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Messages - Enti

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31
Events / Re: Domination Madness Tournament Summer 2018
« on: August 03, 2018, 08:56:43 AM »

32
Events / Re: Domination Madness Tournament Summer 2018
« on: August 02, 2018, 09:02:02 PM »
Let's wait until Friday is done and then we can start?

On the other hand, even if someone decides to join in 1 week, we could easily include him into the system... so we could start already with the first games, right?

Don't be angry with me if I always use the same mage, though :p

I would love to record some games, but when I record the turns take at least 30% longer...  that's annoying for my opponent and for myself :((

33
Events / Re: Domination Madness Tournament Summer 2018
« on: August 02, 2018, 12:01:19 PM »
Good thing is, we don't necessarily need an even number with that play-style.

So whoever wants to join during the next days can join :)

34
Events / Re: August Mini OCTGN tournament
« on: July 31, 2018, 07:23:41 PM »
Count me in - although the Juli tourney is not over yet :p

35
Mages / Re: MW Academy Druid and Elementalist announced
« on: July 10, 2018, 11:00:19 PM »
Let's hope for a bunch of strong ice spells for the water school to boost the Siren! :3

36
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: July 10, 2018, 10:52:52 PM »
Just in case either rampager or jacksmack should not show up ...  I am highly interested in a spot. Damn you Keejchen!

37
Good analysis @ zot

You might be spot on.


---

Although my newly made druid domination book looks very much like an arena book you have to PLAY it totally different. I really enjoy the different setup, it's a shame people take so much time to finish their ADMW games, otherwise we could soon start a huge domination tournament!

---

For Sailor, some additional specific ideas to spice your games up:
- When you make an appointment with a friend, you both tell the other what mage you use beforehand.
Have fun with the deckbuilding, I did that a few times and it really is a totally different feeling when you build your mage and do not have to cover every eventuality. So many points suddenly that you can fill with counter-cards to exactly what you expect him to do.
Sadly, he is doing exactly the same, so... have fun! :p

- If you have someone with whom you play regularly: First game is like always, but the winner is not allowed to change his deck until he lost with it. So the loser gets a huge boost in the next game because not only can he modify his deck perfectly he even knows the strategy that his opponent will use.
Preferably you should both be on a similar level, otherwise it might get.. embarrassing? ^^

- If you want to go crazy and totally imbalanced, ban certain cards or certain entire schools. No more arcane eg.

38
You were just complaining that there is not enough diversity in this game and now you want to encourage people to use a deck from the forum instead of building their own and using their own imagination, reducing the potential diversity further.
I do not understand you, Sir.

39
Spellbook Design and Construction / Re: THE Book.
« on: July 08, 2018, 08:31:59 AM »
You are constructing a fantasy-world.

It's not such a nice feeling to be totally helpless as you imagine it to be, trust me :D

And those ominous "in school answers" that miraculously seem to appear once fewer spellbook points are available will not increase the fun but will increase the frustration.

Try it yourself, both of you, build mages with 80 sbp and fight each other and do that 100 times and after that you can see how great this idea is. Or if it makes the game much more predictable and boring.

40
Spellbook Design and Construction / Re: THE Book.
« on: July 08, 2018, 05:28:03 AM »
Solution : reduce the number of starting SBP's to 100. ( or less ) to make those out-of-training staple spells too costly to maintain and thus force Mages to look for alternatives in-school.

Beautiful idea, if the cards would be available.

OP's book has 2x Poisoned Blood
Show me any non-dark-school that can do that. With ANY card.

1x Jinx
Show me another non-arcane card that can do what jinx does.

1x Galvanize
Show me another non-holy card that can remove corrodes.

1x Magebane
Show me another non-dark card with this effect.

1x Chant of Rage
... same text


Why is it such a big problem that, if you play a "ranged attack solo mage" no matter which mage it is you need very similar cards? No matter if you play Jokthari or Adramalech or Wizard, you'll need stuff that boosts your ranged attacks to the maximum and let's you re-roll. And you'll need battleforge, thus many equipments. It's natural that they all need the same "skills/equipments" since they follow a very similar playstyle.

