May 02, 2024, 12:07:22 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Beldin

Pages: 1 [2] 3 4 ... 23
16
Events / Re: Gen Con 2018
« on: August 04, 2018, 06:57:34 PM »
1st Place: Coshade.
2nd Place: Farkas.
3rd Place: Jimillia
4th Place: VictorE

Congratulations to Coshade.

17
Rules Discussion / Re: Alfiya
« on: July 21, 2018, 07:57:34 PM »
Comment redacted.

18
General Discussion / Re: Mage wars 2.0
« on: July 18, 2018, 04:34:28 PM »
Yes. I mean if you consider Barnes & Noble, Books a Million actual bookstores.

Well, I meant Waterstones, but yes others as well, and a small aside but if stores that sell mainly books are not book stores then I wonder what is.

These are major high street players who can easily stock or drop a product at will and not really feel the pinch of it not selling. These sorts of places also stock the Entry level games for board gamers, such as Catan, Ticket to Ride, Cards against Humanity, and others. To get to this level of stocking a game would need a 50-100k print run and are basically a success because they have a mainstream audience. Mage Wars sadly will never be at this level. The fixes required to make it so are 25 years too late, in both the card market and the miniatures market.

If we were to make a 2.0 of this game then personally think that one of the only real markets left is the digital freemium (free with pay wall microtransactions) market. However it would have to be considered carefully as MTGO, MTG Arena (currently in Beta), Hearthstone, and Shadowverse are already big players in this market.

19
General Discussion / Re: Mage wars 2.0
« on: July 17, 2018, 04:18:47 PM »

I do strongly believe that Mage Wars is the most successful Arcane Wonders product to date.


Bear in mind that Sheriff of Nottingham is stocked in major bookstores and MW isn't.

20
Mages / Re: MW Academy Druid and Elementalist announced
« on: July 10, 2018, 07:31:07 AM »
I am still waiting for the mage wars mechs!!!  ;D ;D

21
Spellbook Design and Construction / Re: THE Book.
« on: July 07, 2018, 02:13:49 PM »
Guys you realise at this point we have completely derailed the OP and are now discussing a game point that is set in stone? The SBP of mages is not going to change at this point. At best we are considering oiling the hinges of a rusted open door where the horse has bolted, died of old age, and been made into glue.

22
Game Board Layouts / Re: Mage Wars Domination 3D (4 players)
« on: July 06, 2018, 06:02:43 PM »
Bravo. I certainly applaud this idea.

23
Spellbook Design and Construction / Re: THE Book.
« on: July 06, 2018, 04:18:33 PM »
Quote from: Beldin link=topic=18742.msg91749#msg91749
I tend to put atleast a single heal in all my books. Even at triple points cost.
A perfect illustration of my point that 120 starting sbp's is way too much.


I would still find room for it at 80 points in every book, a single heal can turn the tide of the match from a loss and make it into a win. Lower SBP would not solve this problem, it would change the game. If anything it would make these types of plays/choices more significant. Heal is a perfect example as it lengthens the game, as long as you roll average and above. If anything I would still create my books the way I do now however I would more strongly to the Novice cards like Disarm, or even lower level cards which fill a more niche role, like Drop Weapon, instead. The standard toolbox would never go away. It is not lazy book building, it is covering key areas that are common problems with every book.

I want a teleport and a force push for positional control (Eg. removing the base builder from his favourable zone). I want heal and regrowth for the times in the match I am not the beatdown. Dispel and other removal have obvious places. This is not justification to include my favourite cards, these are staples for every book as they all face common problems. I am sorry but I will continue preaching this as gospel because it is fact. I will include these at 120/100/80 points.

If anything at double figures we run the risk of having auto-building books, as a single strategy will emerge as optimal for each mage, with a toolbox.

24
Spellbook Design and Construction / Re: THE Book.
« on: July 04, 2018, 03:21:35 PM »
Incantation
3x Dissolve
2x Teleport
1x Purify
1x Force Push
3x Seeking Dispel
1x Remove Curse
3x Dispel

This is missing Heal. I tend to put atleast a single heal in all my books. Even at triple points cost. A heal at the right moment can turn the tide of a battle; coupled with Regeneration, and clever positional tactics you can tread water long enough to stabilise and then go onto win.

25
Spellbook Design and Construction / Re: THE Book.
« on: July 04, 2018, 01:06:39 PM »
ah yes sorry. My phone, for some reason, had not shown me all posts so it was ambiguous at the time. Hence the post.

26
Spellbook Design and Construction / Re: THE Book.
« on: July 04, 2018, 11:02:54 AM »
Who are you talking to red?

27
Spellbook Design and Construction / Re: THE Book.
« on: July 04, 2018, 05:38:30 AM »
I do not see this as a bad thing. Every book boils down to a toolbox of winning. The main goal is to win or you might as well play something else. So this boils down into offensive, defensive, and solutions to specific problems. The problem with a lack of variety is because the entire 6 years of card development fits inside a single block of mtg. So either we have constant releases and get lots of variety or we have slow burn development and everything feels the same at a basic level.

28
Alternative Play / Re: introducing Academy mages into Arena play?!?!
« on: June 26, 2018, 09:58:28 PM »
Warlord. 6 goblin legionnaires from one action?

29
General Discussion / Re: Ideas for New Traits
« on: June 26, 2018, 03:58:52 AM »
I think the game definitely needs more, and some more complex ones. It's stagnant.

Grapple was a good example, whilst Trample was a good idea badly implemented. But definitely more traits - happily every expansion has them.

+1

Swooping: a flying creature with swooping may leave the arena as a full turn action. Leave the creature where it is and place a swooping counter on it. This creature cannot be targeted by spells or attacks. Next turn the controlling mage may pay 2 mana per zone and this creature moves as a teleport. This creature may gain bonuses, as if it had moved into this zone.

30
General Discussion / Re: It´s 2018 -- Any news?
« on: June 26, 2018, 03:41:18 AM »
maybe we'll 2 new academy mages + 2 new arena mages + a new battleground play-mode during the summer, but AW just forgot to anounce it!!!
Oh my god, I am still reading a lot here and most of the time to lazy to answer with my smartphone. But this one is hilarious!!!
Yeah AW propably forgot to bring all their cool stuff to the exhibitions and to do any marketing. Maybe all the new arena expansions are that super awesome, that they believe they will sell great without any effort to sell them needed :)

the sarcasm level is over 9000
Yes, but since the mage-wars-news-communication level is at -8999 that's the only thing we sadly can do.
I really feel sad how absolutely now love this amazing game gets from AW in it's current state. They could also have fixed some issues and pushed it back to top. Well it's their game and decision :(

Indeed

Pages: 1 [2] 3 4 ... 23