Hey everyone.
This discussion is purely for those following the ADMW, but I didn't want to clutter the main ADMW thread unnecessarily. (I hope I put it in the right place.)
So, throughout the ADMW tournament, I have received *a lot* of critique regarding the way I play. After (and during) my game with Theasaris today, I again got a few complaints. While the critique itself does not really bother me too much, it has now spread to the point where I think it is time to address it. Feel free to weigh in and let me know your thoughts on the matter.
The critique can be boiled down to spectators who think I deliberately extend games, where they see that I could clearly have won hours earlier. Now, they may be right, but please consider that the spectators do not know what is in my spellbook, and that neither of us knows what is my opponents spellbook.
If I, in any given round, see ~90% chance of winning by going for the kill now, and ~95% chance of winning if I delay and play it safe, I will always choose to play it safe, even if it extends the game by another hour. Such calculations may be incorrect on my part, but in the moment they are all that I have.
There are no time constraints in the ADMW, other than the limit for choosing individual actions and for certain phases. I have called for these time limits to be regulated, mainly because I know that I am the problem, but have not seen it enforced yet. I did not make the rules, I just follow them. In future tournaments it may be necessary to introduce a hard time limit on games, please feel free to give your suggestions for solutions in this thread.
It has been said many times that Mage Wars has a lot of aspects in common with chess. In chess it is considered widely accepted to lay down your king and concede, when you see clearly that you have lost, and feel that there is no reason to continue the game. Mage Wars has a lot of luck and unknown variables that makes this solution less obvious.
In my game with Theasaris, I said to myself after hour ~3: "Ok, if he has no creatures left, he could probably concede now". However, I will never ask my opponent to concede. Theasaris didn't and if he thinks that he still has a chance, that's completely fair and admirable in my eyes, but also all the more reason for me to think that I have to play safe, because he might be right!
With all that said, I want to make it clear that I do not extend these games just for fun, or to torture my opponent or the spectators. I love Mage Wars more than any other game, and I play to the best of my ability, I will not make suboptimal plays to artificially shorten a game.
I am the kind of guy that plays 12 hour+, 8 player, ffa's in Age of Wonders 3. And I usually enjoy every minute of those games. A 4 hour mage wars game is nothing in comparison.