Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: Schwenkgott on August 19, 2014, 05:31:40 AM

Title: Adramelech Face Melter
Post by: Schwenkgott on August 19, 2014, 05:31:40 AM
This is my first Deck, i want to show you guys.  Played and won with it three times. It's called Adramelech Face Melter ... for a good reason :)
Maybe i can help some of you, that are confused about possible playstyles of the new Warlock.

[spellbook]
[spellbookheader]
[spellbookname]Adramelech Face Melter[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]6 x Flameblast[/mwcard]
[mwcard=MW1A04]4 x Fireball[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA01]2 x Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1W03]2 x Wall of Fire[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWPROMO41]1 x Fire Elemental[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE01]3 x Adramelech's Touch[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E27]3 x Marked for Death[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MW1E08]2 x Death Link[/mwcard]
[mwcard=MW1E32]2 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=MW1E21]2 x Hawkeye[/mwcard]
[mwcard=MW1E22]1 x Hellfire Trap[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q14]2 x Lash of Hellfire[/mwcard]
[mwcard=MW1Q06]2 x Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]2 x Combustion[/mwcard]
[mwcard=MWSTX2FFI05]4 x Ignite[/mwcard]
[mwcard=MW1I11]2 x Explode[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MWSTX2FFI03]2 x Disarm[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I07]1 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

The basic strategy of this deck is to get in your enemies face asap and melt it with hellfire!
(the fire elemental should not confuse you. on octgn we play with these promocards, but you can use the spellpoints otherwise)

First turn 19 Mana: Move 1, cast Hawkeye (hidden, 2) and Ring of Curses (2)

Second turn 24 Mana: Move 1, cast Fireshaper Ring (3) and Adramelechs Touch on enemy mage (revealed, 4)
(If the enemy plays defensive and stays in his corner, you can do something else here in preparation phase)

Third turn 26 Mana: Move 1, cast Marked for Death (revealed, 5) and Fireball (8 )
You can cast a 10 dice fireball here. If the enemy deployed Armor, you can think about using Acid Ball or Dissolve next turn.
Just ignore enemy creatures and try to use both actions with attack spells. Try to use 8 dice Fireblast first, so block or reverse attack is useless.
After the first 10 Dice Fireball hits, the enemy is in a world of pain  8)
When running out of mana, you can use Ignite on a Creature or Conjuration in the enemy mages zone and swap the burn to him. Always pay the wanted burn mana cost of Adramelechs Touch, so you can use a 5 mana Combustion if the enemy is heated up to finish him (beware of nullify).

Bad things, that may hinder you:
1) Enemy mage uses Guard with Intercept -> just teleport the mage or the guard away from each other.
2) Enemy mage uses heavy armor -> 8-10 dice attacks hurt, even with armor. But you should reduce the armor with Acid Ball or Dissolve.
3) Enemy mage dispels/dissolves curses (Marked for death) or buffs (Hawkeye, Fireshaper Ring) -> Marked for Death has to be recast (you lose 2 dice with no curse on enemy), recasting the rest is up to you.
4) Enemy mage tries to stay out of LoS -> It's not easy to evade a range 2 Fireball at all. You can use teleport to bring you near the enemy (Move 1, teleport 1, use quickcast Fireblast for example)

Additional Stuff:
The Forge and the crystal are in the deck for another opening. Open with these to be less vulnerabe (easy deploy some armor)

Title: Re: Adramelech Face Melter
Post by: Boocheck on August 19, 2014, 05:34:12 AM
I would like to mention, that RUST is also a curse :)

I will be maybe OT but how Fire Elemental plays for you? Is he good, bad?
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on August 19, 2014, 06:35:13 AM
Yes, i forgot about that. Cheaper way to reduce armor (4 mana with ring)
The elemental is awesome, but usually i dont have the mana for it.
Title: Re: Adramelech Face Melter
Post by: Bluebaron on August 19, 2014, 09:00:44 AM
Very nice spellbook with a lot of fire power. However, two questions remain.

What is your counter to walls, especially wall of earth?

 How do you deal with mages with a lot of defenses, e.g. forcemaster?

I think you should swap at least the fire elemental for a falcon precision and something that can do damage to fire immune stuff.
Title: Re: Adramelech Face Melter
Post by: Wildhorn on August 19, 2014, 09:17:10 AM
My Juggernaut Dwarf would eat you alive. You would lose an action every turn teleporting my mage/panzerguard every round. Your fireball would barely scratch my 5 armor (can boost to 9 with a Brace Yourself if needed) and burns would hardly land while I hit you for 8 dice with my hammer.

