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Topics - isel

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31
Rules Discussion / push my self and others questions
« on: July 13, 2014, 11:14:50 AM »
-hello, can i use a push incantation to push myself?

-If i teleport a creature in a zone with a trap and them i pushed, trigger the trap?

-When push with a stream jet in zone A , and attack a creature to zone B, can i push with the dice if occur and choose between Zone C and D?

  A  --  X
  X---- B---D
  x-----C

- I know that the following it can´t occur, but i believe if i push a creature restrained with a tanglevine, maybe he will suffer damage with the preasure against the tanglevine, only an idea.

32
General Discussion / Syren vs. paladin, next spoilers?
« on: July 06, 2014, 04:53:39 PM »
Well, now that Fif it´s released, i think it´s time to begin the spoilers of the next expansion, because summer it´s tooo long and im too boring xd xd.

Please told us something, until november there is enough time for a card for week.

thank you!!

33
Rules Discussion / Restrained spells and teleport.
« on: June 28, 2014, 08:51:09 AM »
hello yesterday a guy told me that if a creature is restrained for a enchantment, if you teleport that creature the enchantment is destroyed, but i only remember that this only is applied for tanglevines or stranglevines, Can you confirm this? thanks

34
General Discussion / new rings for spawnpoints an circle of mage
« on: June 25, 2014, 08:03:34 AM »
Necromancer and now warlord have a ring that reduce summoned spells from spawnpoints, that´s meaning that every mage will have a similar ring?

The promo that gives to the wizard (arcane enchantment) the possiblity of summon a creature in that circle, will be changed for spawnpoints can used in the same way?

thanks.

35
General Discussion / When new familars arrive?
« on: June 14, 2014, 04:49:32 PM »
helllo buddies, when the last expansion, Warlock have a familiar that we are waiting to long, and warlord another, but the problem that i see with familiars that are good, if if you have a mirror match you have de danger of loose if your spellbook its based in your familiar, do you believe that there would be more familiars for each mage? except forcemaster, se has a non unique familiar.

When there will be familiars for Priests, priestess, druid,  joktari, ( you said now that felella exist, but the problem its that we have 3 nature mage, and only a familiar,

I believe that maybe familiars would be have the "only  X Mage" not the nature mage or similar, because that cause that you cant build a spellbook based on it.

Thanks .

36
General Discussion / released promo cards
« on: June 13, 2014, 03:07:04 PM »
I woul like to know when several old promo cards that are not released yet will be, except for ballista, i hope this would be forgotten for ever xd.

37
Rules Discussion / 2 questions: Mind control - Nullyfi
« on: June 10, 2014, 03:00:25 PM »
- Mind Control : The text said that you can only reveal M. C between action phases, but now the question. If my opponent in his Q. Action, cast M. Control and I first player, Can i play My actions creature as first action before its Mind controlled?

- Nullyfi: I don find this sorry, i know that you must reveal it , but if your opponent cast and enchantment you can not pay mullyfi and avoid that your opponent reveal its enchantment?

Thanks for all.

38
Rules Discussion / Searching for tournament rules
« on: May 31, 2014, 08:46:05 AM »
hello im searching a pdf of official tournament rules, (points, time, etc) and i dont find anything, can anyone giveme a link.

Another question, in tournaments what´s the size of the arena? 3x2 or 4,x3?

Thanks to all.

39
Rules Discussion / unavoidable - only to be sure
« on: May 09, 2014, 10:55:14 PM »
Only to be sure,

Unavoidable bypass block and reverse attack, and defenses, but triggers them?

40
Rules Discussion / A Reverse Magic situation
« on: May 05, 2014, 10:12:58 PM »
hello, i dont find anything but im sure i saw time ago.

This weekend i used a warlock vs a wizard, my warlord cast a Ghoul rot hidden, then my opponent reveals R. Magic and Cast My Ghoul rot over my mage, but he said that reverse magic bypass magebind, he spend 4 mana for reveal my hidden spell plus 5 for R.Magic, i believe he is wrong, and i found nothing about that. Thanks


41
Rules Discussion / Flying before attack
« on: April 30, 2014, 04:20:17 PM »
My oponent choose as action move, and attack but before attack i reveal flying to avoid the attack, my opponent want to guard because he cant attack, can he?

thanks

42
Spells / Togorath , a big fake?
« on: April 28, 2014, 03:36:23 PM »
Hello i would like to know if you think tha togorath its bad or good.

I thing togorath it´s bad because he have the following problems:

-Cost too much 21 mana.- Grizzly bear less and less level and have in full action 7 dice with piercing.
-Have a good hability to guard but can´t counterstrike, which meaning that its a big bag of take punchs.
-Cant move and strike- better a zombie with resilient.

This would change, in my opinion if he could have a quick melee attack, but now i prefer pay for 2 raptor vines that are more effectively.


Your opinion?

43
Spells / tainted and sweeping in monsters
« on: April 27, 2014, 09:04:53 AM »
Hello i believe tainted its too powerfull and one creature , venonous zombie it´s very  very powerfull with it.

-Tainted affects all living objects, i see its normal, but ridicoluos how a zombie of cost 7 can you destroy all your trees and many conjurations for only 7 mana, this guy have resilient, more difficult to kill, and tainted with +7, i believe it´s too cheaper and powerful, if you like compare tainted effect in another creature, see wolf spider it´s sincerily ridicolous, a spider inyect venom and have a tainted condition normally with +9 and cost 15, i believe you must change this zombie to give tainted to +11 because for half cost you have a better oportunity of tainted, a resilient creature, and guys, i never seen play anybody a wolf spider because cost too much. i believe it´s easier for a spider tainted his victims that a zombie that normally its slow.

About sweeping, i would like that you think if its possible that if you have a monster a very big monster, would have the sweping trait in his attack, i don´t understad why togorath don´t have, you have seen in many films how a big monster when attack can affect several creatures in the same zone, because normally have a great size and large arms and tails, in lord of the rings you can see treemen than attack several orcs with only one attack, for example, in this game normally people don´t use this creatures because you spend too many mana in a creature that only can attack one creature every turn, i believe several monsters would have the sweping trait, if you consider that the have a great size, please think on it.

In the case of torgorath its worst, because you only can attack with a full attack, this meaning that you cant move and attack, an all these for 21 mana, and your opponent use a restrained spell or a teleport spell, and fnish his threat very effectively for a ridicoluos amount of mana.


44
Hello, yesterday i had a necro vs. druid game, necro wins (normally, i can´t do nothing about zombie lvl 1 resilient), and during the game we have several questions about finite life.

-Finite life can sustract all +x life of my kralathor that have before hi put his altar of skulls?
-The same question about Etherian, if i have eTherian befor altar i loose all my +2 life?

we search but we dont find anything, he said that my druid dont lose +x life already gain, but i believe i lose all.



45
Rules Discussion / SEveral creatures on guard
« on: April 12, 2014, 06:28:25 PM »
Hello i dont find something sure, i post for that and sorry if this its just clarify:

-If you have several creatures on guard, you can choose whose guard creature gets the attack or its the opponent? rules said that opponent must choose a guard creature if there are one, but i dont see clear if there are several on guard.

thanks.

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