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Messages - DarkForceMaster

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16
Spellbook Design and Construction / Re: Nullify
« on: May 20, 2013, 05:53:29 PM »
Oh, sorry i meant that i was playing FM and my opponent was playing wizard.

17
Spellbook Design and Construction / Re: Forcemaster Deck
« on: May 20, 2013, 05:51:28 PM »
Ok I just tried that fast kill move right now, and we found some flaws and came up with a question.......how do you protect your thoughtspore from a ranged attack spell and i say that because the spore is sooo important for that fast combo.

18
Spellbook Design and Construction / Re: Forcemaster Deck
« on: May 20, 2013, 05:00:18 PM »
Just a question, how did you get the second 9D or 3rd atk because i see 3 but not 4 attacks.

19
Spellbook Design and Construction / Re: Nullify
« on: May 20, 2013, 04:53:06 PM »
 Thanks guys that was a big help, my opponent is really methodical and focuses. On getting through my mages defenses(forcemaster) and he uses nullify........im then getting beat in the face by a hydra or a werewolf and his damage is too great for me to combat, so to keep my defenses i use nullify to protect them.

20
Spellbook Design and Construction / Nullify
« on: May 19, 2013, 08:59:06 PM »
Hello everyone  :)

I was looking through my decks today and played a couple games with my father, we realized that in each of our decks we would run nullify.........and so then the games we played just were games about who played nullify when. I did not enjoy the fact that in this game you NEED to run nullify or else you would not be able to do anything useful, because your opponent would just nullify you. So we realized that this card is a staple in every deck but we did not want it to become a nullify game, a game which we would nullify each other until we ran out of nullifies. This part of the game took a lot of time, so we discussed the idea of limiting nullify to a max of 2 in each deck, instead of 6. I just want to put this out there, to see what you guys think and if this idea should be made a rule.

21
Spellbook Design and Construction / Re: Forcemaster Deck
« on: May 19, 2013, 08:36:42 PM »
Ok it's a good idea but teleport just gets your mage out of the corner if he has Los without going thu the pikes, at least that is wat i understand when I read teleport.

22
Alternative Play / Re: Warlord vs Forcemage Apprentice Books
« on: March 25, 2013, 03:25:07 PM »
I agree the FM is a hard mage to play because you have to know what to expect and when to play a card, ect. Its kinda like the color blue in magic.

23
Mages / Re: Mages that you would like to see in the game
« on: March 25, 2013, 03:13:18 PM »
I like that idea. The broom stick servant, Its like Micky mouse's servants from fantasia 2000.  ;)

24
General Discussion / Re: Spellbook and Counters
« on: March 25, 2013, 03:07:48 PM »
Ya i meant that for the damage and mana counters on the cards in play in use red D6's and for the mana(not mage's) I use blue gems. So i was just wondering if that was ok to do in a tournament setting. Thanks Tho. :)

25
General Discussion / Spellbook and Counters
« on: March 24, 2013, 11:59:54 AM »
In a tournament setting, are you requried to use the damage/mana counter and the spellbook provided by the base set? I use regular dice and have my cards arranged in a deck face down in front of me.

26
Player Feedback and Suggestions / Re: Soft play board (arena)
« on: March 21, 2013, 03:42:15 PM »
Just a suggestion, How about like a plastic tube designed like a scroll with different markings (Beastmaster=plants/trees/animals) to carry the mat? Just like for the vynal mat for Dreamblade.

27
The best way i have found to counter forcemaster is by going defensive, very defensive. I have played many games with the forcemaster and have found many ways to improve her but also that SHE IS BEATABLE. I had an argument about this last night but i proved it by losing to a very defensive wizard. So i conclude that her worst enemy is agony and slow defensive builds, at least for my build that is.

28
ok just my opinion but i think that the forcemaster is the most powerful mage by far and i will tell you why.....................   First) The Forceblade: it has doublestrike and with bear strength that is soooo powerful.  You roll 12 dice for each full attack! And if you Dissolve it, it comes right back!    2) The Forcefield:  it gets past unavoidable and starts with 3 counters and gains 1 counter EACH turn.  It's not Epic, so you can just replace it when destroyed.    3) Mind Control: takes control of any creature, it's cheap to cast, and can wipe out swarming when combined with the Mordok's Obelisk.  Just run these x4 for an auto-win nearly every game.
OK now i know what your thinking, that the dispel gets past mind contol but with decoy and just plain guessing proves to be a powerful combo. I have played many games with her and the only thing that scares her is a deck meta'd JUST against her, and thats not practical.  So thats what i feel.

29
Rules Discussion / Re: "OR" Strikes
« on: March 17, 2013, 08:11:47 PM »
Thanks for that  :)

30
Rules Discussion / "OR" Strikes
« on: March 17, 2013, 02:51:48 PM »
On the forcemaster's blade, the full action strike attack has ethereal sweeping OR doublestrike. If i choose doublestrike do i lose the ethereal trait. ( The ethereal is on a different line above the "Sweeping OR doublestike")

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