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Messages - Enti

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16
First of all I want to address the obvious flaw in your reasoning:

Quote
if you disagree with this feel free to try any fast book of yours and attempt to beat my triple spawnpoint necromancer, my gate wizard....and for the sake of it... i could make a Priestess abusing the above mentioned cards as well.

The problem with that statement is that you are in the top 90 percentile of "experienced mw players"  / competitive players. So you probably beat 9 out of 10 players who challenge you regardless of the deck you use. So if you beat someone it's not necessarily because your "triple-spawnpoint+ritual"-deck is stronger, but because you just played better, sry ~  :p


---

That aside, it would be hypocritically of me not to admit that my own 2 strongest books are both using the Ritual  and are both spawnpoint-builds.

And that nicely leads to the point I want to make:

How do you define a fast/rush book?

1. First thing that comes to mind is probably this answer: By the amount of spawnpoint the book uses.
Example: If you are playing without a single spawnpoint you are by definition a rush/fast-book.

2. Another approach might be the question "in which turn does this book want to engage the enemy under regular circumstances?"
Example: If your strategy is to hit the enemy mage at least in turn .. 5? Then it's a rush book.

3. We neither ask how many spawnpoints a book has nor do we let an arbitrary number of turns decide if one book is a rush book or not, but we judge by the question: "What is the strategy of the mage?"
Example: If the book is tailored to attacking only the mage, never other creatures, conjurations or spawnpoints, then it's a rush/fast book.

Honestly, all of those ideas have merit. As long as we haven't even established what exactly a fast/rush book is, it's kind of strange to discuss how effective those books are.  Because everyone is talking about a different book in their mind.

Taking up my earlier comment about how my two strongest books are ritual and spawnpoint books, I would also categorize them as aggressive, maybe even early aggression-books. But I would not say that they are rush-builds.

Maybe a good way to figure out how aggressive a book is to ask how fast they get to their dmg-peak or near it?

17
Events / Re: The Arcane Duels League
« on: May 09, 2019, 12:08:31 PM »
(btw, I think we should keep the ADMW rule of only 1 mage can be played twice).

I really like it that we don't have that rule here.

That enables people to really play to the best of their ability. No holding back, no playing weaker mages because you are force to.. you can go all out.

And considering how experienced the players are that are participating I assume it will tell us something about the actual powerlevel.



Maybe, I think that it has to do more with the fact that the 10 channeling mages tend to have a bigger tool box compared with the 9 channeling mages which tend to be more specialized (rely on there ability: Pet, Reaper, etc.), those making them easier to counter.
I don't agree with that. The inherent abilities are not the deciding factor on how specialized a mage is.
The school they are trained in has a bigger impact. The more spells you can access the more flexible you are.

18
Events / Re: The Arcane Duels League
« on: May 09, 2019, 10:35:35 AM »
Quote
Round 1

Shoopuff (Necromancer) vs Farkas (Straywood Beastmaster)
Sir Jason Crage (Arraxian Crown Warlock) vs jacksmack (Necromancer)
Werekingdom (Priestess) vs Enti (Arraxian Crown Warlock)

Reddicediaries (Paladin) vs Keejchen (Druid)
Sharkbait (Johktari Beastmaster) vs Biblofilter (Bloodwave Warlord)
Knabbmaster (Wizard) vs ein micha (Wizard)


I just wanted to point out that in every single game so far the 10 channeling mage won against the 9 channeling mage.
Coincidence?

19
Events / Re: The Arcane Duels League
« on: April 30, 2019, 03:01:35 PM »
Jason's and my take on how that new format impacts the mages:

https://www.youtube.com/watch?v=aONs05VBdLc


And yes, we said that warlock profits most and necro gets weakened most by the format's rules. So a warlock vs. necro match is a very nice start! :)

20
Events / Re: The Arcane Duels League
« on: April 25, 2019, 09:14:26 PM »
How many people have emailed you guys so far? More towards 6 or more towards 12?

21
Events / Re: ADMW 2-2 Mage Wars Tournament
« on: January 24, 2019, 09:42:35 PM »
Hyped

But I doubt that Reddice will show up. Or did he msg you?

New cards allowed? Mage restrictions?

22
Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: December 29, 2018, 07:15:22 AM »
After watching 2 MW games on keejchen's channel I am all in to resume the tourney.

Are the new cards allowed that appeared while the tourney was running? I presume they are not?

Reddice, show yourself! ^^

23
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: August 09, 2018, 11:07:35 PM »
gz!

24
Spells / Re: Introduction to Potions!!!
« on: August 09, 2018, 09:35:34 PM »
Haha, I wanted to write the same.
I think it's a good addition because solo mages are getting stronger and they nearly died out with the last expansions, since it is nearly always better to have at least 1-2 creatures with you.
Maybe those potions bring back the pure-solo mages. I doubt it, but it's a step in that direction. Double battleforge incoming.

25
Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: August 07, 2018, 07:42:18 PM »
Sounds like a reasonable idea.

26
Events / Re: Domination Madness Tournament Summer 2018
« on: August 07, 2018, 07:07:00 PM »
That's the current standing after more or less a week:


1 Keejchen
1 Enti
0 Bilbo
0 Sailor
0 Shark


We need to play some more games! ^^

27
General Discussion / Re: How important is Mana?
« on: August 07, 2018, 06:45:42 PM »
I think I underestimated mana in the past. Maybe still.

28
Events / Re: Domination Madness Tournament Summer 2018
« on: August 07, 2018, 05:06:22 PM »
why? He is playing so often, shouldn't be a problem for him? :( :(

29
Events / Re: Domination Madness Tournament Summer 2018
« on: August 07, 2018, 04:51:54 PM »
I am available for a game at 9am CEST for the next 3 days.

If anyone wants to fight, just message me here or in discord!

30
Alternative Play / Re: OCTGN statistics
« on: August 07, 2018, 04:50:05 PM »
Even more important:

Count all the rolled dice and how much normal and crit dmg was rolled.

I do that sometimes on my own per excel but it would be nice if there would be a statistic in the end *wishful thinking

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