Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: isel on April 11, 2013, 04:22:38 AM

Title: Reveal Several traps
Post by: isel on April 11, 2013, 04:22:38 AM
It´s legal that if i put in several zones several hellfire traps and teleport traps that i can activate all? i explain i send my opponent to a hellfire trap (activate) then teleport with a teleport trap to another...and again and again, all in the same turn..
Title: Re: Reveal Several traps
Post by: Shad0w on April 11, 2013, 09:22:11 AM
You can never have 2 of the same card attached to any object in the arena including a mage(s), & zone(s).

This has been talked about in several threads.
Title: Re: Reveal Several traps
Post by: FernandoKL on April 11, 2013, 09:36:55 AM
If you put only one of each type of trap in each zone, I can´t think in anything that makes it illegal. But I´m not sure if it´s worthy!
The amount of resourses (cards, moves, actions and mana) you´ll spend doing that would be better invested in other ways imo.
Traps are good for controling the board, and exert some menace over a zone.
Off course hellfire trap  deals a good amount of damage, and maybe for an ending game tactic it may work, 3 hellfiretraps and 2 teleport traps would deal 12 dice damage, for a total cost of 20 mana (not very mana-effective), and with the risk of your opponent cast a seeking dispel on one of your teleport traps, breaking the chain.

I think if you put Fellella in your deck, it will help a lot with that, since you´ll not have to spend your mage´s action to cast these tons of enchantment.

Since they are both level 1 spells, you could have 6 of each in your spellbook, and for the most extreme situation, make a damage of 24 die! It looks a lot, but it´s a 2 damage die  per card (since the damage is diluting between 2 cards, 4 damage for 2 cards each - except for the last hellfire trap) and 48 mana (or 44 if you don´t count the last teleport trap.   And it would take at least 5 turns ( with Fellella´s help) In which your opponent could notice what you are trying to do, and send a small creatures pack to frustrate your tactic.

But I´m really curious...  if you try it out in a game, please tell me how it works!  :cheer:
Title: Re: Reveal Several traps
Post by: DarthDadaD20 on April 11, 2013, 11:02:59 AM
If I am understanding isels question correctly, then FernandoKL is correct. And like he said, it would be kind of far from worth it.....Fun to pull off though.
Title: Re: Reveal Several traps
Post by: Shad0w on April 11, 2013, 11:19:17 AM
If each was in a different zone(Zone A has 1 tele 1 hellfire, Zone B has 1 tele 1 hell fire, Zone C has hellfire) you could teleport them from 1 zone to the next setting off traps. At the cost of 3 full and 2 quick actions before we include mana this chain is far from effective.
Title: Re: Reveal Several traps
Post by: DarthDadaD20 on April 11, 2013, 11:29:08 AM
It wouldnt come out effective...nice silly combo, but effective? No.
Title: Re: Reveal Several traps
Post by: FernandoKL on April 11, 2013, 12:29:59 PM
I think it could maybe be effective against the Forcemaster (and using Fellella to help), so, each time you have an action to spend (no attack and no reason to cast any other thing)  you put a couple of traps, surrounding the force master, or then making a "Wall of traps" between you and her and kind of limiting her movement.
So when she steps in one of them.. boom...
But like said, no mana effectiveness anyway... :(
Title: Re: Reveal Several traps
Post by: DarthDadaD20 on April 11, 2013, 01:01:25 PM
If I did this....you better bet on two to three decoys! :)
Title: Re: Reveal Several traps
Post by: Lightseed on April 11, 2013, 03:00:26 PM
Can a decoy be set on a zone ?
Title: Re: Reveal Several traps
Post by: Arcanus on April 11, 2013, 03:12:08 PM
Yes!  Now it looks like a Trap!  :)
Title: Re: Reveal Several traps
Post by: Sausageman on April 12, 2013, 06:47:36 AM
I did this a little already.  2 teleport traps, one hellfire, and a corner blocked in by wall of thorns and a poison gas cloud in it...  Was convoluted, but when I force pushed my opponents mage into he he wondered what the hell happened - teleported half way round the arena, he lands, on fire, choking and behind a massive thorny wall...  :)
Title: Re: Reveal Several traps
Post by: Shad0w on April 12, 2013, 08:39:34 AM
If you do this the look on the other player face makes it worth everything you wasted. :blink: