Arcane Wonders Forum
Mage Wars => Mages => Topic started by: Boocheck on August 19, 2013, 05:41:13 AM
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Hi,
i have a veeeeery long lunch break and i cannot stop thinking about upcoming (very far future?) mages.
For those who didnt read - https://www.youtube.com/watch?v=y4vV_6JmyBk
My guess is
Paladin - Holy and War school - solo guy
Siren - Mind and Water school - Siren Song - controling enemy creatures
Shaman - Arcane and Wind / OR / Nature and Wind (too much nature mages right now, so less probable)
Who will be the 4th guy? I cannot wait to read speculations of other MW addicted :)
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I'm honestly hoping the illusionist I've heard so much about.
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The interviewer is so annoying.... Bryan Pope did well though.
Druid Vs Necromancer appears to me to be the most interesting expansion so far. Cant wait :)
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Wow. Lot's of information in that interview. I'm stoked about this set!
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I'm thinking the Paladin has got to be more of a solo mage like the forcemaster. Heck I have trouble even thinking of a paladin as a mage at all, what comes to mind is basically a holy warrior with a little bit of magic and a lot of divine protection. I assume he's going to have a mount perhaps it will even be his familiar. It would be pretty amazing to have a huge warhorse as a familiar, and potentially even an interesting spin to have something like an 18-21 point familiar that can actually hold it's own in a fight. I wondering if this might even be the first mage with a lower spellbook point total but enhanced basic stats.
As for the Siren, I'm thinking she may end up as the ultimate control mage. Using mind magic to lure opposing mages to a watery death. I'm sure we will see some more sonic attacks with her as well. The two attack spells from the water school indicate a potential for water magic to have very difficult to defend against attacks with powerful secondary effects if weaker damage. I mean Surging Wave has an 83% chance of Slam with an additional Push effect half of the time that the Slam is triggered.
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Paladins are skilled warriors, but they are also charismatic leaders of men. I'd like to see a paladin that could go down either of those paths... maybe with some warrior synergy.
An arcane shaman makes no sense to me. He really needs to have nature, so I suspect we won't see him for a while.
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I'm thinking the Paladin has got to be more of a solo mage like the forcemaster. Heck I have trouble even thinking of a paladin as a mage at all, what comes to mind is basically a holy warrior with a little bit of magic and a lot of divine protection. I assume he's going to have a mount perhaps it will even be his familiar. It would be pretty amazing to have a huge warhorse as a familiar, and potentially even an interesting spin to have something like an 18-21 point familiar that can actually hold it's own in a fight. I wondering if this might even be the first mage with a lower spellbook point total but enhanced basic stats.
I'm not going to be able to remember the source but I do know that I read or watched something that said the Paladin will have Paladin exclusive armor and when made into a full set you will get additional bonuses. They also went on to say that it would be more difficult to remove the armor than by current means.
I had a similar idea for a Paladin mount. I think you are right that it will be his familiar for sure. It could channel +1 and be able to give battle commands or some type of support commands, or just summon incantations spells like the wizards familiar. Paladins are supposed to be tanks, so instead of the mount being an offensive creature, I thought it would be more about absorbing blows. Possibly 5 armor/ 15 health regen +2, with fast trait (it is a mount afterall) and charge+2 (or a new trample 2 mechanic i.e automatic 2 unavoidable attack), with a measly 1 attack die for stability. It should also have the intercept ability so that it absorbs all damage first, making it more like a forcemasters forcefield. So not strong offensively, but great at keeping the paladin alive, while being able to get around the board quickly and freeing up the paladin to make his own attacks.
With the suit of armor and his mount this could really make the Paladin the strongest defensive player in the game. The balancing would have to be similar to the Forcemaster in which he gets very little creatures, maybe one or two big baddies and a handful of smaller ones. However his healing abilities would ensure their longevity and utter annoyance.
Anyway, just a thought.
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Not too sure about a horse familiar that can cast command spells. What kind of person takes orders from a horse? I would like to see a steed though. It would be nice if it could drag the paladin around (he is riding it after all) giving him some increased mobility.
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Siren - Mind and Water school
If the Siren has a Mind School training, I would want her to have CLAIRVOYANCE as a skill.
"Once per round, during the deployment phase, the Siren could pay 2 mana and can look at one of the face-down planned spells of her opponent Mage."
Let the MIND games begin!
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I'm honestly hoping the illusionist I've heard so much about.
