Arcane Wonders Forum
Mage Wars => Creative => Custom Cards => Topic started by: Karadox on February 09, 2017, 03:02:36 AM
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I've been thinking about the cards mana worm and mana leech.
Both are worms, are they the same species? Only in another part of life?
On the Card Mana Worm stands,
"...just be glad its just a grub."
The next life phase when it has eaten enough mana could be a cocoon.
There should be something really big Hatching !
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Flying suizid goblin commando! :)
"It is easy to find a volunteer, every goblin dreams of flying and is happy when he can but something on fire."
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I hope you like my card ideas.
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At creatures with Bloodthirsty the greed for blood is so big that this creature only sees red.
At creatures with Enemy, the hate is so great that he can not hold on, and only thinks of destroying his enemy.
Enemy-X +X
Similar to Bloodthirsty,
If a creature is in the same zone, which has the Type or Suptype of her enemy, it must always attack them if possible.
What do you think it would be a good extension or superfluous, I'm not sure.
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In the high north it is cold, only the toughest creatures survive.
There is a race somewhat smaller than humans, with blue skin "the Frostlings". Connected with the nature and its natural talent in the dealings of the cold, makes the magic gifted to excellent Mages, to Frostwitch`s.
Frostwitch 120 Spellbookpoints, 34 Life, 10 Channeling
Training:
Nature School Level 4, Water Level 2 and Wind Level 2.
Abilities:
Arctic Blood = Frostwitsh has the "Frost -3" trait
Frost Master = + 1 Dice to Frost Meele and Ranged Attacks, if the target has a Frost marker.
++++?
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Something small
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more Frost Terrain
Sirens do not like cold shoes :)
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A wounded frost dragon, who has crawled deep into his ice cave to heal himself...
He probably had a fight with "Ehren" in which both were wounded ;D
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Well, you definitely have me excited to play a Frostwitch. What new plant creature ideas have you come up with?
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I think the dragon is not balanced correctly. You have to wait 5 turns before it is actually spawned and you still pay 24 mana. Also, the concept of regenerate seems cool, but the conjuration is so absurdly strong that nobody will ever waste time to attack it. I propose the following:
Option A:
- remove the upkeep cost
- Make the cave very fragile
--> This way, it won't cost the caster a lot of recourses to cast the dragon, but the opponent has the chance to destroy the cave and kill the dragon before it heals. The caster of the dragon might have to protect the cave. The part I don't like is that it reminds me too much of Talos.
Option B: (based on what I first thought your intention was before reading it better)
The dragon is perfectly healed in the ice, but is actually frozen in. In order to be able to get to her, you need to free her by destroying the conjuration. In this case the caster of the dragon will be the one trying to destroy its own conjuration. (Your opponent might even defend it)
- Remove upkeep cost (again)
- Remove dissipate trait
- High life/armor to destroy the conjuration.
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My thought to the Dragon was, he has been severely injured, he has locked his Lair, and now he is trying to heal.
Maybe the armor of the cave and hit points were a bit high I wanted to show how deeply he lies in the mountain.
When the frostwitch dont pays the Disipate cost the dragon is free but is not fully cured.
I have anyway already thought up the upkeep cost reduce to +2.
But i like You Option B
i need to think about it....
Update: i reduce the upkeep to +1 and the cost to summon it up to 9 mana = 14 mana to get the dragon in 5 rounds full healed in action.
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"Ravepig" If you do not already found them...
I'll post them here as well ;)
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ice flower
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In Northern Of the ice land you are either large and dangerous, or nimble, and You understand to hide.
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"Ravepig" If you do not already found them...
I'll post them here as well ;)
Like these! I'd love to see the Druid wheelhouse expanded.
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I have not made many thoughts about plants.
I've thought about something for an alternative druid associated with fungi and insects.
But many cards from the frostwitch would also make the druids stronger to ;)
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The Frost / Freeze marker and what he could do.
Freeze marker remove cost of 2
I think it is comparable to burn, in the supply phase gets an object damage, but certainly less than fire damage.
A:) Probably, 1 dice = 0, or 1-2 Damage. As with Burn marker, the Freeze marker is removed if the Die roll does not to any damage.
B:) Or, in the supply phase gets an object 1 direckt Frost Damage for each Freeze marker that lies on it.
In addition, it has a freezing effect ....
Has a creature equal or more Freeze Marker than its lvl is, he Frozzen = stucked and can no longer move.
"Maybe: A creature can use a Full acktion to remove 1 Freeze marker."
So at least I imagine that.
I hope I have it understandable Written.
I would like to hear your opinion!