Arcane Wonders Forum

Mage Wars => General Discussion => Topic started by: MrSaucy on April 28, 2014, 12:27:01 AM

Title: Akiro's Hammer vs. Druid
Post by: MrSaucy on April 28, 2014, 12:27:01 AM
So I was looking through some cards I never seem to use and I came across Akiro's Hammer. I'm wondering if the addition of the Druid makes this card suddenly worth including in Warlord spellbooks. A lot of times when I play Druids they will hunker down in their starting zone along with whichever tree they decide to treebond with. I'm thinking Akiro's Hammer could be a devastating response against this. Akiro's Hammer is the the perfect candidate for destroying the Druid's trees - it has a range of 3 and attacks corporeal conjurations with a whopping 8 dice attack. And killing a Druid's tree can seriously weaken a Druid. So what do you guys think? Is Akiro's Hammer somewhat viable now?
Title: Re: Akiro's Hammer vs. Druid
Post by: Lord0fWinter on April 28, 2014, 12:29:45 AM
In my opinion, yes, it does. Use it in tandem with a Force Hammer and you'll destroy that Druid's tree in no time.
Title: Re: Akiro's Hammer vs. Druid
Post by: Zuberi on April 28, 2014, 12:41:59 AM
The druid really has to work to protect her tree against someone dedicated to destroying it. It's not super easy to take down, but it's not super hard either with the right attacks. Unfortunately, blocking line of sight also limits where the Vine Tree can cast to if she's using a Vine Tree. Like her, it needs LoS to the target Vine Marker. I really don't recommend her staying in the same zone as the tree.
Title: Re: Akiro's Hammer vs. Druid
Post by: Boocheck on April 28, 2014, 05:58:12 AM
If just akiros hammer had Indirect trait...  :'(

:) I put back in my spell book earthquake, thx to druid :)
Title: Re: Akiro's Hammer vs. Druid
Post by: Aylin on April 28, 2014, 06:06:44 AM
If just akiros hammer had Indirect trait...  :'(

:) I put back in my spell book earthquake, thx to druid :)

I hope they release an upgraded version in FIF.
Title: Re: Akiro's Hammer vs. Druid
Post by: Battlehamster on April 28, 2014, 02:35:56 PM
Once ballistae becomes standard, nobody will be talking about Akiro's hammer.
Title: Re: Akiro's Hammer vs. Druid
Post by: isel on April 28, 2014, 02:43:05 PM
i hope they release ballista as unique....
Title: Re: Akiro's Hammer vs. Druid
Post by: Lord0fWinter on April 28, 2014, 02:55:53 PM
i hope they release ballista as unique....

Agreed, it's a bit overpowered if it isn't made unique.
Title: Re: Akiro's Hammer vs. Druid
Post by: Aylin on April 28, 2014, 10:19:49 PM
i hope they release ballista as unique....

Agreed, it's a bit overpowered if it isn't made unique.

I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...
Title: Re: Akiro's Hammer vs. Druid
Post by: Lord0fWinter on April 29, 2014, 12:00:16 AM
I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...

I really hope that's not the case. Otherwise every spellbook will probably run multiple copies. I don't suppose you have any idea where that was mentioned?
Title: Re: Akiro's Hammer vs. Druid
Post by: Arlemus on April 29, 2014, 12:44:17 AM
With all the low cost walls out/coming out I don't really see the issue...
Title: Re: Akiro's Hammer vs. Druid
Post by: Aylin on April 29, 2014, 12:54:48 AM
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...
Title: Re: Akiro's Hammer vs. Druid
Post by: Wildhorn on April 29, 2014, 06:26:26 AM
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Yeah but a simple Fog/Dirt Wall will cost them 3 turns.
Title: Re: Akiro's Hammer vs. Druid
Post by: Arlemus on April 29, 2014, 09:20:10 AM
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Yeah but a simple Fog/Dirt Wall will cost them 3 turns.

This.  And unless they're lucky, that's 4 turns. (Should take more than 1 attack to take down incorpreal, even at 5 dice)
Title: Re: Akiro's Hammer vs. Druid
Post by: Aylin on April 29, 2014, 11:02:35 AM
With all the low cost walls out/coming out I don't really see the issue...

They're gonna eat through walls very easy...

Yeah but a simple Fog/Dirt Wall will cost them 3 turns.

This.  And unless they're lucky, that's 4 turns. (Should take more than 1 attack to take down incorpreal, even at 5 dice)

They're gonna have more than 1 Ballista. And on top of that, hitting the wall with a mage (equipped with Mage Staff) would take down a Fog Bank or severely weaken a Dirt Wall.

