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Messages - Beldin

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46
Oh no I got the point, I simply ignored it as it is not a real problem in my eyes. Mainly because of how successful Magic the Gathering (MTG), Hearthstone, Shadowverse, and others are. All with shifting game states, metas, and card pools.

Why is this not a problem?

Lets look at MTG. It has been around for 25 years and has 19,989 cards (as of 1/14/2018), lets call it 20k cards, and is roughly split evenly across the five colours. The new players each year stretch into atleast 10k, if not 100k. Some years get 1 million. One of the most played formats in MTG is Commander or EDH (if you are an older player like me). Popular enough to get its own dedicated set every year since 2009, two sets last year. This makes use of all 20k cards for the card pool and allows a single copy of each in a 100 card deck, with a banned list for the most broken cards. New players buy constructed decks to start with and as long as they are taught correctly in the first place there is no need to memorise all 20k cards, or the near infinite card interactions between them, because they have a good time. Also most of the older cards never see play due to rarity and scarcity. If anything it is the difference in meta pockets for different regions that make it what it is.

If anything you are assuming the knowledge that a new player has. If we ensure that they have the correct knowledge to start with, easy to access and understand card ruling FAQs, and answer questions they go about different things then they will be fine. New players are not as fragile as you think. From here they enter the game on more or less the same level as everyone did. From here it is what I said about before and Obsidian echoed. My own example is I had never played against a Druid at one point. My first game against a Druid was tough and I lost. Did I quit? No. I did however then go away and learn everything I could about a Druid, so that I didn't lose in the same ways against it. I am not alone in this sort of thing.



47
This is a very good card, a very good control card imo. However to use the words of the group at large any aggressive opponent will wreck this card. There are plenty of cards which deal with this card very easily.

The main questions are this, is it every book? So honestly is it really any more of a threat than any other?

Sure it turns off Melee buffs, but honestly it will just direct play until it can be removed. This game is a game of problems and solutions, it is about using the spellbook points you have to make the best book for your favourite mage. Any player worth their salt will either take  Altar of Ifernia on the chin and play around it or obliterate it with the hatred it deserves, once it is in play.

So I reiterate my question why is this such a problem, and let me answer that too; it is not. You expect these kinds of play during book building and plan accordingly. "I want to do A, I use B and C cards to accomplish this. D and E Mages/cards give these roads to victory problems, do I chalk these up as bad match ups, or can I use F and G cards to counter these problems?" F and G can be Acid Ball, rust, dissolve, the list goes on.

It is also a well known fact in Customisable games that a pool of players will usually have a (group of) best player(s), that(/those) player(s) will win more games than others using a range of books/decks, usually from the tier 1 pool. Players within the group with them will either stay at the same level of play or get better as they strive to beat the best player(s), competition breeds competitive play at all levels; this ranges from causal to tournament level. This is the same with the new players, it is very rarely that they leave said group due to always losing, but normally they fit right in because it is not just about the game, but the people and the experiences made.

If anything this is a weaker example than the swarm hate that is in nearly every book. However this does not drive people from the game, just they adapt.

48
How does Altar of Ifernia make the game repellent to new players?

49
Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 15, 2018, 01:57:15 PM »
Emerald Elk Stave is to swap out for the Dispel Wand so it (Dispel Wand) cannot be dissolved.

It can still be dissolved. To prevent that you would be better with nullify. A clever player will plan timing to take your wand from you, for example as a final quick cast without initiative or a first quick cast with initiative. If it is that important then maybe a spare copy in the book would serve you better, rather than another piece of equipment you do not plan to use?

50
Spellbook Design and Construction / Re: Heavy Metal Priestess
« on: January 15, 2018, 05:27:55 AM »
I agree here. There seems to be an idea that an agressive book will beat a "base builder" priestess. Any good priestess book will drop angels, armour, and other defenses that will blunt an attack when it comes. At the earliest a book will attack at turn 3-4 as you have to get to my side of the board. In that time I can ancipate such from your opening. If your coming to me then I'd rather drop a forge and crystals, get to  13c and drop an angel and brace etc. The longer you leave a temple build the stronger it gets. It may be seen as slow but it is a turtle, armoured and it wins a slower race.

51
Rules Discussion / Re: lesser invisibility
« on: January 15, 2018, 03:29:30 AM »
I imagine that there could be a Dark version sometime, perhaps called Passage through the Underworld (otherwise identical to Divine Intervention).