Same with dot-mages. If you play a dot-mage no matter if you use a druid, a warlock, a necro or a FM you'll need the same basics. Cutting the available points will only lead to making those mages even less distinguishable because you cannot and will not refrain from including ghoul rot, poisoned blood, mage bane and all the other spells that are fundamental for dot-builds. Obviously -.-

41
Quote
So I've noticed that Arena's metagame isn't as diverse as it seems

Easy to agree or disagree with such a vague statement.



I'll do some interpreting and judging by the 3 people who posted already they did interpret this statement as the following:

There isn't enough diversity in MW and all the decks are far too similar. That appear to be what we are arguing about here.


If that is the intended statement I do not agree with it at all. And the sentiment that too many sbps might be the reason for that is inexplicable.

I think what Sailor Vulcan would like to see are beastmasters who use the lair to get a Wychwood Hound   swarm? Instead of always doing the same like every beastmaster: falcon swarm.
Or use the lair to get a timberwolf "swarm" out, happens all the time. 
Or maybe they use the lair to get some small creatures likes asps and then 1-2 big grizzlies?
Now that I think about it, the last games I played against beastmaster they did not use their lair at all. Some used a battleforge with a pet, mostly a timberwolf and then they went meele. I played a beastmaster who is useing a pet and elemental wand plus some falcons. And I have also seen beastmaster who use fellella and go heavy enchantment with wychwood faerie.
When you play against juli you'll see that you can even play him successfully without a spawnpoint alltogether. Using the crocodile to grapple. Other players don't use fellella, bf or the lair either and they bring some lvl 1 animals whom you can quickcast and try to rush you.


Hope you get the point. But somehow I think all those different strategies and playing-styles are "the same" for you because 60-90% of the cards in the deck are the same.  And of course the 120 sbp's are at fault because if you only had 100 sbp's you would on purpose suddenly start to include inefficient cards!
(hope my sarcasm isn't lost on you and neither are the implications)


---


You are "bored" that always "the same cards" are being used. But it's neither the fault of the 120 spbs nor is it the lack of imagination.

Did you ever see a Razortusk in MW? EVER? Why is that, because are haven't seen the value? Because we have no imagination? Because we "haven't figured out how to use the card"?
No, because if you pay 1 more mana you get a timberwolf who has the exact same stats with 3 more life (behind 2 armor). And everyone who compares those 2 cards comes to the same conclusion, that this one mana is worth spending. (Bull endurance costs 5 mana and gives a creature 4 more life)

My point is that you can divide every single card into 3 categories - same with the mages.
Powerlevel above average
Average powerlevel
Powerlevel below average

So this card pool is not nearly as big as you think it is because when you play "competitively" you'll always go for the strongest cards, and you will not on purpose take a weaker card if there is a stronger card available. And you will not change that by reducing the available spellpoints, of the contrary. That'll lead to even fewer "experiments" and you'll see even fewer average-powerlevel cards.
For example who has points for "combat tricks" like stumble if you have to cut 20 points from your books. If you want more variety you have to increase the sbp limit so that we can include more than the bare minimum of "core cards". Because those core-cards are the best cards you can get, but there aren't that many available.. but they are obviously the first ones to include.

42
Events / Re: OCTGN tournaments
« on: June 23, 2018, 12:48:56 PM »
I'm ready today all day long.

43
No no, rules are crystal clear and no problem. Haven't you read the thread? Tzzz! :P

44
Events / Re: OCTGN tournaments
« on: June 07, 2018, 11:31:50 AM »
If Juli wins against me it's not necessarily because this particular card is too strong.

45
Events / Re: OCTGN tournaments
« on: June 07, 2018, 11:25:34 AM »
I'm against that rule. I want to face someone who tries to "abuse" that card, let me see if it's really so broken.

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