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Forcemaster questions

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iNano78:
Had a couple questions come up regarding some Forcemaster card interactions that we couldn't firmly resolve via a quick forum/Google search:

1) A Forcemaster has a [mwcard=FWE05]Forcefield[/mwcard] up with 1 or more tokens on it.  The Forcemaster attacks a creature with a damage barrier (e.g. [mwcard=MW1E06]Circle of Lightning[/mwcard]). During the damage barrier step, does the barrier's "unavoidable" attack get canceled by removing a Forcefield token?

2) An invisible [mwcard=FWC08]Invisible Stalker[/mwcard] walks into a bar zone with a facedown [mwcard=MW1E38]Teleport Trap[/mwcard]. (A) Does the [mwcard=MW1E38]Teleport Trap[/mwcard] flip up? (We assumed yes, since an enemy creature entered the zone). (B) Does the invisible [mwcard=FWC08]Invisible Stalker[/mwcard] get teleported away by the trap? (Not sure if the trap "targets" the creature that triggered it or not, and since invisible creatures can't be targeted...)

ACG:

--- Quote from: iNano78 on March 03, 2015, 11:03:32 AM ---Had a couple questions come up regarding some Forcemaster card interactions that we couldn't firmly resolve via a quick forum/Google search:

1) A Forcemaster has a Forcefield up with 1 or more tokens on it.  The Forcemaster attacks a creature with a damage barrier (e.g. Circle of Lightning). During the damage barrier step, does the barrier's "unavoidable" attack get canceled by removing a Forcefield token?

2) An invisible Invisible Stalker walks into a bar zone with a facedown Teleport Trap. (A) Does the Teleport Trap flip up? (We assumed yes, since an enemy creature entered the zone). (B) Does the invisible Invisible Stalker get teleported away by the trap? (Not sure if the trap "targets" the creature that triggered it or not, and since invisible creatures can't be targeted...)

--- End quote ---

1) Yes.

2A) Yes. The trap does not target the creature, it just activates when the creature enters the zone.

2B) Yes.

Zuberi:
ACG is absolutely correct. Forcefield works even against unavoidable attacks like Damage Barriers, and the Teleport Trap does not need to target the creature so it does work against Invisible creatures just fine.

Zuberi:
For further detail, notice that on [mwcard=FWE05]Forcefield[/mwcard] it says the prevention occurs before the Avoid Attack Step, which is when all Defenses occur. It also never refers to itself as a Defense. Therefore, the Unavoidable trait, which allows an attack to bypass Defenses, has no effect on it. For absolute certainty though, you can also look up Forcefield on page 36 of the Rules Supplement and it tells you that it works on Unavoidable attacks there.

For [mwcard=MW1E38]Teleport Trap[/mwcard] you just have to pay attention to the fact that it never uses the word "target" when referencing the creature. That word is very important on spells and you only have to target something when it is present (or if the something is in the target bar). If the word is not present, then targeting is not required. You'll also notice that it does not mention "target" when referring to the the "zone of your choice" either (clarified on page 48 of the rules supplement), so you don't need line of sight to where you send the creature to. You could easily send the critter to the other side of a wall and really mess with him. Possibly even wall him in completely.

iNano78:

--- Quote from: Zuberi on March 03, 2015, 01:12:41 PM ---For further detail, notice that on [mwcard=FWE05]Forcefield[/mwcard] it says the prevention occurs before the Avoid Attack Step, which is when all Defenses occur. It also never refers to itself as a Defense. Therefore, the Unavoidable trait, which allows an attack to bypass Defenses, has no effect on it. For absolute certainty though, you can also look up Forcefield on page 36 of the Rules Supplement and it tells you that it works on Unavoidable attacks there.
--- End quote ---

That's how we played it. The "unavoidable" part wasn't what tripped us up - that's clearly explained in the rules and FAQ/Codex. What led us to question it is that a damage barrier triggers at a particular point in the attack sequence (step 6) and we weren't sure if the barrier's attack has its own full Attack sequence (beginning with declaring target and having its own avoid attack step, etc) or not. Now we know


--- Quote from: Zuberi on March 03, 2015, 01:12:41 PM ---For [mwcard=MW1E38]Teleport Trap[/mwcard] you just have to pay attention to the fact that it never uses the word "target" when referencing the creature. That word is very important on spells and you only have to target something when it is present (or if the something is in the target bar). If the word is not present, then targeting is not required. You'll also notice that it does not mention "target" when referring to the the "zone of your choice" either (clarified on page 48 of the rules supplement), so you don't need line of sight to where you send the creature to. You could easily send the critter to the other side of a wall and really mess with him. Possibly even wall him in completely.

--- End quote ---

That's what we thought, but couldn't find it confirmed anywhere. Thanks.

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