It would worded quite differently. I would vote that such a spell would also require priority

52
Rules Discussion / Re: Joseph Trublood - Healing
« on: January 15, 2018, 02:58:56 AM »
I echo exid here. I would say no as it is an ability and not an attack. In the same vien you couldn't place hawkeye on an Asyran Cleric to get better healing.

53
Strategy and Tactics / Re: German Nationals Paladin
« on: January 06, 2018, 07:14:19 AM »
Also the first turn opening I have been playing with for a different holy book.

54
Are these variants even supported on OCTGN?

55
General Discussion / Re: Organized Play
« on: January 02, 2018, 08:28:50 PM »
Timed versus non timed books are completely different animals. They could even share the same spells but be played using different beats. In a timed game there is always that sword of Damocles hanging over you that you must finish in a set time or risk losing to a time decision.

In my experience these books do not hang about and follow a pattern of Setup/Mana, creatures, kill/mitigate problems. Huge swings of damage are important as, even if they do not kill the opponent then it will affect their ability to win during a "to time" decision. This is why I would say that Restore should be banned in competitive play it focuses a win at timed. Sure I mistyped a value, but the core of the argument is still there. The Priestess can easily swing 19 (10 + 8 dice (avg) + 1) damage on average with a heal and restore. No other mage can do this and thus it is an unfair advantage.

In untimed games then I have no time limit to worry about and my focus shifts so I can get my manas worth out of a spell. Over 4-5 hours you can easily just build an armored shell, where corrode and rust does not affect you greatly. Sure you want to go to the kill but it is at your speed and it becomes a game of poker and chess to outfox the opponent at a leisurely speed.


56
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: December 31, 2017, 05:48:28 PM »
If the creature can't do something required (in this case, attack the Force Gremlin), it is free to do whatever it wants once it is in its zone.

But it will be out of the zone I am in.

57
Rules Discussion / Re: Strategist helm + halberd + attack spells ?
« on: December 31, 2017, 05:44:20 PM »
Ah I see, you made two separate statements there, each with its own line. This said to me that you were making different statements about the single topic, not a continued statement.

58
Rules Discussion / Re: Strategist helm + halberd + attack spells ?
« on: December 30, 2017, 01:00:04 PM »
Veteran's Belt is superior to Colossus Belt, especially for a high armor mage.

Agree.
Also, the fact that tempered faulds are in the game makes stacking tough a bit unnecessary, especially since its already difficult to hit anvil throne with them.

I disagree. Tempered Faulds is to be used as well as Tough, not instead of it.

A tough -4 Dwarf Warlord from the above combo with an elemental cloak, and a raincloud will make a fireball -4 dice and -8 to the effect dice. This is more likely than anyone thinks with a Battle Forge and Gear Up in existence.

This makes the adjusted attack bar [Ranged] [Flame] [Dice=2] [Effect= [12=1 Burn]

From here you have 8.33(r)% chance of hitting a burn. Not amazing but doable. Lets represent this mathematically, where the defender has the re-roll active and will use it to re-roll a result when it is successful.

The initial chance for the attacker of scoring a burn P(A) = 1/12 = 8.3(r) %

However on a reroll is becomes 1/114, as the initial 12 is ignored due to the triggered reroll. This equals 0.00694444 or 0.7%.

Versus without extra tough or Flame minus, as this a reasonable extension of your argument, adjusts a Fireball to:

[Ranged] [Flame] [Dice=6] [Effect= [8-12=1 Burn] ]

P(A) = 76.39 %
P(B) = 8/114 = 0.0701754 or 7.01754 %

This is not only 10 times more likely to occur but is very close 1/12 chance not re-rolled. I know which I prefer!

59
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: December 29, 2017, 03:19:09 AM »
Forcemaster - Chant of Rage, target their creature, and indirectly target a Force Gremlin you control. The Force Gremlin is invisible thus cannot be attacked.

60
General Discussion / Re: The future of Mage Wars
« on: December 29, 2017, 02:43:48 AM »
When we´ll see news about the new 4 mages? date of reléase?

At this point nothing can be confirmed or denied past what has been officially announced by AW. Anything other than this is pure speculation, as soon as something official transpires then y'all will be the first to know.  :)

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