Title: Re: Adramelech Face Melter
Post by: Boocheck on August 19, 2014, 09:24:18 AM
fight... Fight.. FighT. FIGHT! FIGHT!!!

Now, be a gentlelady and gentledwarf and settle your differencies in the ARENA and write a great report about it :)
Title: Re: Adramelech Face Melter
Post by: BoomFrog on August 19, 2014, 09:44:12 AM
Akiro's Favor would be better then hawkeye, although you can of course do both.  If you are already rolling 7-9 dice a reroll is much stronger then +1 die.  Also you can reroll missed burns, corrodes, and it applies to melee if you bust out the lash.  All in all I like it, and tried something similar. 

However a dwarf  with harshforge plate and elemental cloak gives this build a ton of trouble.  Adding 2 mana to the cost of dissolves and curses adds up fast.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on August 19, 2014, 10:52:20 AM
My Juggernaut Dwarf would eat you alive. You would lose an action every turn teleporting my mage/panzerguard every round. Your fireball would barely scratch my 5 armor (can boost to 9 with a Brace Yourself if needed) and burns would hardly land while I hit you for 8 dice with my hammer.

I already played against such a Warlord and was still able to win. At the end, he had 7 burns on him and took a 13 dice Combustion.
Your Armor might be nice, but it wont help you against Igniting your Guard and moving the burn to you every round. A mighty Hammer may hit hard, but what if he's out of range? This Warlock melts faces from afar and he does that very quickly. There is no time for the enemy to build up a huge defense (and counterattack in a dangerous way) at the same time.
Title: Re: Adramelech Face Melter
Post by: sIKE on August 19, 2014, 11:08:19 AM
Akiro's Favor would be better then hawkeye, although you can of course do both.  If you are already rolling 7-9 dice a reroll is much stronger then +1 die.  Also you can reroll missed burns, corrodes, and it applies to melee if you bust out the lash.  All in all I like it, and tried something similar. 

However a dwarf  with harshforge plate and elemental cloak gives this build a ton of trouble.  Adding 2 mana to the cost of dissolves and curses adds up fast.
Along with a well place Harshforge Monolith can make things quite mana expensive.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on August 19, 2014, 12:26:36 PM
However a dwarf  with harshforge plate and elemental cloak gives this build a ton of trouble.  Adding 2 mana to the cost of dissolves and curses adds up fast.

Rust and Acid Ball to reduce his Armor and then burn him. -2 Flame is no problem.
Title: Re: Adramelech Face Melter
Post by: Wildhorn on August 19, 2014, 01:42:46 PM
My Juggernaut Dwarf would eat you alive. You would lose an action every turn teleporting my mage/panzerguard every round. Your fireball would barely scratch my 5 armor (can boost to 9 with a Brace Yourself if needed) and burns would hardly land while I hit you for 8 dice with my hammer.

I already played against such a Warlord and was still able to win. At the end, he had 7 burns on him and took a 13 dice Combustion.
Your Armor might be nice, but it wont help you against Igniting your Guard and moving the burn to you every round. A mighty Hammer may hit hard, but what if he's out of range? This Warlock melts faces from afar and he does that very quickly. There is no time for the enemy to build up a huge defense (and counterattack in a dangerous way) at the same time.

You have no way to get ride of earth walls, I would wall you in a zone then Watchtower + any ranged soldier would kill you.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on August 19, 2014, 03:52:25 PM
My Juggernaut Dwarf would eat you alive. You would lose an action every turn teleporting my mage/panzerguard every round. Your fireball would barely scratch my 5 armor (can boost to 9 with a Brace Yourself if needed) and burns would hardly land while I hit you for 8 dice with my hammer.

I already played against such a Warlord and was still able to win. At the end, he had 7 burns on him and took a 13 dice Combustion.
Your Armor might be nice, but it wont help you against Igniting your Guard and moving the burn to you every round. A mighty Hammer may hit hard, but what if he's out of range? This Warlock melts faces from afar and he does that very quickly. There is no time for the enemy to build up a huge defense (and counterattack in a dangerous way) at the same time.

You have no way to get ride of earth walls, I would wall you in a zone then Watchtower + any ranged soldier would kill you.