Walls are great if you can turn that delay into an advantage. I honestly think you'd be better served by Reverse Attack or Flameblast/Fireball.
Title: Re: Akiro's Hammer vs. Druid
Post by: MrSaucy on April 29, 2014, 03:26:57 PM
I don't see Ballista as being overpowered because it is Zone Exclusive, so if the Warlord really wants to bring out more than one Ballista he is going to have to sacrifice playing many of his other Zone Exclusive conjurations in the center zones. Ballistas aren't even that difficult to destroy and they are only dangerous every other round. And even if Ballista is OP the Warlord needs to have some powerful cards considering he is the weakest mage at the moment.
Title: Re: Akiro's Hammer vs. Druid
Post by: Lord0fWinter on April 29, 2014, 03:37:27 PM
I don't see Ballista as being overpowered because it is Zone Exclusive, so if the Warlord really wants to bring out more than one Ballista he is going to have to sacrifice playing many of his other Zone Exclusive conjurations in the center zones. Ballistas aren't even that difficult to destroy and they are only dangerous every other round. And even if Ballista is OP the Warlord needs to have some powerful cards considering he is the weakest mage at the moment.

The problem isn't that the Warlord would be using multiple copies, it's that OTHER spellbooks would. Especially defensive builds. The Warlord does need help. Which is why I wish this was a War Mage only card.

8 mana for a ranged attack of 5 with piercing of 3 every other round... It's really really powerful in this state, and if kept this way, almost every spellbook would benefit by having at least 2 in it.

Charmyna and others have already had this discussion here http://forum.arcanewonders.com/index.php?topic=12949.0 and agreed that it's overpowered in it's current state.

One ballista is only a minor threat since you can move into its zone to avoid its damage. But stacking ballistae really hurts - especially because of the nature of the ready marker mechanic. Therefore, a solution could be to change the ready marker mechanic for all conjurations (e.g. only one conjuration may be activated before or after a friendly creatures action phase).
If ballista is made unique (and no change to ready marker mechanic), this might not solve the problem forever. In a discussion with murphy yesterday he pointed out that at some point we might have a couple of really good conjurations that are all unique (e.g. Hand of Bimshalla, Temple of Light if there are more cheap temples in the future, Wizard Tower, Ballista). Even though these conjurations are unique they can stack with other unique conjurations leading to the same problem we started with.
Title: Re: Akiro's Hammer vs. Druid
Post by: ringkichard on April 29, 2014, 03:44:33 PM
Don't forget that Warlord has Construction Yard now, too.
Title: Re: Akiro's Hammer vs. Druid
Post by: Moonglow on April 30, 2014, 07:16:03 PM
A while back Shadow replied that the promo cards were for testing purposes but was correct by Patrick(I think) that they weren't being tested and were intended as final.
 

I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...

I really hope that's not the case. Otherwise every spellbook will probably run multiple copies. I don't suppose you have any idea where that was mentioned?
Title: Re: Akiro's Hammer vs. Druid
Post by: sIKE on April 30, 2014, 07:19:40 PM
I am firmly in Mr Saucys camp here. I have played them many times against Charmyna's multiple Wizard builds and if I was lucky I got to shoot each one once. You would be surprised at how quickly a fireball will burn one down.
Title: Re: Akiro's Hammer vs. Druid
Post by: Zuberi on May 01, 2014, 04:46:42 AM
A while back Shadow replied that the promo cards were for testing purposes but was correct by Patrick(I think) that they weren't being tested and were intended as final.
 

I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...
I really hope that's not the case. Otherwise every spellbook will probably run multiple copies. I don't suppose you have any idea where that was mentioned?

I am familiar with the conversation being referenced, which would indicate that the promos will not be changed from their current state. However, I will also note that Galador WAS changed to include an additional subtype upon release. Such a change is minor, but it kind of shows that changes could happen.
Title: Re: Akiro's Hammer vs. Druid
Post by: ringkichard on May 01, 2014, 10:11:09 AM
Any card can have erratta, e.g. Hand of Bim-Shalla. My understanding is that Balista isn't more or less likely to change just because it was promo'd.
Title: Re: Akiro's Hammer vs. Druid
Post by: Zuberi on May 01, 2014, 11:05:23 AM
That's probably the honest truth, ringkichard. My statement was mostly grasping at straws, lol.
Title: Re: Akiro's Hammer vs. Druid
Post by: Shad0w on May 09, 2014, 12:54:21 PM
I am glad you are all noticing the hammer now.

Yes it can do work against the Druid. When playtesting DvN we found that. In some builds the Druid must go after it before she can continue her game plan.
Title: Re: Akiro's Hammer vs. Druid
Post by: Shad0w on May 09, 2014, 12:58:57 PM
A while back Shadow replied that the promo cards were for testing purposes but was correct by Patrick(I think) that they weren't being tested and were intended as final.
 

I believe I've read on the forum before that promo cards were the "finished" product, as in they won't be changed upon release. In fact it was specifically in reference to people pointing out the brokenness of Ballista iirc...
I really hope that's not the case. Otherwise every spellbook will probably run multiple copies. I don't suppose you have any idea where that was mentioned?

I am familiar with the conversation being referenced, which would indicate that the promos will not be changed from their current state. However, I will also note that Galador WAS changed to include an additional subtype upon release. Such a change is minor, but it kind of shows that changes could happen.


I already know the answer but can not comment either way.  :P