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Messages - Chicken the God

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1
Spells / Re: Eye of Bael shenanigans
« on: May 02, 2017, 09:01:35 AM »
Haha amazing. I just so happen to be working on my Warlock books , so if this idea doesnt make it into one of them ive clearly failed....now if i can actually pull it off in game...well, thats another story

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So, im just double checking, but it seems the Adramelech's 2nd Ability, Smoldering Curses, does NOT give the FLAME +1 from the incantation, Curse Item. That is unless there has been some eratta that changes the wording on her ability OR if curses attached to a mage's equipment are considered attached to the mage.

So i'm 99% sure, but i'm just double checking as I build this spellbook, if a senior mage-warrior wouldnt mind giving me the verifying 'yes', at the very least---Thanks and cheers!

3
I'd love to design a solo variant that uses an APP.....sounds like my dream job doing that for Arcane Wonders....

4
General Discussion / Sand Timer for Arena Planning Phase
« on: February 28, 2017, 02:07:48 PM »
So , obviously, an arena game has the capicity to be long and I've been thinking about trying a timer during the planning phase. In my opinion, this is one of the most strategic part of MW and I think it would be cool to limit both players time to 2-3 minutes with a wooden sand clock.

Now I know tornement games have time limits, but I'm not really into ending a game early based on time alone, but this could be a way of jointly speeding up both players during that phase. In the end, I'd rather have a long good-game then a bad short one.

Now, some rounds players don't need anywhere close to 2-3 minutes in that phase, but sometimes I find myself slowish in that phase, considering my play style. Now, I'm not fully invested in timing all aspects of the game with, say, a chess clock, not to mention all the other ways a chess clock doesn't really work in MW.

PLUS a wooden sand timer is cool :) but I'm still deciding which sand-timer to buy. I'll test it out with a stop-watch at 1st. In the end, I'll find a sand-piece that I feel will add both flavor and pragmatism to my game.

Anybody else do something like this? Or maybe just have opinions on the topic? Discuss!

5
Spells / Ivarium Longbow on Ivarium Paladin
« on: January 26, 2017, 09:48:04 AM »
So, as the topic suggests: Has anyone made a deck that puts the Ivarium Longbow on Ivarium Paladin?

Currently, I have 3 Paladin Books with 3 different strategies, but in one of my books, ive tried having the longbow as an option. This is the least agressive of my paladin books and the only one that uses royal archers. I also have the dwarves with intercept to help protect from counter range strategies. 

In the end though, its hard to warrent the bow as one of paladin's abilities specifically states the need for a melee attack. Also, he has so many good options for equipment in both hand (sword, morningstar, shield, healing/mage wand) that its hard to warrent a bow. Not to mention that all his auras are benificiwl when he is in the same zone as his creatures, making the option to sit in the back and fire arrows less tempting....

So in the end, has anyone successfully used the longbow in his book---i mean the weapon has his namesake, but aside from that----the item struggles to work.

Now im not looking for super-competitive books, but rather fun books, but with reasonable quality...i mean, the longbow has never really been a super competitive item anyway in any book ive seen, but I was hoping it would at least work in his book.

I'm here just looking for a fun discussion---so shoot away with suggestions!

Cheers!

6
General Discussion / Re: Chivalrous challenge & Line of Sight
« on: January 23, 2017, 04:02:40 PM »
Yeah, the word target is there---sweet, that's makes more sense to me. Seemed weird making a 'chivalrous' challenge though a wall---sounds more like a 'cowardly' Challenge

7
General Discussion / Chivalrous Challange & Line of Sight
« on: January 23, 2017, 03:48:17 PM »
Ok I'm just double checking, but according to the rules it doesn't mention needing line of sight when the Paladin Activates his Chivalrous Challange. All it says is 2 spaces. So this is me double checking if line of sight is needed. In my logical opinion, I feel like it needs line of sight, but that doesn't seem to be the case.

Oh, and in case you guys are wondering, I'm the one playing the Paladin in this game, hah---I just want to make sure I'm not cheating my opponent.

Thanks!

