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Messages - GeorgeFalcon

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1
We are meeting up at Tower Games in Minneapolis today. Not sure if it is permanent,  but come on down if you have time.

2
Player Feedback and Suggestions / Re: Minor Fixes to Underpowered Cards
« on: October 07, 2014, 04:25:12 PM »
What made you choose her over blue gremlin?

 Ethereal attack and flight

3
Player Feedback and Suggestions / Re: Minor Fixes to Underpowered Cards
« on: October 07, 2014, 01:16:08 PM »
What about moon glow fairy. I've built a deck around her just so that way I could say she has been used at least once. Other than going out of my way to play her I never would... but just because she isn't good right now she could become as useful as the blue gremlin if they started releasing more incorporeal objects....

Cards can be released to make other cards good.

I actually use her in my air wizard book. It has 3 of her 2 gargoyles 2 whirling spirits and 1 ooze

4
Yes on both, Divine Protection says on the top for legal targets Living Creature,  so it is okay. And the Damage Barrier says corporeal creature so again they both work. Vigilant just means he/she is always guarding regardless of what action it takes.

5
It was fun yesterday at the source.  I hope we start getting a regular group of players down there and can start getting tournaments going!

6
Strategy and Tactics / Re: Where do you drop your Vine Tree?
« on: September 22, 2014, 03:12:11 AM »
I usually just cast it in my starting corner,  because I can cast creatures anywhere I have a vine. :/

7
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 11, 2014, 07:14:33 PM »
 the rings add to Attack spells as well. which is why hawkeye is in the deck

8
Spellbook Design and Construction / Re: Firey Warlock
« on: September 11, 2014, 07:10:30 PM »
It looks like you plan on going for a big creature play or a swarm imp play. I'm not sure how you're going to fit Sersriyx into this. Also what turn are you planning on getting Adramelech out? My opening for Adramelech is to turn 1 quick cast a mana crystal and double move. Turn 2 I cast Adramalech. It's a super committed play but I think Adramelech is no matter how you look at him.

I am open to suggestions. i have problems building i have limited play experience. against 2 people.

9
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 11, 2014, 07:08:49 PM »
it is to add dice against creatures. undead for this example. or flame weak creatures or conjurations. for multiple answers

10
Spellbook Design and Construction / Re: Firey Warlock
« on: September 11, 2014, 08:18:34 AM »
A revision to my previously posted book.

Equipment

1x Demonhide Armor
1x Lash of Hellfire
1x Bloodfire Helmet
1x Fireshaper Ring
1x Cloak of Shadows
1x Gauntlets of Strength
1x Leather Boots
1x Mage Wand

Conjurations

1x Pentagram

Creatures

1x Adramelech
1x Sersriyx, Imp Familliar
6x Wildfire Imp
2x Firebrand Imp
2x Infernian Scourger
2x Flaiming Hellion

Enchantments

1x Hawkeye
1x Circle of Fire
2x Decoy
1x Marked for Death
2x Mind Shield
1x poisoned Blood
2x Ghoul Rot
1x Rhino Hide
1x Enfeeble
1x Harmonize
2x Nullify
2x Hellfire Trap
3x Adramelech's Touch
2x Maim Wings
2x Rust

Incantations

2x Explode
1x Force Push
1x Knockdown
1x Dispel
1x Defend
4x Ignite
2x Seeking Dispel

Attack

2x Fireball
3x Flameblast
1x Ring of Fire

11
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 11, 2014, 01:49:08 AM »
 A rivision to my previous build

Conjurations

4x Tanglevine
1x Wizard's Tower
1x Mana Crystal
2x Enchanter's Wardstone
1x Gate to Voltari

Creatures

1x Devouring Jelly
1x Screech Harpy
2x Whirling Spirit
1x Huginn, Raven Familliar
2x Moonglow Faerie
2x Gargoyle Sentry

Enchantments

3x Nullify
1x Circle of Lightning
2x Decoy
2x Teleport Trap
1x Hawkeye
1x Harmonize
1x Rust

Attack

1x Thunderbolt
1x Fireball
1x Force Hammer
1x Hurl Boulder
1x Jet Stream
1x Acid Ball
1x Geyser
1x Pillar of Light

Incantations

1x Purge Magic
3x Seeking Dispel
3x Teleport
2x Dispel
1x Dissolve
1x Sniper Shot

Equipment

1x Elemental Wand
1x Lightning Ring
1x Moonglow Amulet
1x Wind Wyvern Hide
1x Elemental Cloak
1x Dawnbreaker Ring
1x Fireshaper Ring
1x Mage Wand
1x Leather Gloves
1x Leather Boots

12
Spellbook Design and Construction / Re: Anvil Throne Warlord
« on: September 11, 2014, 01:41:53 AM »
A revision to the previous deck idea.

Equipment

1x Moonglow Amulet
1x Deflection Bracers
1x Harshforge Plate
1x Ring of Command
1x Defense Ring
1x Veteran's Belt
1x Mage Wand
1x Eagleclaw Boots
1x Morning Star
1x Helm of Command
1x Elemental Cloak
1x Horn of Gothos

Enchantments

1x Regrowth
1x Bear Strength
2x Mind Shield
1x Armor Ward
1x Rhino Hide
1x Standard Bearer
4x Nullify
2x Decoy
1x Cheetah Speed
1x Healing Charm

Conjurations

1x Barracks
1x Garrison Post
1x Archer's Watchtower

Creatures

2x Bloodcrag Minotaur
1x Gurmash, Orc Sergeant
2x Dwarf Panzergarde
2x Orc Butcher
4x Goblin Grunt
2x Goblin Slinger
1x Thorg, Chief Bodyguard

Incantations

3x Power Strike
1x Seeking Dispel
1x Akiro's Battle Cry
1x Knockdown
1x Piercing Strike
1x Perfect Strike
1x Sniper Shot
1x Dissolve
1x Defend
1x Battle Fury
1x Charge
1x Flank Attack

13
Spellbook Design and Construction / Re: Firey Warlock
« on: September 09, 2014, 07:11:36 PM »
i have a hard time finding the balance. in first drafts lol... i guess i have to tweak this quite a bit :/

14
Spellbook Design and Construction / Re: Thunder/Air Wizard
« on: September 09, 2014, 06:29:47 PM »
 oh thanks i didn't even think about that one. hmm. maybe i should run some Holy magic just in case? well i have some tweaking to do to this before i can play against people...

15
Spellbook Design and Construction / Re: Druid Hold The Line!
« on: September 09, 2014, 06:21:45 PM »
all of the creatures aside from Togorah cost only 6 with the ring so cheap creatures that are a hinderance. is good and even if you are within 2 spaces you can move me 2 spaces. with the current board setup i could have my creatures within 1 space of every zone to grab and hold your mage.

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