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Topics - somaddict

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1
Rules Discussion / Is Upkeep +X cumulative?
« on: December 21, 2013, 03:58:21 PM »
If Invisible Stalker and Mordok's Obelisk are in play, does Stalker have upkeep +2?

2
Rules Discussion / Mind Control
« on: November 22, 2013, 05:50:00 PM »
I can't believe how often this still comes up, but when EXACTLY can mind control be revealed? What is the official ruling by the creators?

3
Spellbook Design and Construction / Forcemaster - Grizzlies
« on: September 28, 2013, 12:47:44 PM »
Two grizzlies out on turn three. Force pull/push and teleport bears to swing with nine dice often. Focus down spawn points immediately. It is quite a steam roller so far. How can it be made better?

Mage: Forcemaster

Hurl Boulder x 3 (Fliers, finisher)

Steelclaw Grizzly x 2

Bear Strength x 2 (On bears)
Charm x 1 (Distract)
Poisoned Blood x 1 (Disrupt panic heals, Holy Mage)
Rhino Hide x 2 (On bears)
Healing Charm x 2 (Bears or Mage)
Enchantment Transfusion x 1
Jinx x 1
Mongoose Agility x 1
Regrowth x 1 (Bear or Mage)


Mage Wand x 2 (Sleep, Fury, Teleport, Push, Minor Heal, Dissolve, Dispel, Shift Enchant)
Dragonscale Hauberk x 1
Eagleclaw Boots x 2 (Disrupt FM, Wall cheese)


Dissolve x 2
Dispel x 2
Seeking Dispel x 1
Battle Fury x 2
Purify x 1
Heal x 1
Sleep x 1 (Fliers, Gorgon Archer, Teleport away)
Force Push x 2
Teleport x 3 (Move bears, enemy mage/creatures, isolate sleepers)
Minor Heal x 2
Shift Enchantment x 1
Whirling Strike x 1 (Deal with BM and Warlord spam)
Piercing Strike x 1 (Deal with Iron Golem, Brogan, etc.)


Suppression Orb (Deal with creature spam)



4
Rules Discussion / Enchantment transfusion and Counter Spell step
« on: September 21, 2013, 05:52:20 PM »
Is it legal to use enchantment transfusion to move a jinx/nullify from a friendly creature to an opponent mage to counter a spell?

5
Rules Discussion / Force pull - Nullify
« on: August 16, 2013, 10:25:01 PM »
Can a Force Pull trigger a nullify since it is incantation effect, or does it have no effective spell type?

6
Rules Discussion / Charm/Mind Control Between Action Phases
« on: August 16, 2013, 10:22:27 PM »
This comes up in many games I play. Can Charm and Mind Control be revealed between the QC action phase and the normal action phase? I have always assume yes, because they are both action phases in the action stage. The wording is not quite clear in several places.

7
Rules Discussion / Force Pull legal target
« on: August 16, 2013, 12:54:34 PM »
Can a FM force pull be cast on a creature in the same zone to say, trigger a jinx?

8
Strategy and Tactics / Earth Wizard Attrition Control
« on: May 03, 2013, 04:41:58 AM »
I'm pretty new, and I bought the base and the expansion together, so I pretty much took in all the cards at once. I've only played a few times.

That being said, I'm wondering if this seems like a good idea.

Wizard - Earth (or Air with 2x Earth cost)
Basis: Poison Gas Cloud, Idol of Pestilence, Malacoda

Wand and Huggin Familiar are casting Teleports, Force Push, Knockdown, Force Wave, and Shift Enchantment.

Air is pushing around with Jet Stream, and Whirling spirit, AoE with Chain Lightning.

Earth comes in for Quicksand, Turn to Stone, Hail of Stones AoE, Iron Golems, Earth Elemental, maybe Hurl Boulder finisher?

Turn to stone seemed kind of weird until I looked at it with Shift Enchantment. One could almost "lure", if not force creatures into a meat grinder with Idol, Poison, and Malacoda dealing 5 points per upkeep (right?), pop TtS on Malacoda to protect him, use shift enchantment to move that to an enemy fatty, shift back to Malacoda, etc. Shift enchantment also seems helpful here for Cheetah Speed,  Force Hold, Rhino Hide, Teleport Trap, etc.

Huginn would need regrowth at some point. Other friendlies are unaffected by Idol and Malacoda, Regrowth belt on mage, etc.

I would think to throw in Mordok's Obelisk, Banish, and Drain Power for contingencies.

Would two enchanter's rings make them free to place? Other enchantment ideas...Ghoul Rot, Hellfire Trap, Fortified Position, Retaliate?

Is this way too busy or is there decent synergy/efficiency here? It seems like it would be really fun (for me, anyway.)

Thanks!

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