discuss the ins and outs of local gossip. As to no orcs, well, that is good for his sake. Not that it inclines me to like him one ounce less, or spare him one second longer. What kind of information about this area were you looking for?”

For a second, I hesitated. But given the nature of the situation… what could it hurt?

“I’m cursed Arhnoot. I’m looking for information on how to remove it.”

“Can’t you just drop a [mwcard=DNI07]Dispel [/mwcard]or some other spell of breaking?” Seems to me that you Wizards always have more than enough of those at your fingertips.” He spat to show just how much he loved that spell — well really that whole school of magic.

“Not that simple. This is some kind of permanent curse. Dispels won’t touch it.”

“Nice. What’s the curse?”

“I’m compelled to write of my journeys, of the people I meet, my thoughts, my deeds.”

Ahrnoot raised an eyebrow. “That hardly sounds like a curse. Sounds more like an honest job.”

“… and I have to end every missive that I send out with a warning not to underestimate the power of warlocks. Everything I write has it. Everything.”

Arhnoot burst into a fit of laughs. His deep orcish bellows ringing across the standing water and echoing off the trees. “And there are those who say Warlocks have no sense of humor! Who is this Warlock who cursed you so? If our paths cross, I may buy him an ale, rather than running him through.”

“Telas Vane,” I said. The words burned on my tongue as I said them.

Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

9
World and Lore / Concerning the Darkfenne
« on: November 02, 2013, 12:57:57 AM »
Concerning the Darkfenne
A published letter from The Wanderings of Amadseer the Cursed


I am no fan of the Darkfenne. I say this now, after three months of living off beetles and purple algae, sleeping in the uppermost branches of the Wraithgloam trees with a protective Block spell guarding me from the biting of mosquitos. This swamp is no place for the living, the breathing, or those who would like to stay that way.

I search still for the Necromancer Dor-Ghulset, who was once a wizard of Sortilege not unlike myself. That was long ago, during the Leafcutter Wars, and decades before his decision to sequester himself in this damnable mire. Now, if the rumors hold true, he’s set up shop on one of the floating glades that drift mindlessly through the heart of Darkfenne.

I feel compelled to speak more of the Darkfenne, what I know of it, what I’ve read, what I’ve experienced first hand.

First, what every student and street urchin who’s ever listened to a story knows: the Darkfenne is not a natural place. It wasn’t created exactly — and its not alive in the strictest sense of the word — but it has a beginning, and it has been growing each year, reaching out toward the unspoiled lands of the north and south with a pestilential persistence that seems all too human.

Quick history lessons: the seeds of corruption were planted during the final backlash of mage warfare between the first human empire of Frelhal and the ambitious and power-mad kingdom of Sen Ahreal. The resulting wave of magical devastation that was unleashed across Etheria torn apart mountains and created new ones, wiped out entire villages, and caused things to grow that should never even see the light of day. In “mage speak”, the backlash gave birth to a new strain of Voltaric essence — one that quickly braided itself around the principles of our mundane world, and began to change it.

In some places, like the crystal wells of the Underealm that stretches beneath the cities of Salenia, this new magic nature was more or less a benevolent addition. But in the war-ravaged glens that were once the capital of Frelhal and which are now the heart of the Darkfenne, this new Voltaric undercurrent breathed life into dark and twisted vegetations and inky black waters.

It was only a matter of time before scholars and mages began exploring the powers of the region in earnest, bending and adapting its wild magics to their will. When they did, even more abominations were created. Most were quickly destroyed in fear and revulsion, but some survived, and others even found a way to thrive in the Darkfenne. The [mwcard=MW1C09]hydra [/mwcard] is one such creature, but far from the only one. Even the [mwcard=MW1C08]bats [/mwcard] here, prolithic as they are, were once used for magical experiments. No small wonder then that they navigate the dark with two banks of glowing red eyes, where their cousins of other locales have only a single pair.

In my humble opinion, the Voltaric energies that linger here affect the thoughts of those who make their homes here as well, few as they are. I have met the occasional Warlock and Beastmaster, and a handful of Necromancers, both white and gray as I have searched for Dor-Ghulset. Living in conditions like these hones a man’s personality to be hard and distant, but I found all of these whom I have met to be more than unsocial. They seem to have a predatory gait, and a demeanor that reminds me of a coiled snake, ready to strike.

Still, with the proper “persuasion” all have pointed me in this direction, toward the old ruins of the once great kingdom of Frelhal, the supposed home of Dor-Ghulset. Perhaps he can help me to remove this curse that seems to cover me like a [mwcard=DNQ01]Cloak of Shadows [/mwcard].

Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

10
World and Lore / Concerning the Emerald Tegu
« on: October 28, 2013, 07:33:41 PM »
Concerning the [mwcard=MW1C12]Emerald Tegu[/mwcard],
A published letter from The Wanderings of Amadseer the Cursed
[/size]

The Emerald Tegu can be found on the outskirts of the Darkfenne, living in and around the stagnant bog waters that are a traveler's first indication that a darker, harsher world has arrived. There are a few scattered villages in the area -- mostly outposts manned by poor wood elves, eking out a existence on fish and bog oil.

During my visit to one such outpost -- a rundown palisade with the auspicious name of Woegate -- I had opportunity to see the cunning of the [mwcard=MW1C12]Emerald Tegu [/mwcard]  firsthand.

I was huddled near the palisade's central firepit (there being no inn in the vicinity), when I heard a soft scrabbling and a sound that was reminiscent of bullfrogs or the white singing crickets found in the deep caves near the coast of Sortilege. Apparently, I was not the first to hear the sounds -- the villagers (who were apparently used to such incursions) had already grabbed spears and rushed to the edge of the clearing around the palisade. There were other cries within the camp to rouse those who were sleeping.

One thing I will say about the Tegu -- it was not the sort of creature to fear the site of a man (or men). It continued its approach toward the encampment, as if it expected a warm reception. (I was told later that it did -- that this was its way of hunting, of drawing out villagers.) It was a large, mottled creature, with a curious pattern of raised lumps along its neck, back and legs, that reminded me of heirloom cucumbers or unsavory gourds. The creature's skin was a mottle of dirty blue and yellow, but had a curiously beautiful green sheen when it caught the light of moon and torches.

It rushed the guards who had run out to engage it with their spears, lashing out with its heavy tail and snapping with short, black teeth. I noted how the villagers avoided its maw at all costs, yelling at their fellows to beware its venom. One such guard was unlucky and was knocked to the ground and pinned momentarily by the Tegu’s tail — just long enough to find himself the object of the bite.

I had heard of the Tegu’s rotting venom, but to see it work was something else altogether. Only moments after the beast had mauled the villager’s arm, pustules formed around the bloody bite, black and quivering, pulsating and rippling outward across the poor man’s arm and chest as if a stone of pestilence had been thrown in a pond. In their wake, the skin broke and bled, rivulets of emerald green venom running in rivulets between the ruined masses of skin and muscle. [It is from this that the Emerald Tegu gets its name, as the creatures flesh varies in color from locale to locale, rather than because of its hide. That said, tegu leather is valued by tanneries in Ivarium, and is often used for archery bracers and the like.)

I am no Priestess of Asyra. The man’s fate was sealed the second the venom touched his skin. Still, there are things that a Wizard of the White Spires can do in such situations — like saving everyone else.

I yelled at the villagers to back away (which they were only too glad to do), and then I called down a rain of boulders, burying the beast under their weight. I moved closer to make certain the beast was dead, only to hear a scream in the back of the palisade. I found myself running alongside the villagers past the central fire pit and out past the main shelters where we found another Tegu lumbering back into the wooded clearing, a young girl wood elf girl of 3 or 4 limp and covered in pustules in its maw.

The scream had come from the mother apparently. The beasts had worked in tandem, one drawing us out toward the front of the encampment, while its mate had snuck around from behind to grab dinner for them both. Sadly, without a Purfiy spell or the like, there was no help for the girl. The villagers knew it too, though it did not quiet the sobs from the mother.

Chasing the creature in the darkness of the night was out of the question. We set about our task of preparing the body of the fallen villager for burial. This was a task I would leave to the inhabitants of Woegate. On the morrow, I would set out into the heart of the Darkfenne, looking for the Necromancer Dor-Ghulset. Perhaps, in his ranging the depths of the swamp and its ancient barrows, he would be able to shed some light on how my curse could be lifted. At least, there was that chance.

Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.

--Amadseer the Cursed, Wizard of Sortilege


Amadseer is a Wizard of Sortilege, driven by Dark-compulsion to wander the land, following a string of highly humiliating Seeking Dispels (and accompanying jeers) that he successfully cast in a public duel with the Warlock Telas Vane. Now, unable to help himself, he writes of his travels wherever he goes, the creatures he encounters, and the lore with which he comes into contact. Such is the nature of his compulsion that he must publish all of his missives, and end each work with a short paragraph singing praises to the Arraxian Crown, and warning all about the follies of underestimating a Warlock.

Pages: [1]