46
General Discussion / Re: How big can we realistically grow the playerbase?
« on: January 17, 2018, 09:51:20 PM »
Oh no I got the point, I simply ignored it as it is not a real problem in my eyes. Mainly because of how successful Magic the Gathering (MTG), Hearthstone, Shadowverse, and others are. All with shifting game states, metas, and card pools.
Why is this not a problem?
Lets look at MTG. It has been around for 25 years and has 19,989 cards (as of 1/14/2018), lets call it 20k cards, and is roughly split evenly across the five colours. The new players each year stretch into atleast 10k, if not 100k. Some years get 1 million. One of the most played formats in MTG is Commander or EDH (if you are an older player like me). Popular enough to get its own dedicated set every year since 2009, two sets last year. This makes use of all 20k cards for the card pool and allows a single copy of each in a 100 card deck, with a banned list for the most broken cards. New players buy constructed decks to start with and as long as they are taught correctly in the first place there is no need to memorise all 20k cards, or the near infinite card interactions between them, because they have a good time. Also most of the older cards never see play due to rarity and scarcity. If anything it is the difference in meta pockets for different regions that make it what it is.
If anything you are assuming the knowledge that a new player has. If we ensure that they have the correct knowledge to start with, easy to access and understand card ruling FAQs, and answer questions they go about different things then they will be fine. New players are not as fragile as you think. From here they enter the game on more or less the same level as everyone did. From here it is what I said about before and Obsidian echoed. My own example is I had never played against a Druid at one point. My first game against a Druid was tough and I lost. Did I quit? No. I did however then go away and learn everything I could about a Druid, so that I didn't lose in the same ways against it. I am not alone in this sort of thing.
Why is this not a problem?
Lets look at MTG. It has been around for 25 years and has 19,989 cards (as of 1/14/2018), lets call it 20k cards, and is roughly split evenly across the five colours. The new players each year stretch into atleast 10k, if not 100k. Some years get 1 million. One of the most played formats in MTG is Commander or EDH (if you are an older player like me). Popular enough to get its own dedicated set every year since 2009, two sets last year. This makes use of all 20k cards for the card pool and allows a single copy of each in a 100 card deck, with a banned list for the most broken cards. New players buy constructed decks to start with and as long as they are taught correctly in the first place there is no need to memorise all 20k cards, or the near infinite card interactions between them, because they have a good time. Also most of the older cards never see play due to rarity and scarcity. If anything it is the difference in meta pockets for different regions that make it what it is.
If anything you are assuming the knowledge that a new player has. If we ensure that they have the correct knowledge to start with, easy to access and understand card ruling FAQs, and answer questions they go about different things then they will be fine. New players are not as fragile as you think. From here they enter the game on more or less the same level as everyone did. From here it is what I said about before and Obsidian echoed. My own example is I had never played against a Druid at one point. My first game against a Druid was tough and I lost. Did I quit? No. I did however then go away and learn everything I could about a Druid, so that I didn't lose in the same ways against it. I am not alone in this sort of thing.