May 14, 2024, 06:27:02 PM

Author Topic: The Mage Wars Module for OCTGN has been updated to v1.9.0.0  (Read 3272 times)

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
The Mage Wars Module for OCTGN has been updated to v1.9.0.0
« on: August 01, 2014, 02:49:47 PM »
Mainly fixes for the 1.8.0.0 release and some requested FiF enhancements. As always let me know if you have any issues or would like to suggest something.
  • Favourite Mage: Malakai Priest

jacksmack

  • Legendary Mage
  • *****
  • Posts: 1073
  • Banana Stickers 19
    • View Profile
Re: The Mage Wars Module for OCTGN has been updated to v1.9.0.0
« Reply #1 on: August 01, 2014, 03:50:06 PM »
I suggest the naming of the mage is something along the lines of:

Warlock - Arraxian Crown
Warlock - Adramelech

The alternative is:
Arraxian Crown Warlock
Adramelech Warlock



Right now its:
Adramelech Warlock
Warlock


sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: The Mage Wars Module for OCTGN has been updated to v1.9.0.0
« Reply #2 on: August 01, 2014, 04:13:19 PM »
These names are the names used by the Arcane Wonders Spellbook Builder therefore are the ones we use on the OCTGN side of things.

I do not disagree with your suggestion and if we can get AW to take that step I would be glad to follow.

Straywood Beastmaster
Johktari Beastmaster
Wychwood Druid

Asyra Priestess
Malakai Priest

Bloodwave Warlord
Anvil Throne Warlord

Arraxian Crown Warlock
Adramelech Warlock

Salenia Forcemaster

Darkfenne Necromancer

Sortilege  Wizard

or (like the learn more about the Mages of Etheria page)

Beastmaster (Straywood)
Beastmaster (Johktari)
Druid (Wychwood)

Priestess (Asyra)
Priest (Malakai)

Warlord (Bloodwave)
Warlord (Anvil Throne)

Warlock (Arraxian Crown)
Warlock (Adramelech)

Forcemaster (Salenia)

Necromancer (Darkfenne)

Wizard (Sortilege)

I would be happy with either format as long they were standardized as a naming convention....
  • Favourite Mage: Malakai Priest

jacksmack

  • Legendary Mage
  • *****
  • Posts: 1073
  • Banana Stickers 19
    • View Profile
Re: The Mage Wars Module for OCTGN has been updated to v1.9.0.0
« Reply #3 on: August 01, 2014, 05:37:51 PM »
Make the dice table always below the arena. Move it to the left side (under the zone furthest to the left)
Create a condition supply area with same height as the 'roll dice' area but stretch it left and right to match the length of the arena.

No more ctrl+o. Just drag and a drop a burn- / daze- / pet-token into the card.

edit:
I realize some tokens are easy to remember, but there are those you cant remember shortcut to.
Also I think it would make the view of the board look cooler and more like reallife where the tokens (atleast when I play) are lying next to the board.
« Last Edit: August 01, 2014, 05:41:09 PM by jacksmack »

sIKE

  • Playtester
  • Legendary Mage
  • *
  • Posts: 4172
  • Banana Stickers 18
  • Ugh
    • View Profile
Re: The Mage Wars Module for OCTGN has been updated to v1.9.0.0
« Reply #4 on: August 01, 2014, 05:52:24 PM »
Tokens do not work like that all, no piles etc. A lot of the current automation is based around markers (automated burns/rot/bleed) or tokens so I really do not think this is feasible though it is one cool idea.
  • Favourite Mage: Malakai Priest