May 02, 2024, 02:34:34 PM

Author Topic: Expansions  (Read 17108 times)

Scarob

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Expansions
« on: October 14, 2012, 03:47:16 PM »
Ok then, there has been quite a lot of talk about expansions for MW. Ranging from school specific spell tomes, to generic second spell tome to Mage specific tomes....all yet to be decided from what ive read

sooooo I thought that a thread in the Suggestions section souly for people suggestions for Mage Wars would be of use ^^

Here's my ideas:
Arena expansion - new designs of the existing game board that could relate to different areas of the Mage Wars world map?

Single Zone tiles - a pack for single zones that contain different effects, pit fall, low gravity, spike trap that attacks all in the zone and triggers on the roll of a 10+ each time the Initiative marker is passed along to the next player

so what are peoples ideas then?

Shad0w

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Re: Expansions
« Reply #1 on: October 15, 2012, 11:22:15 AM »
Quote from: "Scarob" post=2152
Ok then, there has been quite a lot of talk about expansions for MW. Ranging from school specific spell tomes, to generic second spell tome to Mage specific tomes....all yet to be decided from what ive read

sooooo I thought that a thread in the Suggestions section souly for people suggestions for Mage Wars would be of use ^^

Here's my ideas:
Arena expansion - new designs of the existing game board that could relate to different areas of the Mage Wars world map?

Single Zone tiles - a pack for single zones that contain different effects, pit fall, low gravity, spike trap that attacks all in the zone and triggers on the roll of a 10+ each time the Initiative marker is passed along to the next player

so what are peoples ideas then?


We had talked about those ideas and more but that was months ago. We had so much to do before the game came out that I had forgot to ask if they are even still in the works. Plans change all the time so I found it is best just to go with the flow and wait till I get the newest info / updates. I hate to get peoples hopes up and then find out about a delay in the plans. This is also the main reason when I give any kind of special info I try to avoid any kind of time frame.
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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Scarob

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Re: Expansions
« Reply #2 on: October 15, 2012, 03:31:30 PM »
yes we had, but they were part of multiple random stand alone threads - with it here it allows all, including the new players who have joined to see what ideas exist in one place...that was the point of this new thread as it is all in one place and in the relevant section

Shad0w

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Re: Expansions
« Reply #3 on: October 16, 2012, 08:59:44 AM »
Quote from: "Scarob" post=2176
yes we had, but they were part of multiple random stand alone threads - with it here it allows all, including the new players who have joined to see what ideas exist in one place...that was the point of this new thread as it is all in one place and in the relevant section


I was not complaining about the thread I think it is a good idea to try to gather all the info in one place. The main reason for my original post was to let people know why I can not always be as forthcoming as I would like. Most of the time transparency is a good thing if the info is not outdated.
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


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SeanDeCoy

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Re: Expansions
« Reply #4 on: October 16, 2012, 10:50:02 AM »
I love those ideas. I know that I'd like to see story related arenas. Maybe the official "Westlock" arena, or an arena for "Straywood Forest," etc. We're pricing them out with manufacturers to see if this is possible to include in OP or not.

There was actually a time when we thought of doing puzzle cut pieces for the arena so they could be made in any shape or size. The only problem was cards kept snagging where the zones interlocked, we hated that aspect of it.

kaisunset

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Re: Expansions
« Reply #5 on: October 16, 2012, 02:29:22 PM »
From what I have gathered, some expansions will include two new mages with contrasting abilities or philosophies. Here’s my suggestion for such an expansion:

Spirit Weaver: “We are all part of the pattern. You are the threads and we, the weavers, will spin your story. For how can mere threads understand the part they are supposed to play in the greater design?”

Spirit Weavers from ancient legend and are rumored to be as old as the Gods. With the arrival of the Chaos Mages, they have come out into the open once more. While the Chaos Mage tears the pattern apart, the Spirit Weaver binds it together. The Spirit Weaver can turn your creatures to her purpose or summon transient creatures that attack immediately and then vanish. Her foe is never certain of the direction he will be attacked from next; it might even come from his own ranks!

