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Player Feedback and Suggestions / Re: A Dream: All the Cards easily acquired
« on: January 16, 2013, 04:30:43 AM »
Actually he is not. I had raised this exact same question in a thread long, long ago. When you are doing a card game with multiples of cards allowed, there will be a certain subset of your customers (let's call them hardcore gamers for ease) who would want to have all the options. This is not a Mage Wars thing, it's a card game thing - Magic and all of FFG's LCGs are in the exact same boat. Magic is a CCG, however, and people know right out of the bat that they have to hunt for those cards. LCGs and MW, on the other hand, purport to not having to hunt cards. In my previous thread, I clearly stated that I am on-board with the Core Set being as it is - it's meant to present a playable and enjoyable experience from one box and it does. Hardcore gamers will just have to buy a couple + maybe some CSTs ... BUT ... this is where it needs to stop. Going forward, if this game intends to maintain an audience of said hardcore gamers, the products need to be assembled appropriately vis-a-vis card distribution. If they are not, this game cannot claim to be anything other than a casual one or it becomes a gigantic money sink, second only the evil Magic (okay, maybe some other CCGs that I am not aware of as well).
I have also bought 2 core sets in order to expand my options and I was even considering getting one of each CST but I decided against it - I am not starting down that path with this game. At the same time, I am among those hardcore gamers so I would expect to have a much more reasonable way to get cards from here on out. If not, this was not the game for me and I will have to relocate my board game budget elsewhere. Incidentally, I don't need 6x of every lvl 1 spell or 4 of every higher lvl, but the card distribution in the core set is rather off. You cannot have 1x of Hand of Bim Shalla (a lvl 1) or 1x Lash of Hellfire (pretty central to the equip Warlock and a priority Dissolve target) and build what I would consider a competitive deck including either. That's what it boils down to for me.
For reference, here is the older thread with everyone who agreed with this viewpoint "of no actual concern."
http://magewars.com/jsite/forum/player-feedback-and-suggestions/1101-card-distribution-in-future-products
I have also bought 2 core sets in order to expand my options and I was even considering getting one of each CST but I decided against it - I am not starting down that path with this game. At the same time, I am among those hardcore gamers so I would expect to have a much more reasonable way to get cards from here on out. If not, this was not the game for me and I will have to relocate my board game budget elsewhere. Incidentally, I don't need 6x of every lvl 1 spell or 4 of every higher lvl, but the card distribution in the core set is rather off. You cannot have 1x of Hand of Bim Shalla (a lvl 1) or 1x Lash of Hellfire (pretty central to the equip Warlock and a priority Dissolve target) and build what I would consider a competitive deck including either. That's what it boils down to for me.
For reference, here is the older thread with everyone who agreed with this viewpoint "of no actual concern."
http://magewars.com/jsite/forum/player-feedback-and-suggestions/1101-card-distribution-in-future-products