You mean these evil 3 dice ranged soldiers? Yes they will kill me someday, but usually the game is over in turn 5 ;)
I want you to spend mana on creatures, that first are inactive when summoned and then have to move the next round without beeing able to attack. Like this i win 2 rounds where your invested mana does not do anything. Even with earth walls, i cannot be walled in from all sides (when you use 2 of them, you only waste mana and win a round).
Title: Re: Adramelech Face Melter
Post by: jacksmack on August 19, 2014, 05:15:03 PM
he can wall himself off in corner and wait 15 roiunds summining all his creatures.
Title: Re: Adramelech Face Melter
Post by: Wildhorn on August 19, 2014, 05:29:36 PM
My Juggernaut Dwarf would eat you alive. You would lose an action every turn teleporting my mage/panzerguard every round. Your fireball would barely scratch my 5 armor (can boost to 9 with a Brace Yourself if needed) and burns would hardly land while I hit you for 8 dice with my hammer.

I already played against such a Warlord and was still able to win. At the end, he had 7 burns on him and took a 13 dice Combustion.
Your Armor might be nice, but it wont help you against Igniting your Guard and moving the burn to you every round. A mighty Hammer may hit hard, but what if he's out of range? This Warlock melts faces from afar and he does that very quickly. There is no time for the enemy to build up a huge defense (and counterattack in a dangerous way) at the same time.

You have no way to get ride of earth walls, I would wall you in a zone then Watchtower + any ranged soldier would kill you.

You mean these evil 3 dice ranged soldiers? Yes they will kill me someday, but usually the game is over in turn 5 ;)
I want you to spend mana on creatures, that first are inactive when summoned and then have to move the next round without beeing able to attack. Like this i win 2 rounds where your invested mana does not do anything. Even with earth walls, i cannot be walled in from all sides (when you use 2 of them, you only waste mana and win a round).

I can cast 4 walls in 1 round. I just need 3 to cut the arena in half, allowing the Sniper to snipe you for 5 dices if you go hide in a corner.

You really need to add a way to break Earth Walls in your spellbook, this is all what I am saying.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on August 20, 2014, 03:34:17 AM
Ok, that's something i can live with. I think i would buff the Warlock with all he needs and then kill the wall with a fireblast (akiros favor) and maybe a melee attack. I lose i round, we both spend the same mana. That's not too bad.

I'm not saying, that this deck is the best warlock deck out there. I'm just saying: It's fun to play, and basicly you are prepared for the common bad situations. There are counters to this, but can still do huge amounts of damage.
Title: Re: Adramelech Face Melter
Post by: jacksmack on August 20, 2014, 03:39:52 AM
u got nothing but flame attacks. Even your basic attack is flame.

Against your current book Wall of Earth is indestructable.
Title: Re: Adramelech Face Melter
Post by: silverclawgrizzly on August 20, 2014, 04:01:20 AM
I'm not gonna say "Oh I'll easily beat you mwahahaha with Build X" but I would suggest losing the Fire Elemental and picking up Sectarus and maybe an Elemental Wand to spam Acid Ball with if you get walled in. If you're going all in fast and heavy you don't have time and mana for the Elemental anyway right? Also the cursed sword will let you spit out curses faster.

Other than that I really like the way this style plays, I'm interested to see how it develops for you.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on August 20, 2014, 08:20:26 AM
Yes, not i see, the Wall of Earth is Flame immune. I have to meditate about this to find a solution.

Think i will use some of the elementals spellpoints for eagleclawboots and other curses.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 08, 2014, 11:36:04 AM
[spellbook]
[spellbookheader]
[spellbookname]Facemelter[/spellbookname]
[mage]A Adramelech Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]6 x Flameblast[/mwcard]
[mwcard=MW1A04]4 x Fireball[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA01]2 x Devil's Trident[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1W03]2 x Wall of Fire[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE01]3 x Adramelech's Touch[/mwcard]
[mwcard=MWSTX2FFE07]3 x Rust[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E27]3 x Marked for Death[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E14]2 x Enfeeble[/mwcard]
[mwcard=MW1E08]2 x Death Link[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q10]2 x Fireshaper Ring[/mwcard]
[mwcard=MW1Q14]2 x Lash of Hellfire[/mwcard]
[mwcard=MW1Q06]2 x Dragonscale Hauberk[/mwcard]
[mwcard=MWSTX2FFQ01]1 x Adramelech's Torment[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI01]1 x Combustion[/mwcard]
[mwcard=MWSTX2FFI05]2 x Ignite[/mwcard]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[mwcard=FWI13]2 x Seeking Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=FWI04]1 x Force Wave[/mwcard]
[spellclass]Creature[/spellclass]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This is the last and updated version of the Face Melter. hmm maybe i will call her Facemeltress in the future. She has proven very powerful. I played about 15 games on OCTGN and i never lost as far as i can remember. Have fun in playing with fire  8)

Title: Re: Adramelech Face Melter
Post by: BoomFrog on October 08, 2014, 01:00:42 PM
Why cloak of shadows instead of elemental cloak?  Why the forcewave?  I'm surprised at only 2 acidballs, it seems great with ariko's favor and hawkeye and marked for death already in.  Obviously rust is better, but you can only use one.  Also I'd think jetstream through WoT would be reliable enough with ariko's favor and you get an extra 4 dice attack and save 2 mana.

How often do you use the battleforge?
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 08, 2014, 01:10:25 PM
Opening is Crystal and Battleforge in Round 1.
You dont need it, but it gives you backup in case the game lasts longer than four or five rounds. If the enemy does not take out any defenses (intercepting guardian, hauberk etc), you should win in 4 rounds.

The Cloak of Shadows is used against ranged defenses like Slingers or Gorgon Archers, so they cannot attack you, while you set the nessessary curses on the enemy Mage.
The Wall of Thornes is primarily not there to do a push. It's there to block sight for archers or Wizard Towers with the option for a push. The force wave is used against swarm play, for pushing more than one enemy through a firewall.
In the end, i never used these combinations, because the game ended "normally", meaning the enemies faces were melted down by some 10 dice fireballs or 8 dice flameblasts with neverending burns.

Remember: All you need is
1) Fireshaper Ring
2) Hawk Eye
3) Marked for Death
[4) Akiros Favor]
[5) Adramelechs Touch]
[6) Rust]
Then you start spamming Fireballs (or Flameblast if your Mana is low or the Enemy might have some Block/Reverse Attack)
Title: Re: Adramelech Face Melter
Post by: silverclawgrizzly on October 08, 2014, 10:15:37 PM
I like the new version it seems a little more stream lined. Good that you got the boots for walls. I like to keep a Sectarus with my Warlock to give a non-flame option in case they show up with the ole Elemental Cloak/Dragonscale combo.
Title: Re: Adramelech Face Melter
Post by: BoomFrog on October 08, 2014, 11:12:36 PM
That's true, 2 dissolves and 1 explode seems pretty minimal.  Have you ever faced a solo dwarf warlord build?  It's basically the warlord version of blasting banker with Harshforge Plate instead of Suppression Cloak.  Seems like it'd give you trouble.

Speaking of going solo, you have 0 creatures and marked for death can only give you the benifit once per turn.  I know 10 dice fireballs are fun, but a magebane is basically guaranteed 1 damage and often 2, so that seems like a better basic curse to throw on people.
Title: Re: Adramelech Face Melter
Post by: sIKE on October 09, 2014, 12:29:18 AM
That's true, 2 dissolves and 1 explode seems pretty minimal.  Have you ever faced a solo dwarf warlord build?  It's basically the warlord version of blasting banker with Harshforge Plate instead of Suppression Cloak.  Seems like it'd give you trouble.

Speaking of going solo, you have 0 creatures and marked for death can only give you the benifit once per turn.  I know 10 dice fireballs are fun, but a magebane is basically guaranteed 1 damage and often 2, so that seems like a better basic curse to throw on people.
Yes he has and that is what the boots are for, he won that game though I didn't play it that well, not to detract from Schwenkgott skill he is a master player, I am not.....
Title: Re: Adramelech Face Melter
Post by: Mortuss on October 09, 2014, 02:05:28 AM
I think I'm gonna be a bit of a tool here, but have you thought about playing this out of Wizzard? You would loose one attack dice thx to demonic reward and one life(also ring of curses, death link and torment, but i dont consider them essential to the strategy), but gain channeling, shield, wizzard tower and training in arcane instead of dark, which would require a little tweaking, but basically you would loose some explosive power in favor of more options and survivability..
And yeah, the warlock lady is prettier than the old geezer, so probably stick with her :D
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 09, 2014, 02:43:49 AM
Yes, but the warlock is still better. I dont want to wate mana on a wizard tower. The 1 additional attack dice from the warlock skill is what you need. Even if the enemy has a armor 2 equipped, even if he has -2flame protection, your damage is still high enough to burn everything in 3 rounds. If spend x mana and get the same amount of attack dice, your always fine.
Title: Re: Adramelech Face Melter
Post by: Biblofilter on October 09, 2014, 05:42:42 AM
What are you going to do vs someone who someone who summons [mwcard=MW1C01]Adramelech, Lord of Fire[/mwcard]                                                                                                                            Poo your pants like the rest of us?