8
Spells / Steep hill and conjurations
« on: December 15, 2016, 09:54:59 PM »
Ok, I'm pretty sure this is just a dumb, but hopeful, question. Is there any chance that they Erattaed Steep Hill so that it can work with conjurations that attack (i.e., temple of light, akiro's hammer, Ballista---which I just saw in Lost Grimlore)?


Because it would be so cool to put akiro's hammer or a temple of light on a giant hill....especially since one of those gets completely Shut down by incorporeal walls....

9
Spells / Re: Card of the week! I'm bringing it back!
« on: November 22, 2016, 11:08:41 AM »
Seeking dispel...hmmm, im with alot of people here: i used to put 1 in almost all my books, now they usually get cut out of most of my non-wizard decks during the last few 'cuts' to bring my spellbook to 120. I keep on trying to fit in 1, but it just never seems to make it.

But i do really like the idea of using it on predicable zone enchantments like traps. Maybe if more traps as deadly as hydrothermal vent come out, it will start making the cut.

Good read. Love for there to be a card of the week section here on AW Forums.

10
Spells / Re: Force Wave Question
« on: November 22, 2016, 10:43:30 AM »
Ah, very cool. Thanks.

Ok, final question:
So lets say, im in the same zone as my opponent that i am casting jet stream on. We are both standing by the arena wall. Now, from what i understand, I can push him in any direction because we are in the same zone.---ie, i can choose to push him into the wall or any other surroundibg space because they are equidistant.

Now as for pushing them though a wall. I always thought that i had to pay the 3 mana, but i guess you are telling me that the additional cost only aplies when using the incantation, force push (i think it costs 6 with force wave), but it costs 0 if it is a result of an attack spell's condition roll. Interesting. Good to know.

Thanks brother---oh and keep up the good work on youtube---Ive watched your PvS recently and it was a great breakdown.

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Spells / Re: Force Wave Question
« on: November 22, 2016, 07:05:08 AM »
Thanks!

I guess that prompts a 2nd question---what if use an attack spell that has a push %, ie, jetstream. Does this mean that after i cause damage from the spell and IF i roll to push then i can push them into a nearby wall for an additional 3d of unavoidable damage (if they are near an inpassible wall)?

So basicly, if the conditions are right (i'm attacking a flying creature by the arena wall) i can do 7d worth of damage with only 4 mana?

 

12
Spells / Force Wave Question
« on: November 21, 2016, 12:38:00 PM »
So, from what i know, i can use force push to push someone into the arena wall to cause 3dice of damage, and when i push someone through a paasaged wall i have to pay the extra mana.

So, in terms of force wave, can i push everyone in a zone into the arena wall dealing 3 damage to all of them? Or do I have to pay the additional mana, which is the prerequisite for pushing them through the wall.

The way i understand it, is that I don't have to pay the additional mana because they are not going through a wall. I bring this up, because that would make force wave a really cost efficient crowd control damage spell when the opponents creatures are near the arena wall or if you placed an impassable wall to use this spell in the middle of the arena.

So, did i get that right?
Thanks!

 

13
General Discussion / Re: Companion App Update
« on: November 10, 2016, 09:21:24 AM »
Yeah, that's sort of what i figured, but thanks for the cordial reply. Cheers!

14
General Discussion / Re: That errata pack
« on: November 09, 2016, 04:32:01 PM »
I'd love to see these eratta reprints in a new spell tome 3 along with some other spell reprints.

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General Discussion / Companion App Update
« on: November 09, 2016, 04:22:46 PM »
So i'm sure this has been discussed on these forums, although i'm not a regular poster, so i'm not sure where.

What is the ETA on a card update to the companion APP? Like all the Academy, Domination,PvS cards? It'd be nice to have all the cards in one area so i can make books via the app again. I'd even be ok with the MW free database was updated 1st---i know it has the domination cards, but it'd be great if it had the academy cards in there too, seeing as I use my academy cards mostly for arena games.

Thanks! Much appreciated!

Side note: PvS looks great, getting it friday! I look foward to Grimlore!

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