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Messages - Phoenix

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46
General Discussion / Re: Togorah
« on: April 30, 2015, 01:51:09 PM »
This has been an enlightening discussion. It has definitely thrown fuel on my book building frenzy.  If anyone tries the Turn 2 Togorah in the NC square opening I describe please post the difficulties you had on turn 3 and beyond.
Of course look for me at Origins 15.  I will be 'lurking' in the MW area looking for games. See you there!

47
General Discussion / Re: Togorah
« on: April 30, 2015, 01:27:50 PM »

[Stuff] could be [mwcard=MW1J11]Idol of Pestilence[/mwcard], or [mwcard=MWSTX1CKQ06]Eagleclaw Boots[/mwcard] + FD Enchantment, or another [mwcard=DNC21]Thornlasher[/mwcard], etc.
[more stuff] could be [mwcard=MWSTX1CKQ06]Eagleclaw Boots[/mwcard] (usually played the same turn as the wall is deployed), [mwcard=DNI02]Burst of Thorns[/mwcard] (x2?), another [mwcard=DNC21]Thornlasher[/mwcard], another FD Enchantment, [mwcard=MWSTX1CKC06]Guardian Angel[/mwcard] + [mwcard=MWSTX2FFI06]Defend[/mwcard], etc.

What do you mean by "FD" Enchantment?

48
General Discussion / Re: Togorah
« on: April 30, 2015, 12:46:40 PM »
I have considered Tataree, but have never actually used it to support the plants. It is interesting that it is the only quickcast creature in the game, other than of the BM's ability with level 1.

49
General Discussion / Re: Togorah
« on: April 30, 2015, 12:09:53 PM »
reverse attack will not work, the bonded tree is not a creature.  So it can not be enchanted with reverse attack.

50
General Discussion / Re: Togorah
« on: April 30, 2015, 11:12:43 AM »
WOW! I had not even considered the Idol of pestilence.  With the regeneration ability of the druids creatures it would be a rather one sided effect.
    The angel was to protect from my hyper aggressive son's Jak. Beastmaster.  He likes nothing better than running forward and force hammering my newly summoned bonded tree.
Recently, he has realized how easy it is to remove the guarding angel, though it slowed him down a bit.
    I figured that the rooted and vigilance Togorah would make a more appropriate, more effective, and more thematic guard for my bonded tree.  This led to the thoughts on how to generate 21 mana to get him out.
    I will have to look at what I will have to lose to put in an idol of pestilence, and may try it next time I get to play.
Unfortunately, with the exception of my son, who is at college, my opponents are few and far away in SW Pennsylvania.
   

51
General Discussion / Re: Togorah
« on: April 30, 2015, 09:48:52 AM »
That is my normal opening, with the guardian angel and enchanters ring turn two instead of Togorah. I was thinking that getting Togorah in the center with a lasher and maybe a later game renewing spring will allow me to better control the board position of enemies.
My biggest concern is that having not played the second turn Togorah yet, is will the loss of the turn 2 quick cast and the low mana on turn three leave me flatfooted? I liked the idea of the druid setting up a small grove in the middle of the board and causing grief with vines and vine creatures while being able to occasionally drag in the stray creature/opponent for fertilizer.

52
General Discussion / Togorah
« on: April 30, 2015, 08:35:46 AM »
Good morning,
     I have an idea for a druid opening that I would like some feedback on.  Last year at the Origin's Mage Wars tournament I learned to use a druid.  I am reviewing my book and would like to replace the guardian angel with the more thematic Togorah. 
     Togorah with a 21 mana cost can be cast as early as turn two. This is accomplished very much like the warlock casting the lord of fire. Turn one run to NC and quick cast Mohktari and treebond it.  This leaves the druid with 11 mana.  Turn two cast Togorah in the NC square, this uses all of the mana of the druid.  At the end of turn two, I have a solid defender for my tree, some mana regen, life bond, life regen, and of course board position.  However I have no quickcast for the second turn. The general idea is cast the two rings on turn three and use vines, surging waves, enchantments and thornlashers to control movement around the 'grove'.
     What do you think, is this a viable openning?

53
General Discussion / Re: MW Battlegrounds What We Know So Far
« on: April 28, 2015, 10:41:57 AM »
Thank you, I am just so ready to play domination, I have been watching the youtube videos from GenCon, listening to the "Lets Level up pod casts" and getting very excited.  The tile effects and the details on how to score V'tar are of particular interest.

54
General Discussion / Re: Skeletal vs Zombie Necromancer
« on: April 28, 2015, 07:20:58 AM »
Another way to boost skeletons is the armory, I believe that all the skeletons are soldiers and therefore would get the bonuses.

55
General Discussion / Re: MW Battlegrounds What We Know So Far
« on: April 27, 2015, 04:28:00 PM »
When will the rule book be available? Will we get a look at it before Origins?

56
General Discussion / Re: Dominate the Arena: Bolt of V'Tar
« on: April 27, 2015, 03:10:16 PM »
What a wonderfully thematic spell!  I can hardly wait for Origins now.....

57
Events / Re: Play Laddinfance at Origins and Gen Con!
« on: April 27, 2015, 09:56:10 AM »
I was looking at the map, there are two symbols that I do not understand.  The first is in the upper center square, a flame like symbol, and the second looks like a slime or pond in the lower center.  I am assuming these are terrain of some sort.  But what is their function?

58
I realize that this thread is fairly old, however I  have just gone through a deck building frenzy.  After building many decks I have run out of the following cards.  Thinking that this would be an indicator of the most used cards, I would post it here.
Tanglevine
Force Hammer
Rhino hide
Force Push
Nullify
Dispell
Disolve
Teleport.
     I realize that I have at least one copy of each of those spells in every spell book I build.  I hope this helps

59
Events / Re: What's planned for origins?
« on: April 09, 2015, 03:47:05 PM »
I just searched the event grid and could not help noticing that Arcane Wonders has no Mage Wars events.  Was that intentional?  Participation in Mage Wars is normally the highlight of my Origins experience, it would be a shame to sign up for other events and miss out this year.  Are you guys going to do any organized play this year? 

60
General Discussion / Re: Release date?
« on: November 10, 2013, 06:21:44 PM »
The OFFICIAL Street Date for the release of the Druid vs Necromancer expansion is November 20th, 2013.
I pre-ordered two copies ages ago, I still have not received it.  Not even a shipping tracking number yet. Starting to get up-set.

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