Even minor creatures like [mwcard=MW1C15]Firebrand Imp[/mwcard] and [mwcard=MW1C16]Flaming Hellion[/mwcard] seems like you would be forced to ignore those?

Naturally you have weaknesses vs all things anti-flame (Flame -2, Burnproof, Flame immune conjurations)

Excellent vs Druid, not so hot (forgive me) vs Warlock.
Title: Re: Adramelech Face Melter
Post by: BoomFrog on October 09, 2014, 08:00:48 AM
What are you going to do vs someone who someone who summons [mwcard=MW1C01]Adramelech, Lord of Fire[/mwcard]                                                                                                                            Poo your pants like the rest of us?

Even minor creatures like [mwcard=MW1C15]Firebrand Imp[/mwcard] and [mwcard=MW1C16]Flaming Hellion[/mwcard] seems like you would be force to ignore those?

Naturally you have weaknesses vs all things anti-flame (Flame -2, Burnproof, Flame immune conjurations)

Excellent vs Druid, not so hot (forgive me) vs Warlock.
I'm pretty sure his reaction is to smile at how much mana they invested and then melt the enemy mages face before Adramelech can do anything significant.  He cost 24 and swings for 6 dice plus burns and can't attack the turn he is summoned.  That means if Adramelech is summoned round 2 he has not even broke even with straight fireballs until at least round 6.  By then the match is probably over.  Adramelech is too slow.
Title: Re: Adramelech Face Melter
Post by: Biblofilter on October 09, 2014, 10:11:19 AM
What are you going to do vs someone who someone who summons [mwcard=MW1C01]Adramelech, Lord of Fire[/mwcard]                                                                                                                            Poo your pants like the rest of us?

Even minor creatures like [mwcard=MW1C15]Firebrand Imp[/mwcard] and [mwcard=MW1C16]Flaming Hellion[/mwcard] seems like you would be force to ignore those?

Naturally you have weaknesses vs all things anti-flame (Flame -2, Burnproof, Flame immune conjurations)

Excellent vs Druid, not so hot (forgive me) vs Warlock.
I'm pretty sure his reaction is to smile at how much mana they invested and then melt the enemy mages face before Adramelech can do anything significant.  He cost 24 and swings for 6 dice plus burns and can't attack the turn he is summoned.  That means if Adramelech is summoned round 2 he has not even broke even with straight fireballs until at least round 6.  By then the match is probably over.  Adramelech is too slow.

You might be right. I thought i´d would be a auto-win for the male Warlock here with Lord Of Fire.

I tried to looked into it:

ADRAMELECH FACE MELTER                                                                          LORD OF TERROR

19 Hawkeye 1                                                                                          19 Enchanters Ring 2
    Ring of Curses 2                                                                                       Cheetah Speed 1
    Move 1                                                                                                     Move 1

25 Fireshaper Ring 3                                                                                 25 Lord of Fire 24
     Adramelechs Touch 4                                                                                Bear Strenght 1
     Move 1                                                                                                    Move 1

26 Marked For Death 5                                                                              9  Ring of Curses 2
     Fireball 8                                                                                                 Shift enchantment  1
     Reveal Hawkeye 1                                                                                    Reveal Bear Srength 3
                                                                                                                   Reveal Cheetah Speed 3

     10 dice attack                                                                                          8 dice attack

19                                                                                                           9

This is hardly a laughing matter for the Adramelech Facemelter. The Lord of Terror is somewhat behind here in mana and deal lesser damage. Lesser chance to get a burn and no way to keep the opponent burning like the facemelter but he has 5 more hp from the beginning and he has one more action each round. The Facemelter has a 10 mana lead here but the Lord of Terror has a 0 mana cost attack so thats probably going to change.

Is Lord of Terror really far behind here?
     
                                                                                                                                                                                                                                                                                                                               
   
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 09, 2014, 11:14:17 AM
When i start attacking, it is with 2 attack spells at once, so the enemy cannot react.

