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Mages / Re: Is the arena wizard still OP?
« on: April 14, 2016, 08:28:53 PM »
Right! I also wanted to touch on the Wizard's tower and how it's OP compared to equally functioning cards.
Swapping spells: Wizard Tower doesn't cost a quick action to change the bind spell, nor any mana. Unlike Elemental Wand, which takes up both an action and 3 whole mana to swap. Helm of Command also takes up an action and mana to swap spells to bind.
Conjuration Reload: Wizard tower doesn't have a limitation on how many rounds it can attack. Again, comparing an Earth Wizard to a Warlord, the Warlord's attacking conjurations are slow and can be 'shot' only once every other turn. Sure, the Wizard tower does dip into mana, but a low cost spell freed up off the Wizard's hand every turn can be quite advantageous. Maybe if Wizard tower had a two-mana limit before being able to take its action like the War conjurations or most spawnpoints.
I feel the Wizard Tower could be balanced by a combination or tweaks to its level (only 2?!), changed from unique to Epic, and a sort of 'cooldown' between its activations, or if not, then it takes an action+mana to swap the bound spell.
Swapping spells: Wizard Tower doesn't cost a quick action to change the bind spell, nor any mana. Unlike Elemental Wand, which takes up both an action and 3 whole mana to swap. Helm of Command also takes up an action and mana to swap spells to bind.
Conjuration Reload: Wizard tower doesn't have a limitation on how many rounds it can attack. Again, comparing an Earth Wizard to a Warlord, the Warlord's attacking conjurations are slow and can be 'shot' only once every other turn. Sure, the Wizard tower does dip into mana, but a low cost spell freed up off the Wizard's hand every turn can be quite advantageous. Maybe if Wizard tower had a two-mana limit before being able to take its action like the War conjurations or most spawnpoints.
I feel the Wizard Tower could be balanced by a combination or tweaks to its level (only 2?!), changed from unique to Epic, and a sort of 'cooldown' between its activations, or if not, then it takes an action+mana to swap the bound spell.