Chaos Mage: “We come to you from a plane called Chaos. We come not to take your world from you, but to bring you into ours. Travel the void with us, free of the pattern, and forge your own destiny!”

The Chaos Mage is only partly in this plane. Dark and mysterious, his creatures can become portals into the unknown plane called Chaos, dragging weak or damaged monsters in that zone with them. When sacrificing his creatures in this all-or-nothing attack the Chaos Mage must exercise perfect timing, and any opponents must be on their toes to survive.

Shad0w

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Re: Expansions
« Reply #6 on: October 16, 2012, 02:46:55 PM »
This is more for talking about know expansion info not mages you would like to see. :dry:  In-fact we have another thread for that. I noticed you already replied in that thread. The kind of info that belongs here is 4 player expansion, Forcemaster vs. Warlord, Druid vs.Necromancer, and other info that was spread out over several threads.

I would say a good rule of thumb would be this is more about confirmed info.

4 player expansion - have not had an update in a while do not know status
FM vs War - still in testing
Druid vs Necro - Waiting to be tested
"Darth come prove to meet you are worthy of the fighting for your school in the arena and not just another scholar to be discarded like an worn out rag doll"


Quote: Shad0w the Arcmage

Mestrahd

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Re: Expansions
« Reply #7 on: October 16, 2012, 03:19:18 PM »
I hope the Necromancer brings an abundance of nonliving creatures. I think the core only has 2 if you count Whirling Spirit. That makes a few of the conjurations less than desirable. But if you could summon whole hordes of nonliving creatures, they'd be much more effective.

kaisunset

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Re: Expansions
« Reply #8 on: October 16, 2012, 03:25:44 PM »
On the topic of Necromancers, it might be cool to have an additional cost to summoning non-living creatrues. Maybe Exiling creature cards from the graveyard?

Some_call_me_Tim

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Re: Expansions
« Reply #9 on: October 25, 2012, 04:27:45 PM »
After watching the excellent tutorials and readign the rules and other stuff online, I ordered the game today. Can't wait.

A couple of ideas I have:

1. How about putting out packs of the 4 wizards from core set with alot of there core spells as packs? So if you want to do beastmaster vs. beastmaster you don't have to get another core set. Easy to keep track of who is who with the colored tokens.

2. How about a spell that lets you put your cast spells back into your spellbook?

eekamouse

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Re: Expansions
« Reply #10 on: October 26, 2012, 03:43:53 PM »
I was talking about this with a friend, and we would really like to see some kind of terrain added to the game, but agree that it would probably be difficult to balance etc... We haven't given it much thought, but it seems like it would be easier with more room (a second board etc...).

Klaxas

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Re: Expansions
« Reply #11 on: October 31, 2012, 04:47:35 AM »
i seem to remember that terrain was going to come into play at some point in the form of conjurations that added effects to certain zones, and a geomancer that was adept at changing the arena to suit his needs.  (i heard this mentions on BGG I believe it was)
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Scarob

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Re: Expansions
« Reply #12 on: November 04, 2012, 04:01:43 AM »
one thing that iv been wondering about is with the mage expansions - will they only include the mages spellbook cards? or action tokens, quickcast token, dice and the like as well?

SeanDeCoy

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Re: Expansions
« Reply #13 on: November 05, 2012, 09:00:04 AM »
Quote
one thing that iv been wondering about is with the mage expansions - will they only include the mages spellbook cards? or action tokens, quickcast token, dice and the like as well?


They will include 220 spell cards (I believe that's the right number), two spell books, additional rules, and then extra cardboard markers (for new abilities and conditions that come into play).

There will not be new action tokens, quickcast tokens, dice or arenas.

Klaxas

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Re: Expansions
« Reply #14 on: November 06, 2012, 04:30:28 PM »
i would like to comment that the extra spellbooks may not be needed, unless they are of a delux variety with the name of the mage printed on the spine.  this i would greatly love to see.  a warlord cracking open a book of strategy and tactics, while the wizard opens an arcane tome, and the priestess a prayer book.
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