Im guessing Arcane school? Could be fun to play as, with solid 'decoy' mechanics on his creatures or himself (2-3 copies of mage or creature card, only 1 has the normal MW back and is the true creature when targeted or something)...though probably less fun to play against! Fake walls, lots of traps, copies opponent's equipment (illusory blade!) Or makes it seemingly dissapear...
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I don't like the idea of seeing an opposing mage's spell choices. The 'guess what your opponent will pick' game is a big part of mage wars, and a power like 'clairvoyance' would only take away from the game.
Clairvoyance seems an unlikely power for a siren anyway. In stories they lure sailors to their doom with their singing. So, I suspect the siren will have some sort of taunt or charm like ability.
The illusionist is a tricky one. The current set of mind-based spells don't really fit for him. Illusionists don't tend to control minds or hit people with hammers of pure force. They create illusions to confuse, frighten and beguile.
I like the idea of decoy-like mechanic though. Perhaps the illusionist could place tokens on creatures when he summons them. Some tokens would be marked with an illusion symbol on the underside, when the creature is attacked the token is revealed. If it is marked with an illusion symbol, the creature's card is returned to the caster's book and it's manna cost (-level) is refunded to the illusionist.
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I am mostly excited for Shaman and Siren mages. I imagine a shaman to be able to control all 4 elements of fire/earth/water/air. Most likely, to keep him balanced, you'd get to choose only 2 elements to be trained at the beginning of the game. Also, since shamans are mostly conducting magic with spirits, maybe we'll get to fully experience the awesome power of Ethereal world?
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I don't have the faintest idea what the Shaman could end up being like. He sounds like another nature mage to me, but having a purely elemental mage would be pretty awesome. It would require some major beefing up of the elemental schools though. There are precious few elemental spells other than attack spells. Perhaps he'll be similar to the wizard where he definitely has training in the nature school plus then training in an elemental school of his choice.
The Siren, meanwhile, I've got pegged as being trained in Water and Mind. I believe she will be the epitome of a control mage in design intent. Which could actually end up opening the door for control forcemasters as well.
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A control forcemaster would be AWESOME. I can't wait.
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Paladin - Holy and War school - solo guy
Siren - Mind and Water school - Siren Song - controling enemy creatures
Shaman - Arcane and Wind / OR / Nature and Wind (too much nature mages right now, so less probable)
Who will be the 4th guy? I cannot wait to read speculations of other MW addicted :)
Hi all,
i hope Paladin will be War and Lvl 1 Holy (we already have 2 full holy Mages...!), and maybe with 1 pt of starting armor
Regarding Siren...Water and Lvl 1 Mind , along with freezing effects.
About Shaman... Elemental-only spells???
Thx,
Gigi
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Very good ideas, Gigi. I hadn't thought about using the limited training like the Druid has with the new mages. I'd be a little worried with the Siren having enough options available to them. Unless Water sees some major buffs, that is. Similar concern with the Shaman. Not too many elemental options currently (other than with attacks and walls). Such concerns are moot however, as I'm sure whatever training they have will see plenty of cards to support.
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Thx Zuberi!
Mine was only a couple of ideas; btw i'd really like a Mage with 1 point in Armor, maybe with lowered channel or health.
Regarding Siren... it's time to have our Mr. ( or Mrs.) Freeze/Frost, in order to use Defrost, Frost +x or -x and so on, and the Siren is a water-based creature...!
The shaman is really a question point for me...
CYA
Gigi
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The Paladin should definitely have a point of innate Armor, and the Siren should have a lot of Corrode to overcome the Paladin's armor. Plus Frost damage should definitely see release with the Siren.
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Checking Wiki, i've read that next Mages should be Sorcerer and Illusionist...
For Sorcerer: i hope non-Dark related Mage (we have Warlock & Necro here), or maybe Arcane + LVL 1 Dark, with no holy & no nature limitation.
As special perk, maybe he could cast ('X' times per game) a full action attack as a quick action, but paying more mana (Lvl of attack)...
For Illusionist? Air and Mind, i think. And an ability like innate Defense (6+, 1x) that costs -1 channel each time is used ( "a la Mirror Images").
CYA
Gigi
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We have tons of mage ideas going around right now, but after the Siren and Paladin there are no firm plans on the next two mages. We'll be looking at that once we get closes to Siren vs Paladin.
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Thank you so much Laddinfance!
So, i'm really curious about the Siren (or Mermaid...sounds better! :) )...there's some pics of her like the paladin's one? Thx
CYA
Gigi
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I would like to see a dark Paladin too, with holy and dark schools. But triple the rest.
This game is wonderful. Two expansions a year, maybe three would be fantastic.
Enviado desde mi GT-I9300 usando Tapatalk 2
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Paladin - Holy and War school - solo guy
Siren - Mind and Water school - Siren Song - controling enemy creatures
Shaman - Arcane and Wind / OR / Nature and Wind (too much nature mages right now, so less probable)
Who will be the 4th guy? I cannot wait to read speculations of other MW addicted :)
Hi all,
i hope Paladin will be War and Lvl 1 Holy (we already have 2 full holy Mages...!), and maybe with 1 pt of starting armor
Regarding Siren...Water and Lvl 1 Mind , along with freezing effects.
About Shaman... Elemental-only spells???
Thx,
Gigi
I think it would make more sense for a Paladin to have Aegis 1 instead of Armour +1 as a trait.
Also Paladins have always seemed more Holy than War to me.
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Aegis 1 could be more "broken" than Armor 1, cuz Armor can be avoided thx to Piercing Trait.
Btw , i'm really curious!!! ;D
CYA
Gigi
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.there's some pics of her like the paladin's one?
Judging by the question mark at the end, I'm guessing you're wanting to see a pic of the Siren, so here she is:
(http://cf.geekdo-images.com/images/pic1757708.png)
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We have tons of mage ideas going around right now, but after the Siren and Paladin there are no firm plans on the next two mages. We'll be looking at that once we get closes to Siren vs Paladin.
Bryan has both Laddin and I to do some brain storming. As the Joker said in the 1989 Batman movie
Wait'll they get a load of me (http://www.youtube.com/watch?v=PMgGNxyCHsY)
So many ideas.
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We have tons of mage ideas going around right now, but after the Siren and Paladin there are no firm plans on the next two mages. We'll be looking at that once we get closes to Siren vs Paladin.
Bryan has both Laddin and I to do some brain storming. As the Joker said in the 1989 Batman movie
Wait'll they get a load of me (http://www.youtube.com/watch?v=PMgGNxyCHsY)
So many ideas.
Or as Bachman Turner Overdrive said, "You ain't seen nothing yet!"
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Thx Zuberi!
I like her A LOT!!! ;D
CYA
Gigi
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@Laddin
I thought it was because we are Takin Care Of Business (http://www.youtube.com/watch?v=aJprEyXMrIk) or is it because we know when to hold 'em. Know when to fold 'em. Know when to walk away. Know when to run. :P
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@Laddin
I thought it was because we are Takin Care Of Business (http://www.youtube.com/watch?v=aJprEyXMrIk) or is it because we know when to hold 'em. Know when to fold 'em. Know when to walk away. Know when to run. :P
One banana sticker for the Gambler reference.
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@Laddin
I thought it was because we are Takin Care Of Business (http://www.youtube.com/watch?v=aJprEyXMrIk) or is it because we know when to hold 'em. Know when to fold 'em. Know when to walk away. Know when to run. :P
One banana sticker for the Gambler reference.
I'm still asking:
Re: Paladin x Siren x Shaman x WHO is Keyser Söze
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Whatever the next mage is we should get the art done to look like Kevin Spacey ;-)
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Whatever the next mage is we should get the art done to look like Kevin Spacey ;-)
And the mage would have the lumbering trait to mimic his shuffle ...
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I really like the idea (and think it makes more sense) that the shaman is more an elementalist than a nature mage.
It should have training in two non-opposite Elemental schools, chosen by the player (this is mostly for flavor), and in Nature level 1 spells (except for spirits, which would bring a really cool addition to the game, as well as allowing spectral/ghost oriented necromancers or even a Bog Prince Lich Mage - obviously an alternative necromancers)!
Also I'd like very much too see a Kobold Sorcerer trained in Arcane and War schools, oriented in dragon creatures (arcane or maybe war for the more brute or feral types of draconic creatures) and traps, utility gadgets (mostly War 'enchantments' which explode/brake/spend after use). I have more ideas to get more in depth regarding draconic stuff, but it's not my intent at this time in this thread. Tell me what you think! ;)
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@Laddin
I thought it was because we are Takin Care Of Business (http://www.youtube.com/watch?v=aJprEyXMrIk) or is it because we know when to hold 'em. Know when to fold 'em. Know when to walk away. Know when to run. :P
One banana sticker for the Gambler reference.
That got me thinking that it'd be cool if we got a Bard in the future and it looked like Kenny Rogers.