Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: echephron on September 10, 2014, 01:31:59 AM

Title: wall-in opponent turn1?
Post by: echephron on September 10, 2014, 01:31:59 AM
Anyone ever try this? Agro walls!

If you have initiative, on your mage's action phase:
teleport forward 2 zones(6mana), then move one and cast an extended 5 mana wall(wall of earth) for 11 mana. 17 total.

I imagine it being a warlord. He does the above, then gets otto, boltstorm in an archers tower, and replaces the walls as they break.

In a 2v2, walling apart your opponents might be a good idea too.
Title: Re: wall-in opponent turn1?
Post by: Schwenkgott on September 10, 2014, 02:42:33 AM
You spend 17 mana for nothing but keep the enemy in his zone?

Let's assume it works. Usually the enemy uses his first turn to deploy a Creature or at least one conjuration.
He's caged, so he can deploy the creature and only one conjuration. In the end, it's not a lost turn for him.
Maybe he can already attack one of the walls with a melee attack. The walls have no armor, so there will be some damage.

In round two, you'll have 11 Mana, not enough to deploy a good ranged creature and use your second action in a way that it makes sense. I would say: lost turn for you.
The caged enemy can deploy a creature, that will start to tear down your wall in round 3 and is still able to cast a useful equipment or something like that.

In Round 3, the trouble starts for you, because you cannot keep the enemy in his cage. He can melee attack the wall and use his quickcast to teleport his mage or his creature out of the starting zone, just to be sure not to end in a cage again.

Title: Re: wall-in opponent turn1?
Post by: jacksmack on September 10, 2014, 03:35:03 AM
the real counter to this would be to do whatever one CAN do with the planned spells in round 1.

Round 2 and on i would just summon bigs / mediums every round and put on cheap armor to mitigate damage from ludwig. You will spend actions and mana on maintaining a cage while im summoning a deadly army which will be able to wipe out your puny army in 1 round once the cage is down.
Title: Re: wall-in opponent turn1?
Post by: ringkichard on September 10, 2014, 09:15:28 AM
I recently lost a game to a Wizard who did just that. With practice I don't think it'll keep working, but it's really disorienting the first time it happens to you.
Title: Re: wall-in opponent turn1?
Post by: Arlemus on September 10, 2014, 04:22:14 PM
Sounds like a big waste of mana that only works 50% of the time  ???
Title: Re: wall-in opponent turn1?
Post by: echephron on September 10, 2014, 05:01:51 PM
Sounds like a big waste of mana that only works 50% of the time  ???
but 50% of the time, it works every time. That is an anchorman reference btw.
Title: Re: wall-in opponent turn1?
Post by: Arlemus on September 10, 2014, 05:22:20 PM
Sounds like a big waste of mana that only works 50% of the time  ???
but 50% of the time, it works every time. That is an anchorman reference btw.

I think in this case working and being effective are 2 different things  :P
Title: Re: wall-in opponent turn1?
Post by: Sirscott13 on September 17, 2014, 03:25:06 PM
Wouldn't it be obvious to just build your own tower and ranged unit