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Topics - TeenageWargamer

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Spells / Sardonyx- Ever used?
« on: August 19, 2016, 10:40:56 AM »
Title says it all, awesome card but losing two life everything round seems too impractical when combined with the huge cost.

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Alternative Play / Mashing Arena and Academy
« on: March 26, 2016, 07:45:42 PM »
So today I saw some people playing a pick-up game of Magic at my FLGS, and it made me remember Mage Wars yet again.  I believe that Mage Wars is superior to Magic in almost every way, but it takes far too much time for most people to play initially.  Now, I haven't played for almost a year, and do not have Necro V. Druid, Academy, or Battlegrounds (and won't be buying them in the near future due to a lack of funds).  However, I saw the academy rulebook online and gave it a read through.  I like the idea, but I wondered about something.  Could we mash the two play modes together into something even better?  I am thinking about using the original Mage cards with the spellbook values halved to 60 spell points, and the play area would be set up like Academy except their would be two zones, one for your opponent and one for you.  Melee creatures would have to move into your opponents zone one turn and then attack the next (so only one action allowed except for mages), while ranged attacks could target enemy provided no walls (which can be placed between the zones) are blocking LOS.  Fast would allow you to move into a zone AND attack in one turn, other traits still work as normal.  Conjurations lose their limit of one per zone, any number are allowed and all limitations listed on the card are ignored.  Mana is determined by Arena rules, and everything else stays the same (attack wise and phase wise the two games appear near identical).  What do you all think?  Anything I should tweak, and is it worth playtesting?

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Spellbook Design and Construction / Balancing a Warlord book
« on: January 02, 2015, 02:55:55 PM »
So I am attempting to build an Anvil Throne Warlord book for casual play and possibly some tournament play.  I know that the warlord is often considered a weak choice, but I really like them.  The Anvil Throne Warlord seems to be slightly less creature and more equipment focused than the Bloodwave Warlord, but at the same time I don't want  to do a solo build (I have absolutely no faith in solo builds unless you are using the Forcemaster).  As a result, I was wondering how many spell points you tend to spend on creatures and equipment in an Anvil Throne Warlord book.  I was also wondering how many dispels/seeking dispels/nullifys you guys tend to take, they are so costly for a warlord but so useful!  Last but not least, I was wondering how you buff up on channeling without using things like harmonize or moonglow amulets.  Thanks!

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