Arcane Wonders Forum
Mage Wars => Rules Discussion => Topic started by: jacksmack on October 16, 2015, 02:53:05 PM
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In the codex of Domination skeelax's Taunt says it cannot affect mages and its a psychic condition (no effect on undead)- nothing so far pointed in the direction of Sosruko not being able to taunt mages or psychich immune creatures.
However, the wording in both respective codex for these 2 creatures they are not mentioned as '<creature>'s taunt' but instead just as 'taunt' which leads me to believe that these 2 effects will be ruled the same.
So... can i expect Sosruko's Taunt to be nerfed, or can make my BM book with this creature.
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Right now they are separate but similar effects. So no Sosruko's taunt would not be psychic currently. I will be bringing this to Bryan as well, but currently no they are not the same thing.
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Then i assume that mages are not immune to Sosruko taunt either.
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And while we are at it, how do you handle battlefury and Sosruko putting a taunt on 2 different creatures?
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Then i assume that mages are not immune to Sosruko taunt either.
Correct. Currently there are no rules preventing this.
And while we are at it, how do you handle battlefury and Sosruko putting a taunt on 2 different creatures?
Sosruko is certainly capable of taunting multiple creatures, but you may have to use another token to mark this occurrence if you only have one core set. You could even use [mwcard=FWI10]Whirling Strike[/mwcard] on him and potentially taunt three different creatures. Each creature taunted would be affected as normal for his taunt.
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I need to try him together with academy cards :)
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And I need to try him in my Cervere book :)
Jinx + Taunt seems like a lethal combination if you can pull it off a couple of times.
Makes me remember a post from Kharhaz saying Hanma suggested Sosruko to him to play in combination with Jinx.
And to think this combination has been out since the base set ( 3+ years ago ) ... makes me wonder if there might be other power combinations who are still "undiscovered" after all that time... maybe people should put the wizard aside for some time and invest some more time in developing strategies for the other Mages. Who knows what might still show up.
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Then i assume that mages are not immune to Sosruko taunt either.
There's even an example of that in the codex p12
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Example: A Wizard is in the same zone as an enemy Sosruko which has Taunted him. When the Wizard activates, he chooses to use his Quickcast action immediately before his activation to cast a Teleport spell to teleport the Wizard out of Sosruko's zone. Then, when the Wizard is choosing his normal action, he is no longer in Sosruko's zone so he is not bound by the Taunt effect.
End Quote
This seems to indicate it works as planned and no nerf is underway ;)
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very nice find Borg!!!
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The real trick is to also put Akiro's favor on Sosruko too. It's a lot of work, though, so it's probably more amusing than it is deadly.
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The real trick is to also put Akiro's favor on Sosruko too. It's a lot of work, though, so it's probably more amusing than it is deadly.
Sure, AF would up the chance to taunt from 50% to 75% but may take a little too much work and mana ...
but consider casting Sosruko in strike range and then Rouse it ... that ups your chances from 0% to 50% and could be a real nasty surprise, then follow up a successful Taunt with a Jinx ... I figure If you manage to do that two turns in a row you may have gotten yourself a decisive edge.
And if you have another creature guarding for him you don't have to count on his defense holding up in melee either.
I'm looking forward to using this :)
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You'll only be able to use the taunt twice in a row 1/4 of the time.
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And I am going to pop out my [mwcard=MWSTX2FFQ06]Morning Star[/mwcard] and will taunt [mwcard=MW1C33]Sosruko's[/mwcard] broken and bloody carcass as it is laying there lifelessly on the floor of the arena, just ask Sailor Vulcan....
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And if you have another creature guarding for him you don't have to count on his defense holding up in melee either.
If you have a guard in the zone with your Sosruko, then Sosruko is not a legal target for a melee attack and the taunt will have no effect. Mandatory actions are only mandatory if they are legal.
And I am going to pop out my Morning Star and will taunt Sosruko's broken and bloody carcass as it is laying there lifelessly on the floor of the arena, just ask Sailor Vulcan....
Indeed. Sosruko suffers the same fate as all other evasive creatures in that they are very easy to squish with unavoidable attacks.
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Thank you very much,
And I am going to pop out my [mwcard=MWSTX2FFQ06]Morning Star[/mwcard] and will taunt [mwcard=MW1C33]Sosruko's[/mwcard] broken and bloody carcass as it is laying there lifelessly on the floor of the arena, just ask Sailor Vulcan....
i wasted all the laughter i had allocated for sunday. Now i have only "neutral face", "crying" and "maniacal laughter" at disposal and that i am saving for christmass :)
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And I am going to pop out my [mwcard=MWSTX2FFQ06]Morning Star[/mwcard] and will taunt [mwcard=MW1C33]Sosruko's[/mwcard] broken and bloody carcass as it is laying there lifelessly on the floor of the arena, just ask Sailor Vulcan....
Right, :) but that's where the Jinx could come in a prevent you from doing that for another round.
There are obviously counters to Sosruko, but that doesn't take away the fact that it can be a powerful effect and something the opposing mage must deal with imo and that makes him react to you rather than you to him which is also a good thing imo.
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And I am going to pop out my Morning Star and will taunt Sosruko's broken and bloody carcass as it is laying there lifelessly on the floor of the arena, just ask Sailor Vulcan....
Funny story, my sister failed 2 dodge rolls in a row with Sos. Thorg squished him flat
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Right now they are separate but similar effects. So no Sosruko's taunt would not be psychic currently. I will be bringing this to Bryan as well, but currently no they are not the same thing.
It would help to clarify how many Codex will be supported going forward.
It seems like we have 3 different codex for Mage Wars right now. Academy, Arena, and Battlegrounds: Domination.
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Domination and Arena have the same codex. Much like Thorg's Taunt is different than Sosruko's, so is Skeelax's. So really there will be 2 codexes.
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Domination and Arena have the same codex. Much like Thorg's Taunt is different than Sosruko's, so is Skeelax's. So really there will be 2 codexes.
Got it. Good to know.
Thanks!
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Domination and Arena have the same codex. Much like Thorg's Taunt is different than Sosruko's, so is Skeelax's. So really there will be 2 codexes.
Will these codices be totally separate? If cards and terms from Academy are used in Arena will there be an arena codex that covers them? Or will a player have to use the other codex?
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They are separate, though in most cases there entries should be pretty close to each other.