That's what i would do:

1st Round: 19 Mana
Forge -8
Hidden Hawk Eye -2

2nd Round: 18 Mana / 1 on Forge
Deploy Ring of Curses -1
Adramelechs Touch -2
Hidden Akiros Favor -2

3rd Round: 23 Mana / 1 on Forge
Hidden Marked for Death -2
Hidden Rust -2
Until now, there is no hint for the enemy, that he will burn in hell soon, so no need to deploy hauberk or cloak.
He should expect Ghoul Rot or something like that. No armor can help against direct damage from curses.

4th Round: 28 Mana / 2 on Forge
Deploy Fireshaper Ring -1
Reveal Marked for Death -3
Reveal Hawkeye -1
Reveal Akiros Favor -3 (to do at least average damage or reroll the effect for burns)
Fireball -8 (or go with Flame Blast first if there might be a Reverse Attack or Block)
Fireball -8

5th Round: 13 Mana / 1 on Forge
Eventually reveal Adramelechs Touch and pay for extinguished burns. Depends on the damage done in last round.
Fireball -8 (or Flameblast if you are low on mana)
Flameblast -5
Until now i rolled about 32-36 dice with additional burn damage in upkeep. If the enemy is still not dead, you can finish him with Combustion in the next round, if he survives the ongoing burn hellfire.


Title: Re: Adramelech Face Melter
Post by: Mortuss on October 10, 2014, 02:36:19 AM
Few questions,
1) what do you do when during 2nd round opponent isn't in range for your curse? Do you move twice and cast a curse, or would you put some more ench on yourself?
2) How important are Adramelechs Touch, Akiros Favor and Marked for Death? I was going to suggest something different then MFD, you only expect to be blasting 3 turns max so it adds just 3 dice of dmg, but there isn't really a good alternative is there. Maybe mage bane? Ghoul rot would also work if you skipped some other thing like the Touch or Favor. And hey, it may sell you "I'm just a curse lock" a bit more :)
3) is the main reason for battle forge deploying the fireshaper ring, so you can surprise with the ring and 2 balls on the same turn?
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 10, 2014, 09:00:38 AM
Good questions! :) I'll try to answer them.

1) If there is the possibility, that the enemy is out of range (in his starting corner), i would cast 2 enchantments on myself and delay the cursing to round 3.

2) All of them are very important and work very well in this combination.
You need 1 curse on the enemy to get +1 flame to all your fire attacks. If that curse is Marked for death, you get another attack dice for your first attack.
Marked for Death is important, because you want to roll a lot of dice. Why? If the enemy has 2 armor, 2 normal damage will be absorbed, meaning all of the next dice you roll will go through the armor and damage the enemy. This is why one big attack is usually better than 2 small attacks, when attacking armor.
Akiros Favor is important too, because you always want to do at least average damage. If you attack with a 10 dice Fireball and you only roll 5 damage, that's not very good, because you spend 8 mana. In this case you want to reroll. On the other side, if you get enough damage, you want to make sure that the enemy is burning, you can reroll the effect dice (2 burn on Fireball with the flame +1 bonus is 25%).
And of course, when you go for burns, you need Adramelechs Touch. You want to keep all the burns on the enemy, because that's a constant damage source, that will help you kill him or work against his regeneration/healing.
The problem with Magebane and Ghoul Rot is the mana cost efficiency. You are not able to increase the damage of these two curses. Mage Bane can be evaded, f.e. with the Meditation Amulet. The FaceMelter aims for a fast victory. Ghoul Rot or Magebane would not pay off i think.

3) The Enemy could deploy a wall between him and you. Your Battleforge helps deploying the Eagleclaw Boots. You could be facing Adramelech. Your Battleforge could help deploying a Hauberk. You could be facing some archers, your forge will help you deploy a Cloak of Shadows ect.
It's your choice to open up with the forge. You can also play without the forge and the crystal and go for the nessessary stuff from round 1. Both works. The Battle Forge is some kind of assurance.


Title: Re: Adramelech Face Melter
Post by: Borg on October 10, 2014, 09:19:55 AM
Marked for Death is important, because you want to roll a lot of dice. Why? If the enemy has 2 armor, 2 normal damage will be absorbed, meaning all of the next dice you roll will go through the armor and damage the enemy.
That's why Rust is probably a better Curse on a Creature with 2+Armor.
MfD will give you an average 1 extra damage while Rust will give you an average +2 extra damage.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 10, 2014, 09:23:43 AM
Both of them should be on the enemy mage. The difference is, you will always benefit from Marked for Death, but if there is no 2+ armor, Rust is not effective.
Title: Re: Adramelech Face Melter
Post by: Borg on October 11, 2014, 12:08:06 PM
The basic strategy of this deck is to get in your enemies face asap and melt it with hellfire!

First turn 19 Mana: Move 1, cast Hawkeye (hidden, 2) and Ring of Curses (2)

Second turn 24 Mana: Move 1, cast Fireshaper Ring (3) and Adramelechs Touch on enemy mage (revealed, 4)
(If the enemy plays defensive and stays in his corner, you can do something else here in preparation phase)

Third turn 26 Mana: Move 1, cast Marked for Death (revealed, 5) and Fireball (8 )
You can cast a 10 dice fireball here. If the enemy deployed Armor, you can think about using Acid Ball or Dissolve next turn.

I got intrigued by this build and wondered how it would work out against an agressive Forcemaster so I put them on the table.
It came as no surprise that the game was over by T5 :)

Forcemaster won initiative and

T1
QC Cheetah Speed
move to NC
cast face down Bear Strength

Warlock moved 1 zone along the wall
cast Fireshaper Ring
QC face down Hawkeye

T2
Warlock
QC Marked for Death
Move to NC
reveal Hawkeye
Flameblast 8 dice for 10 damage
( not taking any risks with Fireball due to the Forcemaster's Defense of course )

Forcemaster
QC Galvitar
reveal Bear Strength
Thrust 6 dice for 7 damage

(both attacks yielding better than average damage)

T3
Forcemaster
During first Quickcast : Forcefield

This stopped the Warlock cold in her tracks for round three as she had no Dispel ready, I also don't think she should have one in anticipation as there's no guarantee the Forcemaster will play a Forcefield and ultimately she wants to throw as much damage on the enemy Mage asap. I had given her two Flameblasts as those seemed to be the most logical choice to me at that point in the damage race.

Forcemaster Thrusts 6 dice for 9 damage

Warlock moves to FC and puts on a guard marker - nothing else to do

T4

Warlock dispels the Forcefield and Flameblasts 8 dice for another 9 damage ( 17 damage total on the FM )

Forcemaster brings out Dancing Scimitar and Thrusts 6 dice for 4 damage + Scimitar for 5! damage ( 25 damage total on the Warlock.

T5

Forcemaster has initiative and has 15 dice total ready to throw at the Warlock.
During first QC the Force Hammer already does enough damage to finish the game ( 10 damage )

Aside from all dice rolls except one being great I think the one thing that stood out was the Forcefield stalling the Warlock for an entire turn and then forcing another action to dispel it.

Forcemaster was able to generate 36 attack dice within 5 rounds.
So that should be the average kill round against an undefended Warlock.

Warlock has armor but Galvitar has Piercing +2 so that's useless.

I think Warlock would get great use out of [mwcard=MWSTX1CKQ04]Reflex Boots[/mwcard] or [mwcard=MW1Q04]Deflection Bracers[/mwcard] and let the Battle Forge put it on.
It will slow her down but will most likely be worth it.
Title: Re: Adramelech Face Melter
Post by: Schwenkgott on October 12, 2014, 07:25:15 AM
I cannot follow you. How do you get these damage values?
Title: Re: Adramelech Face Melter
Post by: Borg on October 12, 2014, 07:41:20 AM
I cannot follow you. How do you get these damage values?
By rolling dice.
Title: Re: Adramelech Face Melter
Post by: gerni on October 14, 2014, 04:50:38 PM
A nice build for a solo mage you got there, really sounds like fun.

From a comprehensive/competitive point of view I think there are multiple ways to counter such plays (ofc in theory, since I did not face the exact book you presented). Just to name a few


Don't get me wrong, I don't want to talk your book down (How could I? I didn't even play against it). For me personally it feels very "allin-ish" since you have one option. I said that in a different thread, books of this kind are very strong in terms of a clean gameplan and "simple" desicionmaking (again, not in a negative way - thats a strength of the book).

Regards, gerni.
Title: Re: Adramelech Face Melter
Post by: Wildhorn on October 14, 2014, 05:07:10 PM
I am with gerni here.

A simple Wall of thorn + push and you are in trouble. An intercept guard would also screw you.