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Author Topic: Archmage Expansion  (Read 16951 times)

Laddinfance

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Re: Archmage Expansion
« Reply #15 on: October 09, 2014, 12:45:24 PM »
Yes, Bryan was talking about the "Sorcerer". The Sorcerer is a ways off yet, but it's a mage who's flavor I'm really looking forward to. Summoning elemental creatures, possibly Jinn has me all kinds of excited. However, gotta stick to the present  ;).

Djinns... Nice :)

Indeed, though my personal goal is to have a mage that summons terracotta soldiers. But that's even farther off.

V10lentray

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Re: Archmage Expansion
« Reply #16 on: October 09, 2014, 12:48:56 PM »
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
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sIKE

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Re: Archmage Expansion
« Reply #17 on: October 09, 2014, 02:13:54 PM »
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......
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Wildhorn

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Re: Archmage Expansion
« Reply #18 on: October 09, 2014, 04:17:48 PM »
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......

Well... there would be no shop ;)

sdougla2

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Re: Archmage Expansion
« Reply #19 on: October 09, 2014, 04:58:37 PM »
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop

But a bull in a china shop doesn't usually knock anything over...
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Sailor Vulcan

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Re: Archmage Expansion
« Reply #20 on: October 09, 2014, 09:56:00 PM »
That mage sounds like a cross between a Sympath, a warlord and a Necromancer. Not sure if it would even work.
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Laddinfance

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Re: Archmage Expansion
« Reply #21 on: October 10, 2014, 08:08:01 AM »
Well, it is just something I would like to do, not something on our docket so to speak. We have plenty of Mages to get to first.

V10lentray

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Re: Archmage Expansion
« Reply #22 on: October 10, 2014, 10:58:11 AM »
I want a Dark Holy mage (Probably not ever going to happen)

or a Dark Nature mage.
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Gregstrom

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Re: Archmage Expansion
« Reply #23 on: October 10, 2014, 05:48:41 PM »
Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.

sIKE

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Re: Archmage Expansion
« Reply #24 on: October 10, 2014, 06:13:12 PM »
Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
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Ganpot

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Re: Archmage Expansion
« Reply #25 on: October 10, 2014, 10:46:01 PM »
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......

Well... there would be no shop ;)
That gives me an idea for a great April Fools mage: the lawyer.  He murders all of his foes.... financially. 

*enemy mage summons a Bloodcrag Minotaur*  "Not so fast!"  *Lawyer activates the Custody Battle card*  The Minotaur is banished for 18 turns! 

*enemy mage casts Barracks*  "I don't think so!"  *Lawyer casts Eviction Notice*  Barracks is re-acquired by the bank! 

The Lawyer: so overpowered that he can fight up to 4 Archmages simultaneously.  Get yours on March 28, 2015! 

Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
Fungus Mage?  Please yes.  I want to build a mushroom fortress (defended by mushroom people, of course). 

ozmo

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Re: Archmage Expansion
« Reply #26 on: October 11, 2014, 08:40:23 AM »
Yes, Bryan was talking about the "Sorcerer". The Sorcerer is a ways off yet, but it's a mage who's flavor I'm really looking forward to. Summoning elemental creatures, possibly Jinn has me all kinds of excited. However, gotta stick to the present  ;).

Djinns... Nice :)

Indeed, though my personal goal is to have a mage that summons terracotta soldiers. But that's even farther off.

That sounds cool. You can get to that right after I get my Sharktopus. :D

Sailor Vulcan

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Archmage Expansion
« Reply #27 on: October 11, 2014, 05:01:31 PM »
But if someone played the [mwcard=MWSTX2FFC03]Bloodcrag Minotaur[/mwcard] against your Terracotta Army you would figuratively have a bull in a China Shop
I think it would be literally not figuratively.......

Well... there would be no shop ;)
That gives me an idea for a great April Fools mage: the lawyer.  He murders all of his foes.... financially. 

*enemy mage summons a Bloodcrag Minotaur*  "Not so fast!"  *Lawyer activates the Custody Battle card*  The Minotaur is banished for 18 turns! 

*enemy mage casts Barracks*  "I don't think so!"  *Lawyer casts Eviction Notice*  Barracks is re-acquired by the bank! 

The Lawyer: so overpowered that he can fight up to 4 Archmages simultaneously.  Get yours on March 28, 2015! 

Dark/Nature could be fun, with a whole corrupt vegetation thing going on, and disease and decay all over the place.
Fungus Mage?  Please yes.  I want to build a mushroom fortress (defended by mushroom people, of course).

I'm not sure how they'd differentiate between Necromancer poison/disease and fungal disease. Maybe the Necro spreads diseases by virus while this other mage spreads diseases through living fungal parasites?


Also there is already a thread on the subject of joke expansions:

http://forum.arcanewonders.com/index.php?topic=13081
« Last Edit: October 11, 2014, 05:03:48 PM by Sailor Vulcan »
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sIKE

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Re: Archmage Expansion
« Reply #28 on: October 11, 2014, 05:57:41 PM »
I don't think of Dark/Nature as a joke and was just cheeckly throwing in some common tropes though....
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Ganpot

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Re: Archmage Expansion
« Reply #29 on: October 11, 2014, 06:31:16 PM »
I'm not sure how they'd differentiate between Necromancer poison/disease and fungal disease. Maybe the Necro spreads diseases by virus while this other mage spreads diseases through living fungal parasites?
Well, maybe instead of the diseases directly hurting enemy creatures, fungal diseases allow the D/N mage to summon more troops (for every point of damage the enemy creature takes, 1 very small friendly creature is spawned in that zone), change the terrain (if a creature dies, it turns the zone into a mushroom forest or something), or buff friendly units (every fungal creature that attacks the cursed enemy heals based on damage done).  A Dark/Nature mage wouldn't even necessarily have to specialize in diseases, and could focus on something else entirely. 

You don't understand.... I just really want Mushroom People in Mage Wars.  I don't care how or why.  I want them almost as badly as I want people riding giant seahorses and a sharktopus (as mentioned by Ozmo).  [Include them in PvS, devs!  You know you want to!!!]  Don't ruin my dreams :'( !  It would be nice to see Mage Wars occasionally embracing some more humorous or unusual concepts. 

Also there is already a thread on the subject of joke expansions:

http://forum.arcanewonders.com/index.php?topic=13081
And the lawyer idea was listed in the very first post too.  I guess I need to become more creative...